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Reader Comments (13)

Posted: May 14th 2010 6:54PM RudyHuxtable said

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Wow. That's a great read. I'm realllly glad they clarified crafting. It still sounds a lil under-cooked, but we'll see as they release more information.

Posted: May 14th 2010 7:15PM Birk said

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Ahh, well that is reassuring. Indeed, I dont think too many folks play MMOs purely for the crafting (perhaps, aside from Tale in the Desert), but it seems implied to me that crafting is supposed to be there to augment the main game, and not stand alone.

Although now that I think of it...perhaps there have been other MMOs where crafting was a game in itself. SWG, for example. Regardless, it is nice to know that it will be a prevailing factor in the game; I just hope that its cooked enough for my taste.

As a side note, whoever drew that concept art needs to check their proportions! The right side of her back looks like a massive tumour! And she must have affixed those plates onto her breasts with pine-sap, because there is no other way that those puppies are staying on.

Wont say it isnt easy on the eyes though, when you ignore her malignant growth :)

Posted: May 14th 2010 11:53PM (Unverified) said

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"We think that systems that allow players to do that can be a lot of fun but just aren’t right for what we’re doing in GW2."

Those words stick out in my head... "We think" ...once again ArenaNet misses the point... CHOICE. What about what the players think? Why should ArenaNet care if all someone wants to do is sit around town and craft widgets? What do they care if all someone wants to do is go fishing? In the Legend of Zelda - Ocarina of Time, I think fishing is the best part of the game. It's the same $50 for ArenaNet. If they're truly building a more traditionalist MMORPG, why be so exclusionary to crafters?

Birk, I'm not one of those players that wants to be a full-time crafter. I thought it was a little crazy what Raph Koster and friends were cooking up for Star Wars Galaxies. The game is called "STAR WARS" so I wasn't aspiring to be some schlep like a moister farmer. But if teaming up with the Charr is my only choice for combat in Guild Wars, I think fishing might be all I'm interested in.

Guild Wars... GUILD WARS... that's the name of the game, yet ArenaNet goes off on some tangent again. Knowing how the Phoenix spell works doesn't interest me that much... GUILDS... HOW DO GUILDS WORK IN GUILD WARS?

"We have a lot of plans for incentivizing guilds to play together but we aren’t ready to talk about them yet." ...AND... "Once again this isn’t something that we’re currently talking about in great detail but it is something that we’re very interested in. We’ve got a lot of plans in this regard, we just aren’t prepared to reveal them yet."

I don't understand why people are getting excited about this supposed "flood" of information. The interview didn't say much. Considering that I have a Guild Wars fansite, I should be concerned that one of my competitors got an interview like this. Yet, the interview didn't really reveal anything that important to me. "Flooding" is hardly what I'd call the recent release of information. More like... sparse... drought... incomplete... confusing.

...AND WHERE'S THE BETA?!

Maybe this bothers me because I'm not much of a fan of Guild Wars anymore. That's not surprising, considering how long ago I first learned about Guild Wars 2... and the way I first learned about it.

The latest NCsoft earning report is here...
http://www.ncsoft.net/global/ir/quarterly.aspx

...but I'm too busy to be bothered to download it and read it. I'm disappointed with ArenaNet. No offense to Jef, but this is fluff. After a 2-3 year wait for a Beta... and counting... this news isn't that exciting.

On the plus side, I did see one semi-interesting bit of information... "you will be able to customize your characters background and personality by filling out a biography" ...but how customizable is it? Do I get to pick my character's religion? Do I get to list my character as xenophobic, with an extreme distrust and burning hatred of all non-human races?

Here's a question for ArenaNet...

Why would I want to pay $50 to team up with characters that insult me... Asura, Norn, Charr... so arrogant... not very friendly. And lately, the community has felt that way to me too. There were so many cool people to chat with in the days of alpha / beta / and Chapter 1-2.

(Rubi, I saw that you've been hosting some fun events in pre-searing, but I'm not sure how that's working out when the maximum pre-searing PvE party size is only two.)

Anyway... that's why Crafting is important. If there are people that want to sit around and chat, that's healthy for the game. Are you really a hero if there is no one to share your stories with?

http://dictionary.reference.com/browse/hero
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Posted: May 14th 2010 7:34PM Beau Hindman said

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Hey GW2, Evony called and wanted their artwork back! Ba dum bump!

OK, I kid, I kid. But wow.

Beau

Posted: May 14th 2010 8:00PM (Unverified) said

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that pic is actually from guild wars:eye of the north expansion. pretty sure it was supposed to be jora, the big huge norn warrior chick

Posted: May 14th 2010 8:20PM (Unverified) said

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Changed the pic to be from GW2 instead of Eye of the North :)

Posted: May 15th 2010 3:17AM SgtBaker said

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So... when is this thing coming out? It is coming out, right?
Or we're still on the hype ladder?

