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Reader Comments (26)

Posted: May 9th 2010 12:48PM DevilSei said

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They certainly have a rather... interesting model worked out. It's hard to tell whether it'll be great or not though until you actually get into the game.


The one thing I don't quite like, is that there's no way to buy time in-game via the game's currency, least as far as I read. That's something I was actually hoping a little for since I read this on Gametrailers.

Posted: May 9th 2010 1:07PM kasapina said

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Wow, housing, that's something new for this one game :)

Devilsei, there will be a way, with those RTW points, however they can't be earned from the game itself, but rather from its players (mostly by selling them items). It is a currency in the game that the players can trade with and can also buy for real money.

Posted: May 9th 2010 2:14PM DevilSei said

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Ahh, that was one thing I did miss on the news thing, well! There goes that downside!


I'm gonna have to come up with another one now though, else I'll be loving this game too much...
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Posted: May 9th 2010 1:44PM (Unverified) said

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The business model will only work if the game is good. Lets hope it is good.

Posted: May 9th 2010 3:18PM (Unverified) said

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this game has potential... and i'd personally punch any nerd in the face who complains about offering a variety of pricing models (like them or not, options offer choice) --- however ive yet to get a court date for my last battery charge this summer. SOOOO... im going back to nerding it up and laying low.

Like the game or not (fast and furious retarded, or GTA cool who can say) you HAVE to check out their podcasts on the crafting systems. Its f'ing amazing because you dont just click on a pile of rocks, you actually can sell graphic designs of your own, or even use their spiffy music composing program (think Fruityloops simplified) loaded with samples to make music that u sell. Crafting that involves...making crap, not clicking on millions of piles of crap. interesting. My -fear- is mmo players cant handle REALLY creating something instead of clicking, my -hope- is mmo players (if the game doesnt suck) turn into a creative force and make cool shnit!

Posted: May 9th 2010 5:21PM daicon said

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Gosh, I guess I'll complain, tough guy.My fear is that MMO gamers won't want to pay by the hour to play an arguably crappy action game (based off beta talk) when they can pay a one time fee and play as long as they would like in any other online shooter game.

And for players who love the socializing aspect, why would they pay $50 for an essentially limited version of Second Life.

These are two pretty different audiences, but I'm sure there are alot of gamers who lie inbetween these (myself included). But are people really gonna be comfortable with paying high prices for either of these?

And for the monthly fee choices. Is the difference between 7 and 10 dollars really that much of a "choice"? And am I going to want to buy emblems and tunes when I could make my own cool stuff? The fact of the matter is that the MMO is going to be pay 2 play WITH microtransaction. The only people who are championing that these "choices" as reasonable are the fans who are trying to convince themselves that this will work when it likely won't. I understand that this is coming across as stingy, but I really can't afford to keep getting nickel and dime'd by the games that I play anymore.

They claim this type of payment model will also appeal to a more casual crowd. I guess, if you consider that 10 bucks a month sounds better than 15. (But again this is an action game we're talking about.) But I tried explaining the payment model to some of my friends which just resulted in confusion. Pay monthly or by the hour, oh but you can also make stuff which can be exchanged for the microtransaction currency which can be used to buy gametime but you have to spend the microtransaction currency first to put things up on the marketplace. Oh but the gametime you buy is only used in one part of the game and not when you are "socializing".

So I feel like the game isn't gonna have a strong audience. How am I gonna convince my friends to buy a pay 2 play shooter game that's only distinguishing feature is customization and socializing? Either way I guess I'll be getting it anyhow because I've been watching this game and popping a huge boner over it since they showed it off at e3. But now to make matters worse, they go and say that they're tossing around the idea of making the social game free. So now I'm really not sure if I want to buy this anymore. Maybe I'll just wait to play the free social game or wait for the inevitable price drop in the upcoming months like Global Agenda has going on.
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Posted: May 9th 2010 10:31PM DevilSei said

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daicon, before I start cracking up over that waste of space you just typed up, where has it ever been stated this game was going to have microtransactions? Cause unless you're thinking APB=Crimecraft, you got the wrong game.
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Posted: May 9th 2010 11:58PM (Unverified) said

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@devilsei

There's more to the pricing model than the official FAQ states. Because I don't want to divulge too much though I'll just say RTW points cost real money to get. You can also get them by selling things on the marketplace but that requires an initial investment.
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Posted: May 10th 2010 12:55AM kasapina said

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RTW points are NOT microtransaction currency. They are used for 2 things - buying game time, and paying the manufacturing fee. The manufacturing fee is only paid when you have made a customized item and want to sell it on the market, and it is a very small amount. The purpose of this fee is to prevent the marketplace from being flooded with low - quality items. You have to pay this fee once, so if your auction fails, you can relist it for free. I imagine that most people will sell their items for the RTW points they needed to manufacture the item + a price of their choosing, so as long as the stuff made is high quality and there is demand for it, selling is free. Remember, the manufacturing cost is very low, so even if you can't sell something, you barely lose anything.
RTW points can only be brought in the game by buying them for real cash, that is true. However, they are in no way a microtransaction currency- you can not buy anything from the game itself with them, only equipment and customization from its players.
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Posted: May 10th 2010 8:51PM (Unverified) said

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It is a microtransaction, sorry to say. Just because an in-game item
isn't part of the purchase doesn't mean it isn't a microtransaction.

Let me point you to this link which contains more info on the pricing
model.

http://www.computerandvideogames.com/article.php?id=244948
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Posted: May 9th 2010 4:24PM Pingles said

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Actually, if the game is at all interesting the hourly payment plan is perfect for me. I get very little play time and each session is very short so haven't been able to justify a subscription game.

