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Reader Comments (56)

Posted: May 17th 2010 4:22PM (Unverified) said

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You, sir, have won the internetz. This is a genius idea.
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Posted: May 17th 2010 9:22AM (Unverified) said

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I want to see (more) MMOs that don't rely on level / equipment progression to give players a sense of accomplishment. Eskil's LOVE has that. EVE kind of does that, though it still has skill grind.

I'd just like to join an MMO and not feel like I need to grind anything before I'm allowed to participate in the "endgame" material. If I do PvE, let me do it for fun, not for arbitrary stat upgrades.

-SirNiko

Posted: May 17th 2010 9:22AM kasapina said

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I'm seeing a few of the comments mention features already in some games - there are utility spells in a few games, including WoW (teleports), runescape (anything from teleports to alchemy and from summoning water to enchanting items), and I think Eve has a good "newspaper", could be wrong though.
Anyhow, I'd love to see a game where casting a spell is sort of a big deal, where casting a fireball against a warrior involves writing out a few magic words, perhaps reagents or a ritual and does not involve said warrior shrugging it off and continuing towards the mage. I want a system where magic is actually to be feared, but at the cost of being hard to use and generally exhausting, just like in most fantasy books - you don't see Gandalf throwing fireballs all over the place, no, he rarely uses his combat spells, but when he does, it is to great effect and generally says to everyone in a 20 km range that there is a wizard around.

Posted: May 17th 2010 3:23PM nomoredroids said

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To my knowledge, WoW is the lastest game to put in utility spells, and I hate Runescape. The thing I really like about WoW is that there is something to do other than beat something else up. Not MUCH else, but its sort of there.
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Posted: May 17th 2010 9:27AM (Unverified) said

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I'd like to see something like Funcom's canceled Midgard MMO... It was like a village simulation almost. While there were a few combat jobs(ie: hunters to gather food), it was primarily about the non-combat jobs.

Who knows if it would work, let alone be fun... But I was really excited about the idea before it was canceled.

Posted: May 17th 2010 2:06PM (Unverified) said

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Drella, that sounds a tiny bit like what I know of Mabinogi.
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Posted: May 17th 2010 8:14PM raidervcc said

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A game without levels. It could have an alternate advancement style progression that gives points for certain achievements, such as conquering dungeons or defending villages, but there wouldn't be the whole "levels 1-10 this zone, 10-20 that zone, etc...") vibe to it. Eliminating leveling eliminates a concept of grinding.

Posted: May 17th 2010 10:02AM Valdamar said

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I want an MMO with dynamic content, so that spawns and quest-givers are in different places each time you log in, so that they move around instead of standing still waiting to be spoken to or killed. I want in-game events that change the world for everyone.

Guild Wars 2 sounds like it will have dynamic content, which is the main reason I'm suddenly very excited about it - well, that and the fact it will have environmental damage/manipulation and skills/spells that can be combined with those of other players to create situational combos (such as the example of an elementalist casting fire barrier, then any ranger shooting an arrow through the fire would turn that arrow into a flaming arrow with extra fire damage). GW2 just sounds so innovative with all the features I wanted and expected from the MMO genre when I first heard about it in 1999 (when a friend was explaining EverQuest to me, in a bid to get me to buy it - which I did).

In a dynamic world NPC quest-givers wouldn't just stand around, they'd go about their lives, so if you got a quest from an NPC who ran a shop during the day you'd find them there the next day, but at night time the shop would be closed up (though you could track the NPC down at home and wake him up if you knew his address - and he'd probably be a bit irked that you woke him up!). And if the NPC who ran the shop was the target for an assassination quest then you could follow them home and pick the most isolated place on their route (maybe at their home) to complete your quest.

Also NPC mob spawns of monsters would migrate around the countryside and be proactive in their assaults on civilisation, while animals would act like animals, protecting their young and going after food. Mobs wouldn't just stand around waiting to be killed like in most MMOs - "mob" means mobile object and most mobs in most MMOs are anything but mobile - they just act like stationary xp/loot-vending machines. In a dynamic world if players wiped out all the goblins in one area then there wouldn't be goblins there anymore unless a new goblin tribe migrated into the area, but with the goblins gone all the other monsters in the area might try to take over their turf and would grow stronger. Spawning patterns would evolve over time.

Dynamic worlds are something MMOs should be doing - sure, I'm looking forward to SW:TOR, but I mainly see it as a sequel to KOTOR that I'll play like a single player game (albeit co-op with a friend) to enjoy/explore the storyline, but I very much doubt the world will feel as immersive and progressive as Guild Wars 2.

If Guild Wars 2 lives up to its promise (and lets face it, very few MMOs do) and is as innovative as its Devs are making out on the official website then it will be a real industry-changer with knock on effects for every MMO in production - it could be the WoW of the next decade... but in a good way.

Posted: May 17th 2010 10:09AM WorkKai said

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TERA's totally revolutionary action combat? Try Darkfall and Mortal. GW2's environmental gameplay is simply an expanded form of the Warhammer public quest system that a number of MMO's are riffing off of (Rifts: Planes of Telara has made it their selling point!).

There is nothing 'new' in MMO's because it costs so much to make one of these games. No one is willing to make a 20-30 million dollar gamble on a risky venture, so they go with something close to WoW.

You'll see the real innovation off of indie MMO's (Xsyon, Love, ect.) well before you see a company with major funding trying something crazy.