CCP is hyping their vaporware walking in stations/dust and EA is pushing out as much TOR crap as they can - and no release dates in sight.

Meanwhile gPotato is pushing their upteenth free-MMO nobody has ever heard of and Cryptic releases yet another Smash IP with just slightly modified textures from their last game...

I'm having hard time getting any decent fap out of these things anymore.
Tired and jaded fanboy is tired and jaded.

..I'm going back to WoW... /fetalposition

Posted: May 15th 2010 12:49PM (Unverified) said

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What i really want to know is how Anet is going to solve that problem where you jump into a PvP group, they just throw you a skill set for you to us, and all you do is press those buttons.....

Posted: May 15th 2010 5:58AM Kingshield said

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Long post, apologies.

The comment, "...crafting will not be something players can engage in as a career without ever going out and slaying monsters and being a hero." and the whole paragraph for that matter is just a clever use of words describing the same system presently in GW1.

More specifically, “…without ever going out and slaying monsters […] " is an obviously clear enough use of words to imply the necessity of loot drops for acquiring materials, but also that crafting won't exist the way some might hope. This development team continues to fail to see the importance of true crafting, and thus will force players to use NPCs in order to craft. Otherwise why not tell us? Notice they didn’t say anything such as, “We’re working on a deep crafting system, but it’s too early to tell you about it.” They didn’t leave any room for themselves.

I find "...players should expect crafting to enhance their adventuring experience and not be a system that tries to replace it." a rather arrogant statement in that, apparently, Eric seems to think that a system where a dedicated crafting system exists, can only exist to replace adventuring. Therefore a dedicated crafter must be averting the “intended” gameplay by not RUNNING AROUND KILLING THINGS. It is so irritating to think that some game developers don't see the strong community building aspect of a dedicated crafter (or a group of crafters) building things for his guild, party and (or) friends.

Also there won't be any need for other material harvesting (i.e., there won't be any need for flora or fauna harvesting because crafting spells or potions, or food (buff) items, or anything else non-combative are just boring, and who would ever want to do that". It's all weapons and armor.

Also, the snippet, "Expect a crafting system that has multiple crafting professions [...]" is misleading because there are no crafting professions. There are no dedicated options as far as crafting is concerned, so I don't see how it could ever be a "profession". Perhaps he meant to use a different word.

And lastly, “…no “throw away” crafting of items that you don’t care about […]” is even further evidence that this system won’t be a crafting system that matters. If everything that you craft is useful, then there is no point to have a skill or other system wherein you must “train” yourself to be able to craft. Thus the system they propose must utilize instant gratification, and cater to the “casual” gamer mentality.

I will commend ArenaNet for attempting to push boundaries with their Dynamic Event system. And as far as I'm concerned, creating a system that rewards cooperative play deserves special praise. So many developers get that wrong.

But at the end of the day, GW2 will not be anything special. The WOW model is ruining the genre. By catering to the casual gamer Blizzard acquired throngs of subscribers, so everyone copies the aspects that made that possible. Although GW2 and many other games are not direct clones, they are clones in certain aspects. Because of this proliferation, the MMO gamer who seeks something more substantial is left with the [expletive] end of the stick. The important thing though is that MMOs are not supposed to be casual games, console games are casual games. They are games that you can pick up and put down at your leisure. True MMOs are persistent virtual worlds, and thus require more attention. I point out here that most console fans wouldn’t touch an MMO until WOW was released, and because it catered to that demographic and became so successful, these type of MMOs are proliferating(1).

Importantly though, in a true MMO “You" the player are supposed to create the story for your character and develop that character through gameplay, regardless of what that gameplay (whatever "you" think is fun, choice is key) might be.

Casual MMO might be massive, and they might be online, but they are not virtual worlds, and in another person’s words,

“I’ve long held the belief that MMORPGs are increasingly heading in the wrong direction. They are trying to be single-player games with lots of people logged in at the same time. This is such an absurd way to design a MMO game world. Why? Because the nature of the world offers itself to being an environment where people can actually exist … , “MMORPGs should be real, breathing, living worlds where you can do what you please… not be placed on a conveyer belt that takes you from one quest to the next, until you are an arbitrary “level” that doesn’t really mean anything, when you stop to think about it, beyond the rather mindless, “I have played the game long enough to be this level”.” (2)

1. http://wow.allakhazam.com/story.html?story=20787
2. http://www.mmocrunch.com/2008/08/06/return-of-the-sandbox/

Posted: May 15th 2010 8:34AM (Unverified) said

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Nice post! :)
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Posted: May 15th 2010 6:30PM wjowski said

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You are quite simply on the wrong side of history.
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Posted: May 15th 2010 10:43PM Kingshield said

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@Wjowski I think your wrong.
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Posted: May 15th 2010 8:41PM archer75 said

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There is no beta yet because the game isn't coming out this year. They stated that long ago.

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