But this could do it for me.

Posted: May 9th 2010 6:28PM Khorrax said

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As it was mentioned, the payment model isn't that revolutionary and most of all, the game certainly isn't worth it at the moment. Sure you can somehow justify it, but at the end of the day it's just another shooter with some nice editors that charge you by hours or by month.
And about the social district being free - problem is you have to unlock various goodies (symbols, cars, clothes, etc.) by playing in the action districts. And that isn't free.
So it's just some other game that wants you to pay the box and a monthly fee without offering you the content of a standard MMO(RPG). I'm speaking from the beta experience, but I can't go into details right now.

Posted: May 10th 2010 12:17AM alucard3000 said

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Exactly and I sure hope none of the other shooter games that have way more maps to play on dont start to follow suit charging you to play them..
I still cant believe that people think 50 hours of action time is evolutionary when actual mmo's(those with actual content not just 2 small pvp shooter maps)give you unlimited time(whether it be playing the pve,pvp or just in town crafting) for 30 days with initial purchase and then the $7 for 20 hours is laughable 35 cents an hour what a joke when paying the monthly sub fee is 33 cents a day hell even regular mmo's with content charge 50 cents a day

This is an evolutionary joke LOL
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Posted: May 10th 2010 1:42AM (Unverified) said

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You did go into details though. You're saying that the game isn't worth it and there isn't much to it based on your beta experience.

This game isn't about raids or even content really. It's supposed to be player v player. If you're looking for your standard MMORPG content then you're not going to find it. they've been quite clear on this. If your complaint is that the PvP is bad or the UI is crappy or that the game is a rip off then fine. But to fault a game because it lacks something they've expressly stated they are not putting in the game is retarded.
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Posted: May 10th 2010 12:46AM kasapina said

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Exactly, this game was never meant to have long progression anyway - a week of play and you have most of the stuff you need unlocked, not to mention that a guy with the tutorial - awarded weapons isn't that much weaker than a guy with a completely customized weapon. Sure, the difference is noticeable, but the newbie can still kill the experienced player if he is caught unaware (and especially if the newbie is actually an alt of an experienced player). It's not your average mmo progression where a 10 level difference means that other player can't kill you even if you walk around naked and /dance.
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Posted: May 10th 2010 1:12AM alucard3000 said

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so Kdolo to fault a game for giving significantly less and yet charging similar fees to play as other games is retarded ok lol whatever you say
There are plenty of games that are expressly player vs player that dont charge you to play them try pretty much every shooter game on the market besides Global Agenda and Fallen Earth but those 2 have content
Hell even Guild Wars which most like for the player vs player part doesnt charge after purchase and still has other content and still has made a profit to the point to even have a another game on the way.
To try to pass off their laziness to develop content(more than just 2 small pvp maps and a glorified lobby) and have AI npc mob's to fight(which actual GTA games had plenty of) as well as pvp aspect and the key point here "to charge for it" to the extent that is very close to games that do have it is what is retarded.
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Posted: May 10th 2010 1:29AM ultimateq said

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You can get unlimited playtime on APB for $10/mo. Even if you think that buying hours is a rip off, the price is right on the unlimited compared to other MMOs; and I'll happily pay it.

Making the Social District Free2Play is a great idea. It's better than not having a social district that is Free2Play.
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Posted: May 10th 2010 1:42AM ultimateq said

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People seem to like to knock any game that gets announced for release.

To address alucard.3000's post, which honestly I had a little trouble interpreting, let me explain.

"To try to pass off their laziness to develop content(more than just 2 small pvp maps and a glorified lobby) and have AI npc mob's to fight(which actual GTA games had plenty of) as well as pvp aspect and the key point here "to charge for it" to the extent that is very close to games that do have it is what is retarded."

Yeah there is no AI to fight back, there is no actual PVE (in the sense that there is no AI to fight back), it is all PVP.

The "2 small maps" are not small at all. Have you ever played Paradise City, or Grand Theft Auto? The maps are about that big... each - if you consider that you can walk into virtually every building, climb every building, go into basements, parking garages, walk through alley ways, climb over fences or kick them in, the maps are gigantic because really, you're not limited on where you can go. Whereas in the aforementioned games, buildings are nothing more than big road blocks. Am I breaking the NDA? Oh well, it should be lifted by now anyway.

If you (not referring to anybody specifically, this is a general statement) have such a problem with paying for APB, because you think it's a ripoff, then simply don't buy, and don't pay for it, and go back to your Modern Warfare or whatever you play. It's really that simple.

Posted: May 11th 2010 4:29AM Snichy said

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I would agree with this. A lot of discussions seems to be based on why one company can charge a monthly fee and call it an MMO, whereas another company can make a single player game, addon a multiplayer and only charge a one-off fee.

The inevitable comparison is APB and Call of Duty. In my opinion, there is no comparison - APB is a lot more fun in the long term, with (from what I hear!)more gameplay mechanics similar to other MMO's (albeit not as many) which sets it completely apart from CODs single player with bolt on muliplayer experience. I always subscribed to the idea that you pay a subscription to keep the game going with new content and that is exactly what RTW are going to do.
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Posted: May 10th 2010 8:27AM (Unverified) said

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unless i read the apb faq wrong, they offer a monthly fee of $10 for unlimited play. cheaper than nearly every mmo out there, so what are you griping about? the alternative options was like 6 or 7 bucks for 50 hours a month of play time. Again, what is to complain about in terms of pricing? whether or not the game is any good is a different issue. my guess is you just didnt read about it but relied on dummies like me in comment sections for your information.

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