| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (26)

Posted: May 5th 2010 9:14PM (Unverified) said

  • 2 hearts
  • Report
Great read! This game can't come soon enough :)

Posted: May 5th 2010 9:15PM Wisdomandlore said

  • 2 hearts
  • Report
Interesting. I don't think the no companion thing will go over well. I'm fine with it since they seemed to have accounted for soloability still, but a lot of people seem to think GW2 has to be the same as GW1.

Also: no crafting. When you're asked if they'll be crafting, and then you answer that there will be tons of stuff, but you don't list crafting, that means no crafting.

Posted: May 6th 2010 1:37AM Randomessa said

  • 2 hearts
  • Report
I'm disappointed in Eric's response to crafting. :(
Reply

Posted: May 6th 2010 6:24AM Dumac said

  • 2 hearts
  • Report
I feel sad about crafting too.

:(
Reply

Posted: May 6th 2010 12:10PM RudyHuxtable said

  • 2 hearts
  • Report
Right? What a disappointing answer. Everything else in the post I was okay with, even the loss of companions, but "carnival rides and bar brawls" are not crafting.

(single tear)
Reply

Posted: May 5th 2010 9:37PM Arkanaloth said

  • 2 hearts
  • Report
an interesting read no doubt. I hope they haven't made things tooooo easy to accommodate the lack of a group. I love the solo mastery quests in GW1.. most are respectfully tough until you figure it out.. it would be a shame to have solo'ing in GW2 be as pathetically easy as it is in WoW.

Posted: May 5th 2010 10:47PM Yoh said

  • Half a heart
  • Report
"Eric: Players will be unable to change professions in Guild Wars 2. We’ve designed each profession in the game to be very distinct and different from each other, and many of our game systems take that into account. Because of this, it’s not easy for us to change the profession of a character once they’ve been created."

That is bullshit.
Not easy to change, it's only like that because the never even though about it from square one. They had no intention of allowing you to change, and so they didn't design the game that way.

Fuck, for all there posturing that they are doing something new and different, they sure like to cling to antiquated ideas like static classes.
They must not get the concept of 'attention span' and 'boredom'.

Shit, I'm pissed off.
It's lazy and crap design.
Try putting some fucking effort in.

FF14 1 : GW2 0.

Posted: May 5th 2010 11:43PM SgtBaker said

  • 3 hearts
  • Report
lol, nerdrage
Reply

Posted: May 6th 2010 1:35AM Randomessa said

  • 2 hearts
  • Report
You couldn't change your profession in GW1, either, and I've never known of anyone complaining that this was a characteristic of the game. Rolling alts is half the metagame of Guild Wars, and with this model continuing with GW2, at least this much will stay the same.

Now, if the worry was that in GW1 we could change our secondary professions and now with the replacement of secondary professions with race (also immutable) we've lost some variety, I could understand that. But this level of rage over a feature that is *unchanged* between the two games is a bit bizarre.
Reply

Posted: May 6th 2010 1:57AM Yoh said

  • Half a heart
  • Report
Almost fair point, but here's the question, how old is GW1?

The industry has moved on since it's day, so I cut it some slack, even thou it was one game mechanic that drove me nuts.
(I don't like resetting the game every time I want to try something else, or having 20 thousand bloody alts)
And a lot of the industry have picked up on the fact that people don't really like being stuck to one thing, so why would you do yourself damage like that?

I know I'm overly sensitive to this, but I can forgive mistakes.
What I won't forgive it the unwillingness to learn from ones mistakes.
Esp obvious ones like this.

To me, this just screams that their not really trying that hard.


Compound that with what you described, I can see gameplay getting very stale, very quickly. Because we've all been through this routine, we know the steps, and it always leads to the same ditch at the side of the road.
And I'm just tired of it.
Reply

Posted: May 6th 2010 2:10AM Randomessa said

  • 2 hearts
  • Report
All I can say is, different people like different things, Yoh. I could never restrict myself to a single character, and I know plenty of other altaholics. In fact, if one *could* change professions on the fly, I would probably *still* roll alts to exclusively be elementalists, warriors, etc. I like changing characters rather than changing roles. Obviously you feel very strongly that you would not like that.

The two playstyles probably can't satisfactorily be catered to in one single game, like fans of open-world PvP vs. fans of arena-based PvP, or fans of crafting as a side-game vs. fans of crafting that defines the economy, etc.

*shrug* I just don't see class-locking, of all things, as a stale game mechanic. I don't think GW has to change *everything* about it just because it's a 5-year old game; heck, half the worries about GW2 expressed in these threads are because ArenaNet is *changing* things!
Reply

Posted: May 6th 2010 2:42AM Yoh said

  • 1 heart
  • Report
It's not just about changing things, while that is part of it, it's more about not fixing what either doesn't work, or is just an unnecessary impediment.

I'm all for people rolling alts, if that's what they want to do.
But there is a difference wanting to, and having it thrust upon you because that's the only option you've been given to experience other forms of gameplay.


And I don't see how these two things arn't compatible, you could easily have class changing, and still give plenty of character slots for alts for say, the different races or genders, or just because.
You can have it both ways, and it's been done before. Even FF11 had class changing, and that came out before GW1.

There is no real good reason to stick with such an outdated mechanic which is easy to get around. So why would they limit themselves in like this?
They say they want to give you lots of options, and then they do things to the contrary.

