Everquest II's much-hyped Halas Reborn update, currently scheduled to debut later this month, is adding two new raiding zones to the game, one of which is detailed in a new article over at the official site.
The Underfoot Depths raid is designed with four groups of level 90 characters in mind, and features a large zone and wide variety of mob difficulties. The zone is so large, and the mobs so brutal, that designers extended the lockout time to four days and twenty hours (up from the standard two days/twenty hours) to allow players the option of running the zone's gauntlets over multiple days.
"The named encounters will be challenging and require some tactics be applied. If you manage to reach Master Yael himself, you'll be ready to take on the most challenging encounter yet," proclaims the press release. You can view the article, along with a selection of images from the new raid, over at Sony Online Entertainment's official Everquest II website.
Reader Comments (8)
Posted: May 10th 2010 6:57AM (Unverified) said
Posted: May 10th 2010 10:18PM TheGreatMachine said
You couldn't be more cliche if you tried. I think both games are mediocre
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Posted: May 10th 2010 9:59AM (Unverified) said
Enough of the raid content, when are they going to return to their player base of small groups and solo game play.
The last expansion was boring and lacked the enthusiasm of earlier expansions. With little or no "real" content for those of us who like small groups.
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The last expansion was boring and lacked the enthusiasm of earlier expansions. With little or no "real" content for those of us who like small groups.
Posted: May 10th 2010 12:13PM (Unverified) said
I agree 100% with troy. Where did all the small group content go? Originally, a heroic encounter (in EQ2) was tuned for groups of 3 or 4 characters but since Kunark it seems that full groups are required for appropriate-level heroic content. TSO is nearly useless to my level-locked trio and most Kunark and Odus instances are too difficult for us at the level they were intended for.
I feel that all of this effort expended on raids -- especially 24-man raids -- only benefits a minority (but a LOUD minority) of the population. I believe it would be better spent by using existing raid zones and creating a heroic version of them (as an option, so no content is taken away) so us non-raiders can experience more of the game.
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I feel that all of this effort expended on raids -- especially 24-man raids -- only benefits a minority (but a LOUD minority) of the population. I believe it would be better spent by using existing raid zones and creating a heroic version of them (as an option, so no content is taken away) so us non-raiders can experience more of the game.
Posted: May 11th 2010 4:58AM (Unverified) said
ohhh fnar fnar spit spit.. cliche darling.. jolly hockeysticks!
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