It's been a little while since we've heard anything new about Final Fantasy XIV, although all signs point to the game continuing to do well for itself in testing. But we might be due for another gush of information, considering that the most recent leaked issue of Famitsu contains a few bits that we've not seen before... including a nice map of the world of Eorzea. Unfortunately, the translation team over at FFXIVcore hasn't yet gone wild on the pages, but there's still plenty to be discovered, from what we can see.
Eorzea's map vaguely resembles a mirror image of Africa, with a large island off the coast. It doesn't appear to have an obvious focal point a la Final Fantasy XI's world with Jeuno at the continental intersection. There's also a groundswell of information on the guilds and people within the city of Limsa Lominsa, While there's not a bulk of new information on the game's mechanics, it's certainly a fair dose of lore that we haven't gotten before, and we can only hope it signals the start of another round of big news on Final Fantasy XIV.
Reader Comments (16)
Posted: May 19th 2010 10:54PM Khaiser Soze said
Oh dear god. Please please let this game come out ASAP. No delays. Just pure awesomeness and super coolness. Thankyou. That is all.
Posted: May 19th 2010 11:32PM Alex Oglitchkin said
I'm just not sold on this game still. Same exact classes with just different names isn't adding much for me. From what I have seen of the ingame battles with bars that gotta fill up til I can attack again seems like a borefest to me. But all this was in beta so maybe things will change on the fight part.
Posted: May 20th 2010 11:00AM Cendres said
Don't hold your breath, not much is going to change that drastically.
As for the races, it's been said a few times now, how is that different from the multitudes of orcs, halflings, elves ect? That's their version of those classic fantasy races.
Do I think it would have been cool to have others from their classic titles? Hell yes, but hopefully this time they will add more races as they go instead of sticking to their original ones for years too.
As for the timer on the skills.. Dude it's a nifty cool down...
Anyway the game is greater then those small things.
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As for the races, it's been said a few times now, how is that different from the multitudes of orcs, halflings, elves ect? That's their version of those classic fantasy races.
Do I think it would have been cool to have others from their classic titles? Hell yes, but hopefully this time they will add more races as they go instead of sticking to their original ones for years too.
As for the timer on the skills.. Dude it's a nifty cool down...
Anyway the game is greater then those small things.
Posted: May 20th 2010 3:46AM Miffy said
Dunno how people can be excited for it.
- They've mentioned it is heavily instanced so there will be tons of loading screens and the world wont feel like a world.
- You'll be using that horrible Play Online
- You'll be stuck to the ground
- There will be tons of invisible walls and many levels will be rather linear like FF13 to achieve better graphics :\
- Only 3 races, 2 of them look stupid but all of them are too emo for me.
- The UI will be the console and ported to the PC so it will function poorly like FF11.
- They've mentioned it is heavily instanced so there will be tons of loading screens and the world wont feel like a world.
- You'll be using that horrible Play Online
- You'll be stuck to the ground
- There will be tons of invisible walls and many levels will be rather linear like FF13 to achieve better graphics :\
- Only 3 races, 2 of them look stupid but all of them are too emo for me.
- The UI will be the console and ported to the PC so it will function poorly like FF11.
Posted: May 20th 2010 5:10AM (Unverified) said
They said years ago they weren't using POL with FFXIV, there are five, not three races, pretty much everything in your comment screams "no idea what i'm talking about"
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Posted: May 20th 2010 6:15AM HackJack said
The sense of mobility is a fucking must for many people in MMOs (in any game for that matter).
Even if jumping has no obvious or "official" function it pretty much tells you there's three of them axes - X, Y and Z - and you can "explore" all three.
Stop defending lazy developers!
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Even if jumping has no obvious or "official" function it pretty much tells you there's three of them axes - X, Y and Z - and you can "explore" all three.
Stop defending lazy developers!
Posted: May 20th 2010 9:20AM Ocho said
Its true, jumping does play an important role in immersion. Otherwise, it feels like Guild Wars. Not so much that you're in a world, but more like you're in a painting. Invisible walls and glass ceilings stop you and there is no upward movement. At least in other games, like WoW, the buildings have roofs and if you're ingenuitive enough, you can climb up there. In GW, if I approach a cliff and keep walking, I don't fall off, so the cliff is purely cosmetic and is simply artistic. In WoW, I walk off the cliff and fall into the ocean, the cliff has a purpose of altitude. It really does have a significance to the world immersion.
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Posted: May 20th 2010 10:47AM aurickle said
Very little frustrates me in an MMO faster than seeing an objective that I could easily get to in real life but requires a circuitous route in a game just because there's no ability to jump.
Case in point is LotRO. Yesterday I was adventuring outside Bree and there were some quest givers on opposite sides of a long fence. In the real world you can just hop the fence. In LotRO that is exactly what I did. In a game without that, it would have taken me about a minute to travel between the same two quest givers that only took a few seconds with jumping.
That's a simple example, and a minute doesn't sound like much. But add that up throughout a day and factor in more complicated terrain. It really doesn't take a lot to create frustration.
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Case in point is LotRO. Yesterday I was adventuring outside Bree and there were some quest givers on opposite sides of a long fence. In the real world you can just hop the fence. In LotRO that is exactly what I did. In a game without that, it would have taken me about a minute to travel between the same two quest givers that only took a few seconds with jumping.
That's a simple example, and a minute doesn't sound like much. But add that up throughout a day and factor in more complicated terrain. It really doesn't take a lot to create frustration.
Posted: May 20th 2010 11:08AM Cendres said
Aside from the jumping discussion.... Venekor:
- They've mentioned it is heavily instanced so there will be tons of loading screens and the world wont feel like a world.
