| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (45)

Posted: May 12th 2010 3:24PM Pewpdaddy said

  • 2 hearts
  • Report
Class balance? O thats for those other non-pvp games....... wow.... (not the game)

Posted: May 12th 2010 3:38PM Birk said

  • 2 hearts
  • Report
I have no beef with Warhammer Online. I love the Warhammer world, (and in fact, I run an online Play-By-Forum RPG in that setting (empireinblood.lefora.com - shameless plug!) ) But that being said, the game has always failed to drag me in. I try and remain objective about MMOs (given the volatility of the market and playerbase), but negative reviews and massive glaring gripes have always steered me clear.

Can anyone comment on the state of the game? Someone objective, please...that plays the game currently. This article just seemed a little...dodgy for me. Whats the real situation?

Posted: May 12th 2010 4:22PM (Unverified) said

  • 2 hearts
  • Report
What she says is true. if you want to see how Active RvR is currently you can look at this video I made 2 weeks ago or so:

http://www.retardmafia.net/index.php?option=com_hwdvideoshare&task=viewvideo&Itemid=70&video_id=133

that is how Active RvR is and how much fun we been having with it, and having tested the new City yesterday as you can see here:

http://www.retardmafia.net/index.php?option=com_hwdvideoshare&task=viewvideo&Itemid=70&video_id=136

the game is going in a good direction, anyone that tells you otherwise and speaks of bugs and problems here and there are usually trolling and talking of old experiences they had at launch and a long time ago and is no longer relevant with the improvements that have been made.
Reply

Posted: May 12th 2010 6:34PM (Unverified) said

  • 2 hearts
  • Report
I will give you my feedback that is about a month to two weeks old.

Destro is out populated in Orvr on the two servers I played on. I have an 80choppa, DoK, WE and sorc and it was usually 1-2bg of Destro against 4-6 bg's of order. This imbalance pretty much turned me off to playing the game.

That may have been fixed in the last month, but I doubt it has been fixed to a point where you get steamrolled by 4-5x your numbers anytime you step out in the RvR lakes.

That being said, there is a little bit of pve, lots of scenarios (instanced pvp) and if you don't mind getting rolled the game is pretty fun. Combat is a bit slow for my tastes I like the faster action of a game like AoC but thats personal preference that isn't a fault of the game.

All in all, I just didn't feel it was worth my 15 bucks a month. The game isn't bad, I just don't think its as "in depth" as other games that cost the same per month.
Reply

Posted: May 12th 2010 6:36PM (Unverified) said

  • 2 hearts
  • Report
Meant 40, not 80.
Reply

Posted: May 22nd 2010 11:31AM (Unverified) said

  • 2 hearts
  • Report
My wife and I are playing the game now and we love it. The real situation, as far as we are concerned, is that scenarios are great, the weekend warfront program is fantastic to add some variety to the new scenario system. We haven't tried out the new capital fight system, but it already sounds 100x better than the old system.

Where the game falters imo is in orvr. Population balance, meh, I think if you want that you should just play scens. That's not the problem. The problem is the 3min wait at all BOs when the zone isn't defended. I understand that the idea was to give the enemy time to react, etc. but it is just not used for that. Us people who like killing players call this RvE, Realm vs. Environment, because you mostly kill npc BO and keep guards. The first thing I would do to change this is to remove any rp reward that isn't directly related to killing players. I think that would get people looking for players to kill rather than BOs to take.

Long story short, Mythic is moving in the right direction and this is the best pvp mmo out there at the moment.

If Mythic gives ORvR the same treatment as they did scenarios, I'd be pretty excited to see that.
Reply

Posted: May 12th 2010 3:44PM J Brad Hicks said

  • 2 hearts
  • Report
You're not sure why we ex-players care? Fine, let me make it as simple as possible for you: Warhammer Online had more potential than any MMO I've ever played, bar none. And by laying off 3/4ths of the referees and 2/3rds of the developers while there were huge, openly used, gaping exploits in the RvR game, EA totally and completely screwed the pooch.

(I suspect, by the way, that some of those exploits would be the same bugs that she's hoping will get addressed in patch 1.3.6. Two years later. Which is at least 23 months too late.)

Posted: May 12th 2010 4:09PM Silverel said

  • 2 hearts
  • Report
When was the last time you played Warhammer? How do you irrevocably KNOW that what you're talking about still exists in game? Not everything, especially exploit fixes, are put into patch notes, hotfixes, and stealth fixes. So short of going out and testing them a couple times a month...

When it comes to employees it's a pretty basic equation. You can only staff as many as you can afford. Approximately 600,000 subs had disappeared from launch to when the massive layoffs went down at EA (not JUST Mythic), you really expect them to keep all those people on staff? It SUCKED to be sure, but it's just not realistic in the slightest. On the same note, 90% of your playerbase disappearing means you really need 90% less support staff. Duh.