Posted: May 17th 2010 10:11AM (Unverified) said

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There should be a Spelljammer MMO. Spelljammer for old school D&D nuts is one of the most unique settings I could imagine. Magic caravels travelling through space to fight mindflayers? How awesome would that be in an MMO?

Posted: May 17th 2010 12:47PM Ninevah said

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I'm embarrassed to say this, but I agree. I think Spelljammer, though it's way out on the fringe of "fantasy," would be a great opportunity for an MMO. It would have all the advantages of a space MMO (easily able to add new areas as they are new worlds, have people all over the place instead of all crammed into the same spots, can easily have players be pirates like in EVE, etc.) but with fantasy mechanics and limitations. You get to avoid that typical sci-fi challenge of "how do we motivate players to actually ever engage in melee combat instead of standing off and shooting each other?" cuz there aren't "guns" per se in the game.
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Posted: May 17th 2010 10:37AM (Unverified) said

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- The ability to build buildings anywhere, with the only downside of the possibility of having it torn down by area mobs while being offline (i.e. the closer to civilization, the safer). Perhaps give the ability to hire NPC guards to protect it during off hours.

- A bazaar: a short-term, small-scale Auction House where, instead of selling stuff to an NPC and having it disappear, it stays on display for a little while. During this time, other players can purchase the item. Ideal for starting zones, as players usually want to gear up and grab some consumables. The bazaar NPC only keeps a cut of profit, but generally these items would be really cheap.

Posted: May 17th 2010 2:07PM (Unverified) said

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I'm not totally sure, but I believe one of the features of Mortal Online is the ability to construct buildings just about anywhere in their world. I think they're even depending on players to create their own towns and such as the world will start out with only a handful of pre-rendered cities.

And I believe other players can destroy these buildings if not adequately protected. Again, not entirely positive on that!
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Posted: May 17th 2010 10:40AM (Unverified) said

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I'd like to see an MMO that let's you role play a video game addict, where you gain experience by finishing mini-games within the game.

Hot Pockets restore health, Red Bull restores mana.

Go!

Posted: May 17th 2010 10:47AM Durinthal said

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- Skill-based leveling (i.e. you need X ranks in blunt weapons and Y in healing magic to gain a level), no general experience pool, possibly no levels period (as seen in EVE)
- A company that's not afraid to ignore or ban whining/harassing/uncooperative players. Just because they pay you money doesn't mean they get to run the game. Roleplaying should actually be enforced on roleplaying servers.
- More interactive GM-run events. Small ones, too. Yes, players will complain; refer to the previous point.
- More unique, truly one-of-a-kind items. Can be related to previous points. I don't want to see 30 players running around the city wielding the same legendary blade once held by the ancient king.
- Dynamic world changes. Again, can be connected to GM-run events. I want to see an invasion of a small town where, if the baddies win, the town actually gets destroyed. Oh, and let players be on the other side if they want. If it's not a PVP server, give them NPCs to fight or siege weapons to man.
- More non-combat roles/activities. Make a healer class that *can't* fight, but doesn't need it to level (see first point). Make burglary an option for a thief.
- Let players build cities. Granted, I imagine a game that has this will not generally be the same type of game to have the previous points, but that's okay.

You know what's sad? Asheron's Call did a lot of those YEARS ago. Why is no one else following it?

Posted: May 17th 2010 1:45PM Narof said

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Yeah, Asherons Call did alot of the things mentioned here. I still long for the day Turbine remake AC with a better engine.

I looked forward to AC2 soo much, but theres a reason that was canned and AC1 IS STILL GOING.
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Posted: May 17th 2010 11:39AM (Unverified) said

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One life, now lets see you act like a tard...

Posted: May 17th 2010 11:49AM whateveryousay said

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They would still act like tards. Especially since you would at least be able to roll a new one, otherwise where would the money be in a game that could potentially end in five minutes.
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Posted: May 17th 2010 12:50PM (Unverified) said

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Umm, you guys do realize a lot of the stuff your suggesting has already been done in a mmo. Granted, its not up to WoW, GW2 or LotRO etc. production values. It is out there.

Someone mentioned a game where you can level up entirely on crafting: try EVE there is no fighting involved if you don't wish to fight. Sure the fighting may be fueling your crafting career but its not a necessity for you yourself to fight. Not to mention the production values for this game are definitely at the same par as the games I previously mentioned

Player built cities: Try Wurm online. Sure the graphics are very sub-par. Its not like its 2-d but it will be a step down definitely from what your used to. However, don't let that sway you. The housing system in this game is amazing and almost every single thing in this game is player made. I'm talking the buildings, merchants even the land itself has been terraformed and transformed from wild to civilization. Plus it has a free server to try on, no point in not checking it out imo.

Those are just some of the one's I noticed you guys mentioned and there are many more examples I could have given but yea. I don't mean to advertise my favorite games on here it was just kinda bothering me that many of you didn't think games like this existed and they do. :D

Posted: May 17th 2010 1:37PM (Unverified) said

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"Someone mentioned a game where you can level up entirely on crafting: try EVE there is no fighting involved if you don't wish to fight. Sure the fighting may be fueling your crafting career but its not a necessity for you yourself to fight."

change to "if you don't want to leave your spacestation."

Difficult but not impossible.

I think the next big revolution in MMORPG is open soure (which one game has just done). I would like a more advanced game like Dragon Age to go open source to allow player created servers (like in Neverwinter Nights).

Anyway, the industry is reluctant to engage in player collaboration because of the success of World of Warcraft and the failure of many games that engaged in limited collaboration.


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