| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (13)

Posted: May 8th 2010 1:06PM (Unverified) said

  • 2 hearts
  • Report
Some additions/corrections to your article:

While blue subjob isn't bad for other reasons like Cocoon etc. The physical and magical spells themselves won't work well with subbed blue magic skill.

The developers stated they were thinking of lowering the level of Sekkanoki to make it subbable. Makes sam sub more appealing slightly.
They also mentioned Afflatus and Yonin/Innin would be getting adjusted or raised in level. So they will likely not be subable.

Just general opinions, quick draw could quite possibly be very good for ranger, sch sub has the potential to be even better than rdm sub for whm with things like hastega, stoneskinga etc. you also recieve about half of the weather modifying storm spells.

There is also one thing you didn't consider. and that is the new abilities, traits and spells all jobs will be recieving due to the increase in level.
Reply

Posted: May 8th 2010 4:09PM Mystal said

  • 2 hearts
  • Report
Has S-E actually given any indication that Convert will actually be available with RDM sub? I know that it's a level 40 ability, but part of the original announcement was that they knew they would have to make a few... adjustments to make the higher level cap work. Convert seems like the obvious "adjustment" to make, as otherwise /RDM will become the required subjob for every MP user in the game.
Reply

Posted: May 8th 2010 10:26PM breezer said

  • 2 hearts
  • Report
You're right, they did say they would make adjustments so jobs most iconic abilities would not be subbable, but they also mentioned Convert specifically when talking about abilities they definitely wanted subbable.

Then again, this is SE, so it could definitely change.
Reply

Posted: May 8th 2010 9:22PM myr said

  • 2 hearts
  • Report
Yeah. In fact, one of the vanafest screenshots explicitly showed a WHM wearing full AF and using the convert animation.
Reply

Posted: May 10th 2010 5:35PM Mystal said

  • 2 hearts
  • Report
Well then I expect RDM to be a required subjob for every MP user in the game. Convert is just too powerful to pass up, especially when you consider the other useful traits of RDM, such as fast cast.
Reply

Posted: May 8th 2010 5:16PM Blancmanche said

  • 2 hearts
  • Report
A funny thing about subbing BST is that your charm ability is based on your main level, not your subjob level. So if you have BST at 75 and sub it, you will be able to charm mobs as if you were a lv75 BST. There was someone in my LS way back who leveled BST to cap so he could solo as WHM (when he wasn't dual wielding Mjollnir and Kraken). It's been a while, so I don't know if SE ever fixed that, or if it was intentional to start with.

On another note, sucks for all of us who bought & sold equipment to level SJs to 37 and no more. And then there's my NIN who is exactly 1 exp into 37 and the vow I took to never set it as my main ever again.
Reply

Posted: May 8th 2010 9:32PM (Unverified) said

  • 2 hearts
  • Report
Last I played (Fall 2009), subbed BST charm still seemed to be based off the BST main level. I had BST at 75, so I can confirm this. I used the BST sub to level many, many jobs to 50 solo (I liked collecting AF). Some of the fastest exp I found in the game was around 31 to 35 in Gusgen by using flies against bombs. Using the pets to help with FoV also seem to speed things up.

Funny thing is, looks like my silly obsession with AF prepared me for the 99 level cap if I ever choose to return - which I probably will if FFXIV is delayed.

The article was mainly written toward a party mentality without the consideration of using the higher level subjobs for soloing exp or NM hunting. But that is not really a fault as most of the game was created for parties and the soloing aspect was something we fell into later.
Reply

Posted: May 8th 2010 10:10PM (Unverified) said

  • 2 hearts
  • Report
I also meant to add a few more things: subbed BST cannot use call pet effectively - only main job BST can equip the jugs required to actually summon the pets.

Subbing SCH also gives you access to most of the storm spells, this can help maximize your magic performance. A good example would be using Hyorin Obi, Aquilo's staff and Hailstorm for Blizzard spells.

And lastly I meant to ask Eliot... what are you talking about with cure potency being better with WHM/RDM over /BLM? The only thing you would gain from subbing RDM is the fast cast trait. Another bonus, other than MP for /BLM, is that it gives the party the Escape spell. Besides all that you were better off using /SCH with Light Arts as a subjob. Eliot, your comment just makes me think you were trying to get out of leveling subjobs!
Reply

Posted: May 8th 2010 10:17PM yjhuoh said

  • 2 hearts
  • Report
i think you've discounted /dnc too much. i don't know if they will gimp reverse flourish for subjobs, but it could be used almost like sekkanoki. build up 5 finishing moves, use WS, and then reverse flourish for 60tp back (i believe it takes less than 60tp to get 5 finishing moves, as well).

haste samba is also great for melee heavy parties since it counts as job ability haste, which stacks with both magical haste and equipment haste.
Reply

Posted: May 8th 2010 10:24PM myr said

  • 2 hearts
  • Report
I can see that being used to self-skillchain.. particularly on sam/dnc... but each step requires 10TP to use - so spending alone 50tp to get a 60tp return isn't all that great.
Reply

Posted: May 8th 2010 10:41PM myr said

  • 2 hearts
  • Report
Some of my observations:

RDM/BLU is really only useful for cocoon supertanking a few events/missions, where there's tons of weak hitting mobs (a few WotG missions and a ninja ASA mission come to mind). I doubt that'll change much here, as there aren't really any new /blu buffs that'll open up with the increase. Just refueling for DRG/BLU soloers.

RDM/DRK is still limited by absolutely no main job offensive job traits, and very weak offensive gear selection. An endgame RDM can get the haste, but not the WS gear. Not to mention Sword WS still suck, unless we get a new one. Nothing really worth worrying about here, people will still laugh at you if you try to party like this (me included). Not to mention for the mage-RDM, your dark skill is waaaaay too low to land absorb spells on anything much higher level than Tough.

THF/NIN I'd like to see, assuming Innin isn't nerfed too much, the accuracy bonus from behind, when you're already behind anyway, would be very welcome.

WHM/RDM wasn't ever good. :p But now you're right, it will be. As will every mage/RDM. Though depending on how badly subbed Convert is nerfed, as well as if you have someone else that can refresh in the party, you might rather go...

WHM/SCH. You already get Light arts, for 10% MP cost and cast/recast time reduction in every white-magic based spell, Dark arts to set your Dark Magic still at a cool B+ for a full powered drain and aspir, Sublimation for a nice 250 MP every 5 minutes or so when there's nobody to refresh you, and a 50% cost reduction in spells by using Penury every 2 minutes. At level 80, you'll get Accesssion and Manifestation. Accession will now eliminate haste cycles forever, as well as grant you stoneskinga, blinkga, stona-ga, silena-ga, erase-ga, etc... without having to wait on divine seal timer, or mess with sacrifice/esuna. Manifestation will let you cast Aspir on every target in range all at once. Very useful for going from 0 MP to full in events like Dynamis. Hard decision. Very hard decision.

Personally I'm looking forward to RDM/SCH refresh and haste the whole party in two casts, though. Also, giving DDs enspell-II's? Do you need it? Won't really need /whm anymore either, since Addendum White will unlock all -na spells (except stona) and erase. Depends on how good Solace ends up being subbed, but I'm thinking /sch will be more useful in general.

Also. DD/WAR will be HUGE. Particularly SAM/WAR, who can ride Seigan when they're pulling hate, and thus don't always have to go /nin. Aggressor is much more powerful than you think.

It's a shame my only heavy DD is warrior main... I guess I can always hope for Sekkanoki's level being lowered, and Meditate and Hasso won't be getting any less useful. Don't think my WAR would get much use out of Innin or Yonin though, as I usually end up tanking (or at least first voking) in parties - and lowered accuracy is bad.
Reply

Posted: May 8th 2010 11:18PM yjhuoh said

  • 2 hearts
  • Report
but each step also puts a debuff on the mob. so that's 50tp for 60tp + debuffs.
Reply

Posted: May 9th 2010 11:30PM RyogaWanderer said

  • 2 hearts
  • Report
uhm, new subjob cap will be 49, not 47. Also, there was a reason you had to defend whm/rdm over and over again, but someone else already mentioned why.
Reply
Sorry, you must be logged in to leave a comment.

Featured Stories

Engadget

Joystiq

WoW

TUAW