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Reader Comments (35)

Posted: May 13th 2010 4:58PM karnisov said

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surprised to see GW get knocked down a notch by DDO o.O

Posted: May 13th 2010 6:37PM (Unverified) said

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It makes a lot of sense tho. In 2009, GW didn't really do anything of note, while DDO had this huge coverage everywhere about going Free to play and such, but that is a pretty amazing leap, no?
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Posted: May 13th 2010 5:06PM JoeH42 said

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I know that in my case, the more I played DDO the more I wondered why I hadn't ditched WoW sooner and started playing DDO. I am in no way trying to start an arguement on the subject but I'd just like to list some of the reasons that, for ME, made me switch.

#1 Average Player Age! I don't have a list of hardcore statistics in front of me but it seemed to me like your average DDO player was in their 20s at least, and often in their 30s or more. A lot of players who had grown up playing D&D were giving the game a shot. This made for a lot more maturity amongst the players and especially in a PUG as opposed to WoW where you can't swing a stick without hitting some teenager in the head who's going to be a troll and act like a jerk the second things aren't going his way.

#2 Good gear won't make up for a lousy player. It doesn't matter if you've got the sweetest gear, if you try to charge on in all the time you're just going to get killed by traps. And without doing a little research and making sure you've got a good build, you're going to run into some limits that no amount of grinding will be able to compensate for. And you don't need a PhD to get a good build, just look around on the build forum and find one that seems to be good.

#3 Grouping. In WoW a mage could use melee and given enough time still manage to get to level 80 out of sheer bloody stubborness (sp?) and then be trying to raid and be baffled by terms like "frostbolt" and "fireball". Not in DDO. You have to have a good build that is designed for it to be able to solo much higher than level 9 or 10. The game REALLY encourages being in a group. And if you can't learn the simple lesson of "let the rogue/ranger stay in the lead and if they suddenly stop moving and start looking around, don't run past them" then you're going to be dying all the time.

#4 Puzzles. I love a good puzzle and there were many times I was doing a puzzle and thought to myself "A WoW player would totally start QQing at this point and start complaining at having to take more than 3 minutes to do anything of this nature."

Well I could go on, but I just thought I'd try to write a short list of some of the reasons I think people are enjoying DDO after playing WoW for a couple of years. Once again, not trying to start an argument, just saying how I felt about things and my observations on it.

Posted: May 13th 2010 5:51PM karnisov said

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are trap locations still static? this was my one big gripe with the game, once you learned the trap locations in a dungeon they were always the same. and the lack of any procedurally generated dungeons killed the replay value for me. if they would address those 2 things it could be a really fun game.
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Posted: May 13th 2010 6:05PM JoeH42 said

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@ethereal Yeah trap locations are still static. But I found after doing over a hundred dungeons generally my memory would be like "Hmm...I know there's a trap around here somewhere...." So yeah, they're still static but that didn't bother me as much. My only complaint about the dungeons in general was that too too too many were underground or crypts or something. Made it a little dull after a while. But there were also quite a few that were outside or in other locations that helped a lot (which is one of the reasons I always enjoyed doing Three Barrel Cove or Tangleroot Gorge or another wilderness area).
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Posted: May 13th 2010 5:15PM Arkanaloth said

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as much as I love GuildWars, it's good to see DDO get some love.. I have it and GW installed and it's a good game that doesn't get near the recognition that it deserves.

Posted: May 13th 2010 5:20PM relgoth said

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id like to some more info on how they picked their sample size.

I say that because i have lots of friends that are former wow players, and they arnt going crazy over ddo , nor are they playing. In fact i dont like 60% of them have even heard of its existance

Posted: May 13th 2010 5:58PM Gaugamela said

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I don't see how your pool of friends is more representative than 19000 gamers. Or do you know more than 19000 gamers?

Considering that in the statistic that only 11% of former WoW players are currently playing DDO i don't even see how the results in the statistic contradict your perception. For example if you have 100 friends that played WoW at a time it means 11 of them are currently playing DDO: the vast majority will be playing something else. If you have 10 friends then only 1 will be playing DDO.

I can't see how those results aren't reasonable.
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Posted: May 13th 2010 6:43PM CCon99 said

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DDO having those numbers and jumping ahead of GW wouldn't surprise me. GW hasn't released anything new in a really long time and DDO's change over to being F2P definitely garnered some interest to the game, even if just to check it out.