You're exactly the kind of person Carrie was talking about. Mostly in that you don't know what you're talking about, but you should probably pick up a damn sub so you realize that it's not the same game you left from.
Reply

Posted: May 12th 2010 3:59PM (Unverified) said

  • 2 hearts
  • Report
I refuse to play a game with no bow strings.

Posted: May 12th 2010 3:59PM Loki1 said

  • 2 hearts
  • Report
Brilliant, a MMO openly advertized as RvR and about war war war, after all this time decides that they should focus more on RvR.

WoW brainwashed them all.

Posted: May 12th 2010 4:25PM Silverel said

  • 2.5 hearts
  • Report
Because what they haven't been focusing on has been RvR?

Land of the Dead was their only major investment into PvE so far. That being said, it's an RvR enabled PvE area gated by RvR. See how much RvR that is? Take any of their other Live Events. They're ALL RvR. Every single one of them. Are you mad that there's true PvE instances in the game? Those have been around since launch to pull in some of you PvE raiders and get you thinking like a PvPer. They weren't intended to be you main objective in-game. Killing each other is.

Now, to the point. What you misunderstood was her referring to Open RvR which occurs in the RvR lakes. The past patches have been primarily focused on..

131 - Keep Expansion, City Siege modification
132 - Fortress Removal, Career Balance
133 - Underdog System, MASSIVE Performance Improvements
134 - Scenario Overhaul, Scenario Weapons
135 - City Siege Overhaul

Along with literally thousands of bug fixes, balance adjustments, crafting improvements, and all the other things that come with running an MMO.

I'm not seeing where they've EVER taken one step away from RvR. More that it's been quite a while since a significant overhaul or heavy modification of the Open RvR system. If they approach it at all like how they did with Scenarios or the City Siege, I think we're going to be in for a serious thrill.
Reply

Posted: May 14th 2010 5:26PM (Unverified) said

  • Half a heart
  • Report
Calm down Grim. They've burned enough bridges where they can't get any more new subs, so enjoy the game while it flops around on its death bed while you waste your time defending its honor in threads such as these.

No one cares, and no one is resubscribing to this waste of a game. Just thought you'd like to know.
Reply

Posted: May 12th 2010 4:09PM Silverel said

  • 2 hearts
  • Report
The classes are mostly balanced by mirror and that is what's most important.

The disparity is mostly between the DPS classes as they're certainly not created equal, however it doesn't keep players using those classes from being effective. It doesn't keep players from being allowed to group with others because they aren't the top DPS class in the game. We all have different styles of play, and these lower DPS classes tend to accommodate those in different ways.

Now, you can still bring up a couple dozen instances that appear to not be fair, or could be improved on, and you're probably right for some of them. In face, the Combat and Careers guys are still working at Mythic so chances are there's still some changes coming. However the reality of the current state of the game is that Engineers, Shadow Warriors, White Lions, Marauders, and Magi are still out there racking up kills and taking part in every aspect of the game. Some of them even do it better than the FOTM classes.

It's in my personal opinion and experience that many of the less balanced classes are actually more rewarding AND effective in the hands of a skilled player. They simply aren't as easy.

Posted: May 12th 2010 4:22PM Deadalon said

  • 2 hearts
  • Report
Intresting... Acording to this genious of a Dev... Mythic adds content every patch... Maybe someone needs to get into her head and point out that changing content and adding content is not the same thing.

We are now close to a year since LOTD was added. Since that ZERO content has been ADDED to the game. Everything has been about changing what is already in. Thats not new content.

I bet they will go and change the city battles in 6 months time back to the old ways and claim its new content. This game is obviously with a skeletal crew that is spending most of their doing nothing but PRing bull to the press.

Posted: May 12th 2010 4:32PM Silverel said

  • 2 hearts
  • Report
BROKEN content being removed I don't see any issue with at all. Some stuff simple wasn't working. Get rid of it.

To say they're not adding content isn't really fair. What do you expect them to add? They don't have a pre-launch MMO staff, it's not really all that possible. Now, keep in mind that you have a pre-launch MMO staff working on SW:TOR running in the same group of EA, and you can see where the future holds promise. In the meantime, yeah, actual development is going to be "light". But if "light" is anything like the changes made to the City Siege, using existing content in different ways, then it's going to be awesome.

Sub up and check it out for a month. It's cheaper than leaving me at a bar for an hour, I promise you that.
Reply

Posted: May 12th 2010 5:34PM Deadalon said

  • 2 hearts
  • Report
So... Grimmir... adding a new area to fight over with extra gains and diffrent mecanics would NOT help this game ? How about a true castle fight instead of crappy siege battles? Well -- at least the doors are working now after 2 years.. Thats is "added" content I guess.

It does NOT help the game that half the population is unable to visit their Capital city at any level when the city is under attack (Twice a day and always on peak hours when ppl NEED to go to the city)? And dont forget that EVERY character is affected by this ziege even when its only highest level that can take part. The loosing realm lvl 1-30s are having SOOO much fun not able to do the things they want in the captial.

