Mortal Online has seen its share of ups and downs this spring as Starvault worked through a rocky beta period, ultimately deciding to delay launch as they ironed out some major bugs. Fans of the game were left wondering what was going to happen, even as many of them applauded Starvault's decision to hold off the launch date until Mortal Online was in better shape.
It looks like the team at Starvault thinks it's finally good to go: Mortal Online is scheduled for launch June 9th. According to the latest newsletter, they've solved the infamous desync issue (one of the most prominent issues during testing) with the help of a new engine build.
Open beta testing is now over in preparation for launch, but you still have until Monday, May 17th to take advantage of the open beta discount. You can check out all the details in today's Mortal Online newsletter.
Reader Comments (13)
Posted: May 14th 2010 10:55PM (Unverified) said
This game is NOT ready for a release..
Huge connection issues are just part of the issue..
Huge connection issues are just part of the issue..
Posted: May 14th 2010 11:28PM Bartlebe said
I hope it tries to launch. It will be epic.
Posted: May 14th 2010 11:36PM (Unverified) said
I have high hopes for this, but I think this game needed a big (if not huge) publisher to actually work. I'll be there on launch day, as long as I don't have to pay $50 :-)
Posted: May 15th 2010 12:18AM (Unverified) said
Well once launch comes around, it's gonna be a hoot assuming the engine merge hasn't done all kinds of nasty things to the ingame systems...Hopefully,that isn't the case.
Posted: May 15th 2010 12:28AM Degu said
Hmm, this might get interesting. I get more entertainment out of
reading stuff about MMO bugs/complaints/drama than I do playing the
actual games anymore.
reading stuff about MMO bugs/complaints/drama than I do playing the
actual games anymore.
Posted: May 15th 2010 5:13AM (Unverified) said
when the OB ends we will see the real game.because have you ever see a queue in MO???
Posted: May 15th 2010 7:35AM Loki1 said
I OB tested the game for 3 months.
The game is very incomplete, it doesn't have a LOT of content... building interiors are absolutely shabby, i can't drop items on the ground, i can't buy NPC vendors to buy my stuff hence starting economy. And many other things missing.
But the game is already entirely enjoyable(now even more without desynch stuff) and it was very FUN to play it already. It's a VERY promising total simulation, far more complicated and simulative than Darkfall which never wanted to be completely REALISTIC in its mechanics. MO's aim is clearly to provide "scientific" depth in all professions. They're not yet all deep, some are shallow. But the realistic framework is already there.
If this game prospers, i have no doubt it will be the best fantasy total simulation ever
The game is very incomplete, it doesn't have a LOT of content... building interiors are absolutely shabby, i can't drop items on the ground, i can't buy NPC vendors to buy my stuff hence starting economy. And many other things missing.
But the game is already entirely enjoyable(now even more without desynch stuff) and it was very FUN to play it already. It's a VERY promising total simulation, far more complicated and simulative than Darkfall which never wanted to be completely REALISTIC in its mechanics. MO's aim is clearly to provide "scientific" depth in all professions. They're not yet all deep, some are shallow. But the realistic framework is already there.
If this game prospers, i have no doubt it will be the best fantasy total simulation ever
Posted: May 15th 2010 7:45AM Loki1 said
Also, in addition to being promising, it's a sandbox MMO, a pure MMO, something that during better times, it was called just MMO, while now we're invaded by fake MMO's, games that offer single player story-lines and offer SOLO gameplay, yet for some reason we call 'em MMO's anyway.
So just because it's a sandbox simulation and not user-friendly casual accessible themepark junk, we should support it. :)
So just because it's a sandbox simulation and not user-friendly casual accessible themepark junk, we should support it. :)
Posted: May 15th 2010 8:23AM HackJack said
Just because these guys had the balls to create a game like this I will give them my money (even if I won't have the time to actually play the game).
Others devs should take notice. MONEY IS NOT THE END!! IT'S ONLY THE MEANS!!!!
Others devs should take notice. MONEY IS NOT THE END!! IT'S ONLY THE MEANS!!!!
Posted: May 15th 2010 8:40AM (Unverified) said
I played OB too. The game shows a LOT of promise, since they're going for an Ultima Online style open-world full loot PvP setup, which is pretty far from the typical theme-park style fantasy MMO.
The whole thing is so clunky, though. The UI is extremely confusing, there's nothing even resembling a tutorial to try to help you into the game, the game runs terribly (I can run Aion at full speed with all the graphics on and this hits slow down on the splash screen!) and the game is still really heavy on the grind while you build up skills. That last point is probably the least of the problems, though, since players are just going to bot to max stats (as observed in SWG and UO) which begs the question why the devs even left that in.
For now, it'll be a game that full-loot PvP addicts will play and suffer through the UI in order to enjoy, but for players who aren't sure or want a polished experience, you'd better take a pass.
For those who were playing late Beta, did they ever fix the nonsense of moving constantly to avoid naked thieves?
-SirNiko
The whole thing is so clunky, though. The UI is extremely confusing, there's nothing even resembling a tutorial to try to help you into the game, the game runs terribly (I can run Aion at full speed with all the graphics on and this hits slow down on the splash screen!) and the game is still really heavy on the grind while you build up skills. That last point is probably the least of the problems, though, since players are just going to bot to max stats (as observed in SWG and UO) which begs the question why the devs even left that in.
For now, it'll be a game that full-loot PvP addicts will play and suffer through the UI in order to enjoy, but for players who aren't sure or want a polished experience, you'd better take a pass.
For those who were playing late Beta, did they ever fix the nonsense of moving constantly to avoid naked thieves?
-SirNiko
Posted: May 15th 2010 11:13AM Loki1 said
Where is the UI exactly confusing, it's extremely simple.
And mature players will not be frightened by learning curves. We can only hope thereare many mature MMO players out there, not afraid of difficulties.
I do agree that people need a tutorial tho, to be introduced in the first steps of their "professions".
And i agree because UO had it, so if UO had it, it can't be bad.
One of the patch notes said new features for thievery... i didn't buy the game yet, i wonder those features are.
And mature players will not be frightened by learning curves. We can only hope thereare many mature MMO players out there, not afraid of difficulties.
I do agree that people need a tutorial tho, to be introduced in the first steps of their "professions".
And i agree because UO had it, so if UO had it, it can't be bad.
One of the patch notes said new features for thievery... i didn't buy the game yet, i wonder those features are.
Posted: May 15th 2010 2:23PM (Unverified) said
I WANT to like MO, but when I played the OB it as such a buggy mess, and I have feeling at launch it will be the same buggy mess and then we get bad launch press (combined with the hefty $50 price tag, if it was $20 I would have bought it at launch, buggy or not), and then the game has no community, and being an MMO, could lose in the long run.
I really hope that DOESN'T happen though. I hope they iron out the bugs, it gets great press as being an amazing, fresh, open game and succeeds.
I really hope that DOESN'T happen though. I hope they iron out the bugs, it gets great press as being an amazing, fresh, open game and succeeds.
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