You also have to take into account when this survey was taken. If it was taken just after DDO went to it's free model, then those numbers would definitely be believable as more players likely jumped there to try it out, since they had nothing to lose. It would also explain why Champions Online was higher on the list then many would expect, the survey was likely taken around the time that game was released, because DDO's Unlimited change and CO's launch both took place in September 2009.
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Posted: May 13th 2010 5:54PM Its Utakata stupid said

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Anyway I can get a link directly to their article about this?

Posted: May 13th 2010 6:44PM (Unverified) said

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Why are City of Heroes and City of Villains listed seperately (at 6% each)? It seems rather unlikely that there are actually 12% of people playing (which would make it the #2 game) but it also doesn't make sense to list them seperately, each with their own value.

Anyone?

Posted: May 13th 2010 7:11PM mav1234 said

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Anyone have a link to the full report? I'd like to see more than just waht is presented in that small screenshot...

Posted: May 14th 2010 1:06AM SgtBaker said

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I think you need to buy it from the NDP group.
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Posted: May 14th 2010 1:06AM (Unverified) said

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I think whenever people see DDO as yet another free to play game they forget something that I would call revolutionary in the mmo buiz.

They are (at least to my knowledge) the only MMO out there that has a "pay to get new content" model. I mean this in a very positive way. In DDO I buy adventure-modules just like I buy comic books, DVDs or similar media. While the overall game is free and you can enjoy it without paying anything, the ability to buy new adventure sets allows you to get new pve challenges. something you just didn't get for guild wars i.e. in that continuity. I believe this kind of model is very healthy for both the player community and the company.
On the one hand the player interests are kept fresh, on the other hand it produces revenue for the company but also forces the company to put out quality content on a regular basis.

Posted: May 14th 2010 10:14AM (Unverified) said

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Craylon.

DDO being the only pay to get new content model. Are you for real?

Ever heard of a game called World of Warcraft? The expansion (ie new content) are not free.
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Posted: May 14th 2010 3:34PM (Unverified) said

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@Huskydog

No, he meant "In DDO you can pLay to earn content". That's the case with DDO, you earn content by playing, not only paying.
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Posted: May 14th 2010 3:43PM (Unverified) said

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also the method is quite different

in wow, aion and countless other pay to play you pay a monthly fee and the mmo company decides the time cycle they update the game and what content you get. true there are expansions on top of the fee but it still feels different from the ddo model to me. In ddo its more like going into the bookstore and buying an adventure module like you would have done aaaaaaaages ago when I played pen&paper rpgs.

I think the ddo model leans more towards downloadable add-ons like what seems to become popular in modern single player games like fallout, dragonage and so on.
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Posted: May 14th 2010 4:35PM ChaosInc said

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@ Husky

Spoken like a true WoW fanboi. But I think the others have covered the difference quite nicely already, so I'll just leave it at that.
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Posted: Jul 15th 2010 2:54PM (Unverified) said

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" player interests are kept fresh, on the other hand it produces revenue for the company but also forces the company to put out quality content on a regular basis."

I stopped playing guild wars because it got boring without new content. Since guild war had no crafting i was a matter of finding the right gear and after you did that what was the point of playing.

Since I started playing 8 months ago, they have added two new adventure packs, revolutionized the guild system so it means something and removed many of the items you needed to pay for and made them free.

One thing no one mentioned so far is that DDO has a system where the more you play it the more free stuff you get. It is possible to get the entire game for free with enough play time.

I feel that the micro transaction system got me to plunk down my 49.99 and I have not payed for a game in years.

Another thing that DDO has going for it is that the very best items are not found in the store. you must acquire them in game. This means for the 6 months that I payed nothing I was just as good as the VIP high roller next to me. I just had to play more to get it.
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Posted: May 21st 2010 6:20PM (Unverified) said

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PeterD most people that are playing CoH are probably also playing CoV.
If they were to count the together the procentage would probably be 9%

Im surprised Second Life has a bigger percantage then CoH/CoV, EVE and even Aion.

I guess SL must be doing something right, even though most things they have done have bad horrible.

Im also surprised that RoM isnt on that list seeing as its bassically WoW but free, also Allods seems to be missing, i guess its too new of a game to have made any good numbers.

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