False. It is said to be MOSTLY seamless, yes there are zones, but you can SEE across the zones at the people there and environment but you can't invite them if you don't see their names or something like this. This means NO loading screens.
Instances are used for story lines and some dungeons.
- You'll be using that horrible Play Online
NO
- You'll be stuck to the ground
Maybe we don't 100% yet, we just don't SE don't see this as a must.
- There will be tons of invisible walls and many levels will be rather linear like FF13 to achieve better graphics :\
lol, NO. If it's linear it won't be any different then the recent and more popular MMOs out right now. And this begs the question have you played through FF13?
- Only 3 races, 2 of them look stupid but all of them are too emo for me.
Personal opinion. /shrug
- The UI will be the console and ported to the PC so it will function poorly like FF11.
Yes because of course SE would NEVER try to improve on something they know PC users were having issues with, right?...... Keyboard and mouse control will be more viable, I've no idea if it's going to be awesome, but I get the feeling you will be able to do controller or keyboard no problem.
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- They've mentioned it is heavily instanced so there will be tons of loading screens and the world wont feel like a world.
False. It is said to be MOSTLY seamless, yes there are zones, but you can SEE across the zones at the people there and environment but you can't invite them if you don't see their names or something like this. This means NO loading screens.
Instances are used for story lines and some dungeons.
- You'll be using that horrible Play Online
NO
- You'll be stuck to the ground
Maybe we don't 100% yet, we just don't SE don't see this as a must.
- There will be tons of invisible walls and many levels will be rather linear like FF13 to achieve better graphics :\
lol, NO. If it's linear it won't be any different then the recent and more popular MMOs out right now. And this begs the question have you played through FF13?
- Only 3 races, 2 of them look stupid but all of them are too emo for me.
Personal opinion. /shrug
- The UI will be the console and ported to the PC so it will function poorly like FF11.
Yes because of course SE would NEVER try to improve on something they know PC users were having issues with, right?...... Keyboard and mouse control will be more viable, I've no idea if it's going to be awesome, but I get the feeling you will be able to do controller or keyboard no problem.
Posted: May 20th 2010 11:42AM Kaio said
Jumping isn't needed in a MMORPG. In FFXI I can't name one instance in my 4 years of playing that I said to myself, "man I wish I could jump over this." What purpose does it serve to jump on top of roofs or jump off mountians with no consequence?
CindyL
FFXIV was made for PC and ported to PS3 this time.
Reply
CindyL
FFXIV was made for PC and ported to PS3 this time.
Posted: May 20th 2010 11:54AM (Unverified) said
I'm still just stunned at how much people talk about jumping in FFXI/XIV. There are literally miles of forum posts about jumping... I don't get it, really, is it that cussing awesome to jump?
I swear I could go to any MMO studio and say "hey guys, I got this idea for the best MMO ever, it's called "Jumping", everyone will LOVE IT, all you do is JUMP, it's so easy! I can see it now, social hubs full of people running their auto-jump macro and gaining lvls like mad!
I swear I could go to any MMO studio and say "hey guys, I got this idea for the best MMO ever, it's called "Jumping", everyone will LOVE IT, all you do is JUMP, it's so easy! I can see it now, social hubs full of people running their auto-jump macro and gaining lvls like mad!
Posted: May 20th 2010 12:04PM Cendres said
Jumping is about freedom, with no jumping one feels restrained, that's really all it comes down to, you can't explain this to people who never feel the urge to jump.
I do feel it and yes I have had those moments in GW or Ryzom where I got behind a seriously low fence or rock for that matter and could not just hop over it... Instant immersion break, for me.
Some people might think it's weird how others find importance in something so small, but it is what it is and no amount of debate will ever change opinions, just like some people find housing totally useless and some find houses awesome...
^_^ What I'd Iike to see from SE if there is no FREE jumping is to allow your character to instantly hop over obstacles like in some of their titles.
I do feel it and yes I have had those moments in GW or Ryzom where I got behind a seriously low fence or rock for that matter and could not just hop over it... Instant immersion break, for me.
Some people might think it's weird how others find importance in something so small, but it is what it is and no amount of debate will ever change opinions, just like some people find housing totally useless and some find houses awesome...
^_^ What I'd Iike to see from SE if there is no FREE jumping is to allow your character to instantly hop over obstacles like in some of their titles.
Posted: May 20th 2010 12:45PM Egobrane said
I cannot wait for this game. I played FFXI for 6 years through my teenage life and I had quite the time.
I've played the alpha and I feel bad for the people that bash the game immediately based on a laggy/broken verison of the combat system that's been, for the most part, remedied. On my marauder, the slowest attacking class, it's only 3-4 seconds between my abilities.
The person in those videos that leaked to the internet is charging up even their basic attacks to the max potential which takes awhile, factored in with the excessive lag present in the early stages of the alpha and people that don't understand the combat system makes for a bad impression on the general masses that are incompetent of comprehending the basic functionalities of an MMO battle system.
That's why SE removed the videos and placed an NDA on the alpha, so people that jump to conclusions wouldn't reach such an impasse of how the game plays out.
I've played the alpha and I feel bad for the people that bash the game immediately based on a laggy/broken verison of the combat system that's been, for the most part, remedied. On my marauder, the slowest attacking class, it's only 3-4 seconds between my abilities.
The person in those videos that leaked to the internet is charging up even their basic attacks to the max potential which takes awhile, factored in with the excessive lag present in the early stages of the alpha and people that don't understand the combat system makes for a bad impression on the general masses that are incompetent of comprehending the basic functionalities of an MMO battle system.
That's why SE removed the videos and placed an NDA on the alpha, so people that jump to conclusions wouldn't reach such an impasse of how the game plays out.









