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Reader Comments (106)

Posted: May 5th 2010 12:19PM Keen and Graev said

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Who wants to bet it will have a gazillion different hair colors that look like someone took the MS paint bucket tool and filled them in?

Posted: May 5th 2010 12:48PM Thac0 said

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you made me LOL
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Posted: May 5th 2010 12:33PM Taawa said

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The pice of concept art with this entry, and some others cryptic has done, has an adventure theme. I'd enjoy that very much.

And I like STO very much. They're doing a good job of rapidly fixing and polishing things. I'd like more work on enriching pvp though. But I'm satisfied with that game.

Posted: May 5th 2010 1:39PM (Unverified) said

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good luck "adventuring" in a 2x2' zoned instance.
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Posted: May 5th 2010 4:54PM ZenJitsu said

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@s34s0ns:

What's that, Pong Online? Imagine the customization possibilities, though!
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Posted: May 5th 2010 12:20PM Celestian said

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I'm mildly interested... what game what game... I'd love to see someone do D&D 4. The Turbine version of D&D is a mess and 4e is a better game anyway. That being said if it's just a reskin of CO/STO I'm not really interested. I enjoy CO but STO really was a disappointment for me.

For gawds sake use LUA, I dunno why every single MMO coming out doesn't. They are already behind the times if they don't.

Posted: May 5th 2010 12:21PM (Unverified) said

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What's that quote? Third time's the charm? No. One bitten twice shy? Nope.

Oh wait, it's "Fool me once shame on you, fool me twice shame on me, you won't fool me again."

Posted: May 5th 2010 12:24PM Macabre 13 said

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Another McMMO. I've always felt Cryptic's strategy was to churn out run-of-the-mill games that bank on initial box sales, lifetime subscriptions, and cash-shop addicts, while providing nothing but shallow, bug-ridden, and unbalanced games with limited content and short-sighted support. So far, it seems to hold true, and I don't anticipate their next offering to be any different.

But hey, there's a sucker born every minute, right right?

Posted: May 5th 2010 1:20PM Celestian said

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... any a cynic every second.
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Posted: May 5th 2010 12:45PM Caerus said

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"...and even how we sell and support it."

Read: subscription (monthly) + microtransaction (respecs and cosmetics) + macrotransaction (actual content like adventure packs).

"Three revenue streams? HOW CAN WE LOSE?"

Posted: May 5th 2010 4:59PM ZenJitsu said

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At this point the only way they can surprise us is go the Guild Wars route and just sell boxes, free to play. I think they've exhausted (used) every other option... sometimes all at once.
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Posted: May 5th 2010 6:54PM (Unverified) said

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Actually, I am going with free to play, and HEAVY charging for all aspects of the game... slots, costumes, skins, items, etc etc.

Then x-pacs every few months to add in a mission or two... for a price of $$$... to hide the fact that they have no real content at launch.

CO and STO were trial games to figure out their future and strategy... people bought into the whole double and triple charge, and now they [Cryptic] are blindly thinking they can milk the world for a nice set of pocket change.

Bare bones game with ZERO frills, and you then get bent over on the back-end... or else you stop playing after you finally wake up and realize you are pumping money into a bad game, and they still made profit off you in one way or another.

This above, or else they will try a real world currency in game, like you find treasures, and can cash in for store items, and stuff like that. Only a rumor, but I heard it was a thought thrown around.
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Posted: May 5th 2010 12:27PM (Unverified) said

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Wow, they just keep tossing them out there.

I really hate sounding negative.. I really do, but they should get their other
games up to snuff before putting out another game.

I wonder what's happening over there at Cryptic. Are they being forced
to put out game after game prematurely? It's clear no one is championing
any of Cryptic's games right now. (Pardon the pun there.) They are apologizing
about the state their games are released in, then before actually catching
up and polishing their current games,.. they're also working on something
else too? Insane!

Posted: May 5th 2010 12:41PM (Unverified) said

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No, if you read the press releases and stuff you will know this is / was Cryptic's plan from the start. Pump out game after game after game with the same toolset. It's the only reasion Atari bought the company was because Cryptic said they could make a fast turn around on MMO games and MMO development. Making a MMO on a 1-2 year time frame.

All of there games use the same exact toolset that was made back in the day for City of Heroes. They just polish up the graphics abit here and there and tweak some of the settings and boom release a new skin on top of it to make a new game.

Great idea for Development if you have the art and design teams to handle it. Since the programming side of it all share the exact same code-base theres very little programming that will need to be done for any of there games. And anytime you want to do a upgrade you can apply that same upgrade to all your games with easy.

Sad thing is that Cryptic's art team and design teams are just not up-to snuff and it shows in there cookie cutter quests and generic art style.

My hope now lies with CoX series since thats where all the real talent that was Cryptic stayed.
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Posted: May 5th 2010 1:01PM (Unverified) said

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Tom316,

Your mostly right, the tool set they're using is NOT the same engine as City of Heroes. It was developed AFTER CoH and has only been used thus far for CO and STO, and like everyone else has said... its cookie cutter garbage.

I won't even bother with a beta on this one. Free play is too costly for me when it comes to Cryptic Games these days, my time is worth more than the Cryptic game engine can offer.
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Posted: May 5th 2010 12:29PM Seffrid said

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I'll be interested to see what they have in mind, hopefully it won't be a phone-based RMT game or some other piece of nonsense.

Cryptic have certainly disappointed me with their previous releases, but hatred? I reserve that sort of emotion for the things in life that actually matter.

Posted: May 5th 2010 12:32PM Renko said

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I'm sure it's already an open secret that this is Neverwinter Nights.

Posted: May 5th 2010 12:33PM Anatidae said

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How obvious was this Cryptic's business model going forward? I think if you search older Massively articles you will find lots of comments with the same assumption.

I think Roper said in an interview that they do what they need to do to sell copies of the games. Cryptic isn't about creating the best MMO they can, they are about creating a MMO that will continue to sell copies easy.

If you can sell 500k initial copies of a game, even if only 100k remain subscribers for the rest of the year - you'll gross at least $30mil that first year. The second year is only likely to be $17+mil for each game.

Basically Cryptic's model isn't to make astounding games that will flock people in by the millions. Instead, Roper knows that it is better to leverage their existing engine over and over to create as close to a new title a year as possible. Each title should be good enough to be an "ok" game. Both Champions and ST:O offer bits of fun gameplay, nice graphics (for the most part), and a very similar style. Assets could be traded back and forth if they desired quite easy. Both games are good enough for player to have fun enough to subscribe for a few months and possibly keep the subscription around for longer for casual play. However, neither game can compare to their immediate competitors on depth and content.

By using the same engine, leveraging existing assets with slight modifications and texturing, and keeping the general style of gameplay - Cryptic can save a lot on churning out each game. I wouldn't believe that they would spend more than $6-8mil on each new game's development. And maybe even as low as 4mil.

Cryptic is likely going to become a warehouse of semi-disposable casual-friendly MMOs. On a bright note, it will make sense for Cryptic to eventually make a single subscription pass to all their games. So you will be able to jump around from MMO to MMO.

Posted: May 5th 2010 12:44PM whateveryousay said

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Best comment, hands down.
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Posted: May 5th 2010 12:52PM Thac0 said

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While your right and i think STO and CO have fun bits and aren't really "bad" games how long will mmo gamers buy their games when its well known that they just churn out half assed games everytime. I think people will tire of the lackluster quality and steer clear sooner or later. It may bite them in the butt.
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