ANd.. these things are getting WORSE !!! Cause Mythic are removing NPCs from warcamps and hubs.
Reply

Posted: May 12th 2010 6:16PM Silverel said

  • 3 hearts
  • Report
Yes - Adding a new area to fight over with extra gains and different mechanics would help the game. I never claimed otherwise, just that you have to take into account how you're going to pay those people to create the content. Lack of subs means less content created, leaving Devs to work with what they have. So far they've been doing a pretty damn good job.

True castle fight? Perhaps you played DAoC and you miss some of the exceptional siege mechanics from it. Perhaps they'll give this a touch up when they tackle RvR yet again in 1.3.6.

I remember the couple of days you're talking about when doors were broken. That was fixed very quickly. QQ harder. Hell, come back to the game and deal with having to repair the doors manually. With wood.

So your point asking if any of that is added content is pretty trollish. Obviously your points made of not adding things and doors working properly are not added content. Perhaps I can guide you to areas where content was actually added?

Oh shit. You trolled a lot more than that hold on.

Half the population being locked out of the city eh? Well good thing I keep track of numbers on a regular basis. Average people on Badlands Order during the week ~5pm EST.

T1 - 40
T2 - 40
T3 - 40
T4 - 250

There you go. Enjoy that little nugget of hard fact. You can even go online at any time and check for yoursel... oh, you're not subbed. Well, maybe you can't.

For that matter, what exactly does a R1-R30 need to do in the capital city? Buying a mount perhaps? Renown merchants are in any Keep in the RvR lakes, there's trainers at the camps and in the Keeps, if your guild Claims a keep you can get a Banker there as an upgrade. Really the only thing that you miss is a Mount vendor (which you visit once), the Librarians for PvE tactics, buying Scenario vendor weapons once per tier, and the Auctionhouse?

Not to mention, you're locked out of the city for 1 HOUR. Pretty trivial in the grand scheme of things unless you're literally online LESS than an hour at a time.

One last thing, removal of NPC's is called game immersion. It might make things a bit more difficult to those of you waiting to be hand fed grapes by the development crew, but it's hardly game breaking. There's a plague tied into the next Live Event that we're still unaware of any details. The NPC's are moving to safer areas to avoid it. We really haven't heard much else about it just yet.

Posted: May 12th 2010 6:25PM Silverel said

  • 2 hearts
  • Report
Ah, make that 100 in T1. Chances of it being 40 subbed players though is still pretty low. Then Endless Trial brings a lot of F2P people that can't get to the city anyway. =/
Reply

Posted: May 12th 2010 7:25PM Deadalon said

  • 2 hearts
  • Report
Now... Lets think like normal ppl that play WAR for 5-10 hours per week... on peak hours. 1 hour per night means... If they play the wrong faction (considering that each servers is controlled by a faction atm) - that they might not get into the capital city at all... That is gonna help their faction to have the ppl levling up locked out of their captial ?

This game has alot of core mecanics badly broken. None worse than the RVR ones where the balance of the entire server is trown out of the window with bad design. And.. 2 years later Mythic is making it even worse.

You say they can not create more content cause the subs and funds are not there... True... thats another world for skeletal crew working on a game with no future.

And... EA has given up on the Fantasy setting MMO. They are going for StarWars. To think that this game has any future is childish. Your welcome to pay sub for next 2 years hoping they will eventually add an expanison.. the rest of us will go to enjoy games that actually have any future content planned... Or should I say... actually have a future ?
Reply

Posted: May 12th 2010 7:47PM Silverel said

  • 2 hearts
  • Report
Again, being locked out of the city for one hour is not going to kill anyones gameplay ability. You don't need anything in the city to be able to level, RvR, run scenarios, or just grind.

Also, stop making shit up. Each server is definitely NOT controlled by one faction. I play on three different US servers and they all go back and forth. Your premise of server balance is false and wrong. Stop pugging and find a guild if you're tired of getting your ass handed to you. I.E. L2P

Again, you're not paying attention or something. There's tons of work being put into the game, but not on the massive scale that game development entails. What are you missing here?

EA has hardly given up on the Fantasy MMO, Bioware is the one with the Star Wars license. EA is simply going to sit back and let Bioware do what it does. Print money.

If you're leaving for another game then by all means do so and never look back. It's people like you that excellently portray exactly the kind of problem this game has had for over a year. People quitting because of a bug, then TRASHING THE GAME even though they have no intention to play it again. Yet you're calling ME childish? GG.

You're done now right? Since you're moving on to a game that has future content planned? Besides this one...?

Ok then, good talk.

Featured Stories

EVE Evolved: What does Thera mean for EVE?

Posted on Nov 23rd 2014 6:00PM

WoW Archivist: Epics

Posted on Nov 23rd 2014 12:00PM

One Shots: Nowhere to hide

Posted on Nov 23rd 2014 10:00AM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW