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Reader Comments (18)

Posted: May 7th 2010 3:33PM oxlar said

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Here let me make a brief summary of the way I see it:

Best of times: levels 1-50.

Worst of times : levels 60+


There short and sweet.

Posted: May 7th 2010 3:50PM (Unverified) said

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I agree with you completely and I feel your pain. Not to make you feel any worse, but it's only gonna get way harder.

In Angmar there are virtue deeds in Carn Dum and Urugarth (6 man instances at level 50) that if you want to complete will take multiple runs of many hours each. I do recommend both those instances however, as they (along with the Rift) are the best group instances in game.

Once you hit Moria it gets even crazier to complete virtues because now you are trying to build LI and get radiance gear. Welcome to forced grouping. Then on to Lothlorien and Mirkwood and rinse, repeat.

After level 45 the game is not solo friendly IMO. The grind just gets intolerable and the most awful part is you do all that work for a LI or rad gear that will be replaced in another few levels.

Turbine has built a world that is so gorgeous and immersive it can make you cry. They have also build a world that is so grindy it will make you cry.

The world is awesome, the story is awesome, I don't understand how they have failed to make the gameplay just as awesome. As I see it, what Turbine (and most other game developers) fail to get is less grind means folks will roll more toons, play more, recommend the game to more friends, and stick with the same game longer.

Maybe someday.

Posted: May 7th 2010 5:38PM aurickle said

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I do not agree that LotRO is not solo friendly. It is. I've leveled multiple characters (LM, RK and Hunter) to 65 and hardly ever grouped. It's easy.

The truth of the matter is that traits are only essential if you are a heavy completionist like the author of this article is, or a raider. If you want to raid, you're going to be asked to have all of your slotted traits at level 10 because the stat buff is equivalent to a set of good gear. This makes them essential for someone in a situation like raids where every bit of dps/armor/resistance/etc. counts.

But if you solo and do not plan to raid, these traits will make very little difference. So what if it takes you a few extra hits to kill the mob? The only person affected by that is you.

I agree completely that the traits system -- like the LI system -- could stand a bit of a revamp. All the suggestions made in the article sound like good ideas. But it is not true that LotRO is unfriendly to solo players. In fact, with the recent change to Volume I it has become friendlier than ever.
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Posted: May 8th 2010 9:35AM Tom in VA said

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I define "solo friendly" differently than you do, aurickle. A game that is solo friendly, imo, is a game that allows you lots of accessibility to content -- NOT a game in which you can level to the maximum level without grouping. LotRO, like WoW and numerous other games of this nature, ropes off a lot of the premium content (i.e., the instances, elite quests, etc.) from solo players.

Just being able to "level up" on my own just doesn't cut it as "solo friendly" in my estimation. LotRO is, indeed, soloable (assuming you don't mind skipping much of the "good stuff"), but it is not "solo-friendly."

DDO is solo friendly. Guild Wars is solo friendly. CoX is solo friendly.

LotRO is not.
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Posted: May 7th 2010 3:56PM Blue Kae said

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I would also add another suggestion to the list:

Make the second tier deed additional to the first. If it's 150 to get the title and 300 to get the trait, that's an additional 150 and not an additional 300.

Posted: May 7th 2010 4:14PM Devilstower said

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Just got back to the game in the last two days after not playing since the first month after release. Started me up a new little burglar and am trying one of my favorite tasks from earlier -- seeing how far I can take her before I get her killed.

Yes, it's an antisocial task (there's no better way to die than to group), but I'm determined to see how far the titles go (and hey, how far -do- the go?) for never getting your hat handed to you.

Through the first 15 levels, this seems MUCH easier than it was when the game first rolled. There's considerably more early content, and without even trying to grind out points, I'm easily 2-3 levels higher than I was in earlier attempts without doing anything but quests.

Posted: May 7th 2010 4:49PM (Unverified) said

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they only go to level 20... I got my hobbit mini up to 33 without croaking before figuring that out. Now the captain I duo with can finally start leveling up his rez skill :)
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Posted: May 7th 2010 4:14PM Wisdomandlore said

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You don't need to group to get all the virtues.Since Turbine didn't increase the Virtue rank cap, but did add more deeds with virtues associated with them, it's possible to cap all the worthwhile virtues purely solo. This has been true pretty much since Moria, or at least Lothlorien.

And forced grouping? Radiance gear isn't that great, especially since Radiance and Hope have been separated, and Radiance only effects you in instances with Gloom (only useful if you're going to group). In Mirkwood, at least, Radiance gear is only good for raiding. Even if you want it, you can get the basic set running 3-man instances. You can complete those instances in under 30 minutes each, some under 10.

Posted: May 7th 2010 5:39PM (Unverified) said

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If you are trying to grind trolls alone, it's no wonder you feel the effort isn't worth it. However, all your wounds in this regard are self-inflicted by INSISTING on finishing every virtue in every zone yourself. Further, it is unnecessary. Moria has an enormous amount of deeds, and therefore buffs to virtue scores, that you will complete merely by completing quests.