That just doesn't sit well with me.
Reply

Posted: May 6th 2010 3:13AM samkash said

  • 2 hearts
  • Report
maybe they are thinking about it in more of a replayability POV. from what i've gathered, they sort of want a 'your decisions affect blah blah' type of stuff. obviously it won't be as deep as like dragon age, but maybe u will get 2 or 3 slightly different cut scenes, and maybe it is dependent on your race and class. that is if u want to experience more, u need to roll a new char, not just use your already boss hog char to skip on thru real easily.

thats what i think at least. not defending them for it, or whatever, just saying, maybe thats why they are going with it... or w/o it as the case may be
Reply

Posted: May 6th 2010 3:28AM Yoh said

  • 1 heart
  • Report
True, but then they could still have that and class changing, so what's the point?
Reply

Posted: May 6th 2010 5:32AM (Unverified) said

  • 2 hearts
  • Report
Alts in GW are liquid in that the game has an account-based friends list and easily accessed shared storage. GWs alts are not your normal MMO alts because the game has drastically different pacing in regards to PvE vs PvP origin characters. Moreover, it was far more efficient to gather skills with alts because of the increasing cost of skill purchases. Also, presence of two-word names ensures that you can retain your identity while traveling across characters. Really, GW's handling of alts is so well managed, it actually became something worth purchasing on its lonesome.

In A.net's defense, they sold a lot of Nightfall pre-orders because they offered additional character slots. They are purposefully rendered important. I'd like to think that the game runs on pixie-dust, but in truth, their market on alts is not particularly offensive given the lack of monthly fees and substantial content updates.

Also, profession changes are the least of your worries. Races sound like professions in themselves given that they directly affect your skill pool. By your logic, it seems equally vile to cling to the axiom of static race participation. Perhaps it would seem archaic to uphold that restriction since it limits something that you should be able to do on your main.

Static classes are not a design stop-sign. There is always a level of controlled direction in games, and having classes remain static on a specific character lays the foundation for progressions and a developing curiosity for the class.
Reply

Posted: May 6th 2010 6:09AM Yoh said

  • Half a heart
  • Report
Wow that argument if you can call it that, was inane.

First, like I said multiple times before, alts and class changing are not mutually exclusive propositions. And your acting as if they are.
And again, the industry has changed, static classes we're fine 4 or 5 years ago when there weren't many alternatives, but that is not longer the case.
Now it's just a burden.

And controlled direction my ass, FF11 had that in spades, and yet they had the novel ability to change your class, how about that.
You can have it both ways.

From what I hear from you, your opposed to more options.
There is no good reason in THIS industry, to have static, immutable classes.
The only thing I will concede it that Anet tend to give you more wiggle room within their class structure. But this doesn't solve the underlying problem.

And if you can't tell the difference between classes and races, you are a moron.


I hope you enjoy starting over practically from scratch when you get bored of your class, and having to listen to their dreary old storytelling, each and every time.

I'll probably spend my money on FF14 instead, because they actually have a clue of where the industry is moving.
(unless Anet show off something near revolutionary, but I doubt that. I don't think they've got anything in their bag of tricks, except the same old stuff we always see.)
Reply

Posted: May 6th 2010 10:24AM (Unverified) said

  • 2.5 hearts
  • Report
Then go to FF14 and stop comparing Guild Wars 2 to a game in a totally different genre. FF14 is a JRPG thus it has a different design standpoint than western made RPGs.

Why would people make alts if they could play all the professions on one character? I'm sure the dedicated and the RP people would, but what about everyone else? Alts are important to ANet's revenue, especially since GW2 is going to be B2P and they need all the cash they can get to hold the game up. Which is exactly why they charged for extra character slots outside of the campaign-given ones in the original.

Come to think of it, isn't FF one of the only MMOs to EVER have total class changes? Why aren't you complaining about WoW or other modern MMOs? They have static classes.

Considering how FF13 turned out to be a pretty picture show that played itself, I wouldn't have such high hopes of FF14 being "revolutionary." After all, the series hasn't gone through a name change in the past fourteen iterations.

As for the fact that he states it would be hard to implement it; character creation probably feeds certain unchangeable values to the server. This could be different, as you say, if it was designed differently from the ground up; however, they would still create more balancing issues for themselves and if there are a lot of gameplay constants that have to be changed to warrant this, it could cause a lot of issues.

So, with that out of the way, I suggest you either stop trolling(if that's what you're doing), or cease the blatant FF fanboyism. I'm sure there are other sites where people would love to be elated on how FF is better than every other series in existence.
Reply

Posted: May 5th 2010 10:59PM GaaaaaH said

  • 2 hearts
  • Report
One of the things that keeps players in the game is what he calls 'deck building' as players test new combinations of skills.

Out of the changes shown so far, the skill bar is worrying me the most

Posted: May 6th 2010 1:55AM samkash said

  • 2 hearts
  • Report
i agree, i have a feeling skill bar is the worst of the things they've listed so far. Don't get me wrong, I always carry a heal with me, but I think its dumb that now i have to have a heal. if you have a dedicated monk in the party, i should be able to add another atk or whatever skill to bolster the team.

i really hope that little req is removed, its dumb. plain and simple.

even the noob-y-est of noobs, after running and dying at a mob enough times will realize, hey i have this heal here, lets give that a shot. they don't need a special slot saying "hey put the heal RIGHT HERE"
Reply

Posted: May 5th 2010 11:24PM (Unverified) said

  • 2 hearts
  • Report
CARNIVAL RIDES!!!

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW