En Masse Entertainment Senior Community Manager Scapes brings word of the first issue of The Velika Guardian, a weekly newsletter designed to keep readers abreast of all that's new and happening in the world of TERA. The newsletter, basically an ongoing forum thread that features a collection of relevant updates (as selected by the dev team) from the previous week, can be found on the game's official boards.
For the debut issue, Scapes highlights Patrick Wyatt's TERAHispano.com interview, the recently released Focus Group Test 2 Postmortem, and Sam Kim's interview with TERAGamers.de.
Check out Issue One of The Velika Guardian over at the official TERA website.
Reader Comments (6)
Posted: May 13th 2010 1:44AM NeverDeath said
Awesome. I'm stoked for this game to come out, the action mixed with the art style (sort of a hybrid of East and West instead of leaning completely to one extreme), and the way they are handling equipment and PvP has me excited. Channeling kind of sucks, but we'll have to wait and see if that's necessarily a bad thing, depending how it is incorporated here. Aman ftw.
Posted: May 13th 2010 7:49AM MrGutts said
So I know very little about this game. Is it another AION / Lineage type game. PVE for the first 40 something levels and nothing but PVP at the end?
Posted: May 13th 2010 1:31PM NeverDeath said
Thanks, Acelin, I hadn't read that! Very hopeful indeed.
As for your question Gutts - no, it's definitely not. The PvE encounters are very unique to anything I've seen in another MMO, because the boss monsters are just plain smarter, and the scripts are a LOT more sporadic. You don't just tank and spank and forget about it, timers won't do you much good in understanding when something is going to happen. The game operates on a "tells" system, where when an enemy is going to do something, he "winds up for the pitch" so to speak. You have to pay attention to these "tells" and react quickly, or you risk getting seriously hurt or in the case of a raid boss, likely killed.
In fact, if anything I would say that a lot of the PvP taking place will be similar to that in older games like Everquest or FFXI, because people are going to be murdering each other for the rights to fight some of the outdoor raid bosses, and from what I've heard/seen, again the PvE seems to be very intuitive and looks more exciting than any I've ever played. The PvP will no doubt be a large part of the game, with the action-esque combat system, it's going to draw people in who have been waiting a long time for more meat to their MMO combat, and probably even some people who never liked MMOs, simply because it will play like a hybrid of an MMO, an RPG and an Action game. But I guess what I'm saying is, with the way this combat style carries over into the PvE and the tells system allowing the AI to act more sporadically than in fully-scripted events found in other games' PvE without causing the entire encounter to rely on dumb luck is going to produce a lot of replay value, and a hell of a lot of fun.
It's been a few years since I've dared to get excited about an MMO now, with all of the trouble people have had being innovative - But this one definitely has me pumped.







