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Reader Comments (44)

Posted: May 16th 2010 12:22PM Bartlebe said

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What gimmicks will they think up next? Anything to try to get some money from people.

Posted: May 16th 2010 12:29PM Exalier said

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Yea...it's shocking a business would try and get money out of people.
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Posted: May 16th 2010 12:32PM whateveryousay said

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Well, while I must agree with the fact that you absolutely don't need to buy the new costumes, 17 dollars is just too much. Nothing more to be said.

Posted: May 16th 2010 12:42PM Surelle said

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I will never trust Astrum Nival enough to invest my gaming time into Allods Online. On the Russian live servers (which had been running for months and had capped level 40 characters on them), they literally yanked actual class skills out of multiple classes' skill trees and suddenly converted them into consumable cash shop potions instead.

I saw actual screenshots of this via Russian players who fled to the North American Allods servers when this event and a few others went down. After chatting with the Russian players and logging off for the night, I decided not to log onto Allods anymore, lol.

I just don't trust devs who would pull a stunt like this, and leveling a character in a game like that is a waste of time.

Posted: May 16th 2010 12:44PM Kalec said

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it's not the problem that it's a buisness trying to get money from ppl ... ofc they have to get money somehow ... but they are doing it the wrong way, this will only anger players instead of encouraging them to buy stuff from the shop.

I am no expert, but I do understand ppl ... and while yes, there will be a few that pay 17$ for a dress ... most won't ... hoever if it were ... let's say 10 extremely cool dresses for different occasions each for 5$ ... that would get you a lot of cash.

And NEVER sell items that are crucial to gameplay that can only be obtained trough the shop, that will kill your reputation! instead sell items that make some things that were annoying into fun things but not esential. For example ... b4 a certain patch, WoW had slow flying mounts that moved with 60% extra speed (land mounts already had 100%) so ... they could sell an item that increases the speed from 60% to let's say 200% (this is just an example) ... this is not crucial but will make a lot of players happy.

I wish gPotato realizes this one day because allods is an amazing mmo and they are ruining it ... pl gPotato, get your head out of your arses!

Posted: May 16th 2010 12:52PM Sunlover said

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I was actually thinking of trying Allods to see if it had gotten any better and managed to overcome the initial release fiascoes... There goes that.

Seriously, how hard can you possibly fail? And could they try any harder to do so?
Does no one at that company possess the filter on their brain that assists in catching a bad idea before it makes its way out of their heads?

Posted: May 16th 2010 1:01PM (Unverified) said

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Now there's real incentive for the devs to fix world geometry players can get stuck in. *rolls eyes*

Posted: May 16th 2010 1:10PM Beau Hindman said

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Whenever a company or game has "controversy" surrounding it, you have to ask if it is just perceived or if it is a real issue. Are the prices too high? Possibly, but that might help to create exclusivity, and actually work in their favor.

Also, using terms like "failure" might fit in some cases, but in no way that I have found, seen or heard of has Allods failed. It's actually done the opposite. When it gets down to it, if the game is good people will play and the game goes on. Look at the "controversy" surrounding the WoW sparkle horse...they ended up making a TON of money off of the item, despite some claiming that it would be the downfall of the game.

As far as item that basically claims to help a player become "unstuck", I think that was just unfortunate wording. It's basically a recall scroll, which is pretty handy. They need to change that description, *asap*! haha

Beau

Posted: May 16th 2010 3:28PM yeppers said

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Or (says the conspiracy theorist inside my head) it could mean exactly the way they stated... if your character "falls" through a "wall", give us money and we'll "un-stuck" you.

Pushing people into walls could become a new form of MMO organized crime. Hehe.

I was really close to giving this game another shot. Postings like this aren't helping to sway me into F2P games.
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Posted: May 16th 2010 1:25PM Budukahn said

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17 Dollars eh? Well I'm not American so I don't really grasp the comparative value of it, but that doesn't exactly sound like Microtransaction scale money to me. I may not definitively be able to say Allods is failing, but displaying such naked greed in the pricing of such items doesn't exactly encourage me to take up the game and do business with the company when I've got so many alternatives instead.

Posted: May 16th 2010 1:42PM Enikuo said

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To give you some perspective, most p2p game subscriptions are $15 in the US. So, Allods is charging slightly more for an outfit than you might pay for a month's subscription of a pay-to-play title.
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Posted: May 16th 2010 2:00PM DevilSei said

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Yeah, that's the cheapest "dress" item too, another one is $20, for that I could get a new game or two (maybe 3 if Gamestop is having a sale), whose comparative value far exceeds what those lousy costumes give.


No clue what a "blessed rune" does, but $15 again? No thanks.


And in comparison, if you get stuck in WoW, or even Alganon, you don't need a GM or rip-off item-mall item, there's a handy dandy thing called "unstuck" which essentially teleports you to your waypoint/hearthstone/whatever location. So honestly, I think the description of the item fits it. Besides, what GM will bother now with helping stuck players, when there's an item set to do their job?

Posted: May 16th 2010 8:10PM Tom L said

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No clue what a "blessed rune" does, but $15 again? No thanks.

third level of patronage... when one uses an incense (30 minutes of immunity from FoD among other things for $0.15) the HP/Mana boost is increased over previous level of patronage. Patronage is grindable in-game. My 34th mage has 2nd level and is working on the 3rd level. It's not easy, but it's available. Time=money. If you have money, spend it. If you have the time, grind it.

Ta,
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Posted: May 16th 2010 2:33PM Orvidos said

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*Large popping sound*

*Slumps over*

That may not be their intent with the 'unstuck item' but it certainly won't get them any friends/good press.

Posted: May 16th 2010 2:52PM drunkenpandaren said

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If Blizzard can totally get away with a 25$ horse that's cosmetic and 10$ pets. I don't see how this is different.

Posted: May 16th 2010 3:05PM Enikuo said

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Well, that depends. Are the costumes account-wide or bound to a single character?
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Posted: May 16th 2010 3:12PM drunkenpandaren said

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That's a moot question if they're both account-wide or bound to a single character.
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Posted: May 16th 2010 3:16PM Enikuo said

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That doesn't answer the question.

If the costumes are bound to a single character, that's really different than WoW's account-wide pets and mounts.
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Posted: May 16th 2010 3:23PM Pingles said

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I think the other poster means that WoW is a subscription game. They are charging you a monthly fee (and getting rich form it, by the way) and THEN asking you to pay for items.

In Allods this is their ONLY revenue source.

So they are very different situations whether the item is character-exclusive or not.
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Posted: May 16th 2010 3:44PM Enikuo said

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Fair point. But, you also get a lot of items in WoW that you would need to pay for in a f2p game - transport, bag space, armor upgrades, etc. If you compare the actual game experience, you end up needing to pay as much or more in a f2p to get the same experience.

So, I still think it's fair to say that WoW's account-wide items are a better deal than an item bound to a single character.
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