Posted: May 7th 2010 4:58PM (Unverified) said

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I loved LOTRO right up to where the Mines of Moria xpac began, and hit a brick wall (and I only just recently started playing so its not nostalgia, this is really where things "are" different and its a different experience (for me)).
1-50 was really fun, and I enjoyed a lot of the zones, but god this part is like pulling teeth, its not enjoyable at all. I hate it in that freakin mountain.

Posted: May 7th 2010 4:58PM (Unverified) said

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I have to disagree with points in this article, yeah, it can be a bit of a grind - but at this point there are so many different ways to level them up throughout the world it's not much of an issue. I don't think they should make them any easier to get. If you're grinding them out in every old area, you're likely to cap them before you even get into the moria/lothlorien/mirkwood deeds.
Personally I do have fun once in a while running around old areas with a friend or two, gathering mats, making some silver and doing some deeds.

"You see, I've got an obsession with getting my six chosen virtues done in each zone (depending on where they are) before moving on" - you're kind of making sure it's a grind by doing it this way, no?

I do agree they should go to (at least) 11 now. it's much louder than 10.

Posted: May 7th 2010 5:15PM (Unverified) said

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Nope, you do not have to group to finish all the virtues. And you don't have to have radiance gear.

But, if you want to get all your chosen virtues done in an area before you move on (as the writer of this article stated he did) you will have to run CD and Uru and probably Goblin Town and even Barad Gularan to get that done.

If player crafted gear was as good as radiance gear, most folks would probably skip the rad gear. For most classes it's not. And do most folks really want to get to level 65, have no rad gear, never experience fighting the Watcher, etc.?

To play a game fully is to experience all of it. For me, at level 50, running a group into CD was a huge challenge. A Rift run was even more exciting. To go back into those areas at level 65 is way too easy and would be a huge let down if I had not done them at 50.

My point was that Turbine has not made on-level content soloable past level 45-50. They have done an admirable job of making skirmishes recognize the size of a group - maybe they should do the same with CD, Uru, the Rift, Barad Gularan, Moria and Mirkwood instances. Just a thought.

Posted: May 7th 2010 5:32PM Wisdomandlore said

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A soloable Rift or Watcher would kind of defeat the purpose (also there is a soloable Skirmish in the Rift now, IIRC). They would lose their oomph. But in any case, you make it sound like you can't solo in LOTRO after 45-50, which is not the case in any way. IMO, the Moria quests are some of the best in the game.
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Posted: May 7th 2010 5:25PM (Unverified) said

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One of my favourite moments in Lotro was early on in Moria when I went exploring and fell off the path into an abyss. Luckily I didn't die but I was completely and absolutely lost wandering around passages in the dark. I was on the point of giving up and mapping out when I stumbled across a dwarven guard who actually gave me directions to the nearest settlement. Cool.

Agreed on the virtue grind although it might get easier if you are closer to the level cap. If memory serves there are more than enough deeds available to max your virtues so don't feel guilty about skipping the tough ones.

Posted: May 7th 2010 8:16PM NeoWolfen said

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Probably shouldn't mention to him that the number of creatures you need to kill for your virtues is about to double, and then double again..

Ooops.. just did lol

Seriously! :(

Posted: May 7th 2010 11:50PM karnisov said

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i'm not sure why the deeds and virtues are so heavily weighted towards fragging mobs. its almost like a clever satire on the mmo genre itself.

Posted: May 10th 2010 10:35AM Snorii said

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I feel your pain on grinding and I don't like it any more than anyone else. It is a lot more tolerable in a group though, and if you can convince some more players to all get focused on the task at hand, the slayer deeds kind of become fun in their own way. You sort of create this chaos where up to six players are circling around madly destroying pretty much any creature in sight, sometimes faster than they can respawn. Ok, that may not sound like fun, but it sure beats having to do it alone. The hardest part is definitely trying to find others that are willing to join you.

Yesterday, I joined a kin mate in southern mirkwood to help him with the Beasts deed. I think the particular character I took only had a handful of kills, but I was just trying to help my friend reach his goal. We found others over time doing the same thing and kept inviting them, and soon enough had a good group of five picking off wolves like it was nothing. I was two levels below the mob and had trouble getting one or two shots in before they dropped. It was definitely slow with just the two of us in the beginning, but when we had five, it woke me up out of my slumber and was much more interesting - grab all the wargs you can and pull them toward your teammates. At the end of the run, we took down 360+ wargs and completed four deeds. (Wargs count for both Beasts and the Warg deed) It also gave me about half a bar of experience toward my next level, which was a nice bonus.

There are times when I like to solo, but working on (slayer) deeds sure isn't one of them.

Posted: May 13th 2010 3:49PM (Unverified) said

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the grind in lotro is at minimum compared to all other mmos out there ... in fact, you dont need to grind anything, you can play the whole game from start to end without interruption ... this game offers so much, you dont need to achieve everything there is, the mass of deeds is ment to offer many different ways of getting through the game ...

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