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Reader Comments (67)

Posted: May 8th 2010 3:14PM foofad said

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Minor correction: That should read "doesn't actually have a hand in Warhammer Online"
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Posted: May 7th 2010 11:17PM (Unverified) said

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The owners of WarhammerAlliance are dicks. Good for Games Workshop

Posted: May 7th 2010 11:15PM (Unverified) said

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This is not the first time Games Workshop has sent their lawyers after websites that only try to promote their product.

Games Workshop are known for their miniatures games but also their board games. Space Hulk is one you might have heard of. The biggest board game website on the Internet is boardgamgeek.com. This website has a huge community of players who support GW games. But GW sent letters to boardgamegeek telling them to take down all files uploaded by their community about their games. These files were things like rule variations to try, rules explanations, etc. Pretty innocent stuff that basically just bolstered a strong community for GW products. After everything was forced to be deleted a huge chunk of the community gave up on supporting and buying GW products.

Posted: May 8th 2010 3:03PM Valdamar said

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Yeah I remember that. Games Workshop are so fanatical about actively defending their IP trademarks that on that occasion they were even threatening legal action over player aids on BGG for out-of-print games that GW haven't made or sold since the 1980s and 1990s.

Personally my theory is that GW has a new in-house legal team who don't really understand that all types of games need community support, and who have a zero tolerance policy for anyone using their IP in any unlicensed way whatsoever.

Karma will get them in the end - this will come back to bite GW if/when their popularity wanes.
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Posted: May 7th 2010 11:15PM Valdur said

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Warhammer Alliance stopped being a fansite the day it was sold to Curse.com and Curse is a company. WAR from 2005 was a fansite and from 2009 to now it's a company.

Posted: May 7th 2010 11:19PM (Unverified) said

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You are 100% correct. I have personally met the owners of WarhammerAlliance before they were sold, they will use any tactic to undermine the other fansites around them, and they will have no regrets for doing so. Down with WA.com now!
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Posted: May 8th 2010 10:02AM Macabre 13 said

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This.

People are acting like GW is attacking some poor little innocent fansite. It may have started as that, but that ceased to be the moment it was purchased by Curse.

What people have to understand, is that it's all fun'n'games until money gets involved.
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Posted: May 7th 2010 11:48PM NekoDaimyo said

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Mmm, seems like business as usual for GW.

Posted: May 7th 2010 11:53PM SgtBaker said

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Yeah, GW is known to be very tight-assed about their IP. Their history is littered with cases like this, they're worse than Apple when it comes to controlling what can and can't be done with their IP - business as usual for them..

Posted: May 8th 2010 12:16AM Valdur said

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Can you blame them when you know what Blizzard did in the past?
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Posted: May 8th 2010 12:46AM wjowski said

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What, taking the resources from the Warhammer game they were originally supposed to yank before their license got yanked for one of the most successful franchises in recent history?
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Posted: May 7th 2010 11:55PM Pitt said

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Yep soon as curse started charging people for mods and services for warhammer online (ala premium mebership), it ceased to become a fansite and more like a business.

good luck to GW imo

Posted: May 8th 2010 12:32AM (Unverified) said

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wow, what a dick move by GW. seriously it's a fansite for a game that you are a part of so you're gonna kill them off and possibly lose a major part of you fanbase? really?

Posted: May 8th 2010 12:44AM wjowski said

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Nothing says douchebag quite like suing people that are promoting your products.

Posted: May 8th 2010 12:50AM daicon said

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I'm glad to hear this. It took me getting my account hacked twice to find out that the Curse Client was infact a huge security hole that invites keyloggers and malware in. Does Curse care? Nope. They still keep letting their client be exploited at the expense of WoW players and character restoration at Blizzard.

Posted: May 8th 2010 1:37AM TheJackman said

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Workshop was able to make a ton of money if they did just allow Blizzard to use there ips! sadly they did play the we not need you card and Blizzard make there own ip and look what did happen now :)

Posted: May 8th 2010 1:41AM (Unverified) said

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Newsflash: WAR Online is NEGATIVE publicity at this point. I'm sure GW wants as little to do with Mythic's failure game as possible, and this is just a step they're taking.

Posted: May 8th 2010 2:01AM DraneceusRex said

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Just to reiterate how overprotective GW is of their IPs, they forced every online retailer to take down their shopping carts for sales of GW products. The online retailers that have continued to offer sales of GW products are forced to either have their costumers call directly, or send an email request.

So yeah, no surprise from me.

Oh, and they forced an amazing fan made movie called Damnatus to be removed from the intertubes as well, that was in production for 4 years....

Posted: May 8th 2010 3:28AM (Unverified) said

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I believe the Damnatus 40k fan-movie takedown was due to a wrinkle in Gothic, erm, German copyright law that would have given the makers rights over the IP.

http://arstechnica.com/gaming/news/2007/11/when-fan-art-meets-ip-warhammer-40k-fan-film-slain-by-copyright-snafu.ars
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Posted: May 8th 2010 6:13PM Sean D said

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GW are tyrants with their IP. I've played their various verions of 40K on and off for a few years and recently just jumped back into it on the recommendation of a close friend of mine. After a few games, some lengthy discussions, some online research, and some independent testing of our own, I've come to the conclusion (probably a little late for many) that even though GW's IP is excellent and in-depth, their products (minis) are over-priced (the plastic minis now cost a great deal more than the metals used to and they keep going up while the quantity of minis per box keeps going down) and their system is poorly designed (try a straight up tactical squad of SM vs. a straight up IG squad and see who wins more often). They've established a pattern of releasing codices back-to-back with each successive codex being more epic than the previous one. As a result, you end up with a very unbalanced game system-wise, but it is also out of balance with the lore of the setting. Their marketing and IP sell their product, but the product is of very low quality. Somehow they seem OK with blatantly jipping their customers.

On top of that, they actively seek to prevent anyone from enjoying their product in any way other than how they want you to. In effect, they seem to believe that they can dictate to you how you privately use the product even after you purchase it, which is absurd. Like many others have said, there are long-time fans of the IP and game out there who have gone to great lengths to improve the IP, system, etc. in various ways, which can only improve exposure in turn, and GW has been merciless in shutting them down.

In my impression, GW has degenerated a great deal from what they once were. My guess it's probably from unreasonably stubborn resistance to change, even for the better.

Here's to hoping GW doesn't drag the IP down with them when they sink (eventually).

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