While testing for Final Fantasy XIV has continued, the huge gush of news that we got at the beginning has slowed to more of a trickle. That's to be expected to an extent -- after all, we knew that not everything would be equally accessible from the start. Still, there are player questions about both the login issues plaguing the test and the necessary wonder about how much the developers are actually listening. A recently-translated Famitsu interview with Hiromichi Tanaka and Nobuaki Komoto goes into detail about the login issues as well as the feedback from various regions of testing.
The latter is pretty surprising, as Tanaka claims that there were roughly 50,000 reports submitted via Japanese testers compared to 250,000 by American testers -- despite both groups having the same number of players. Some of the reports are about new issues, but some of them also address elements the design team had misgivings about in the first place. They apparently underestimated the interest in testing as well, contributing to some of the login and stability problems. Take a look at the full interview for more looks at the development process of Final Fantasy XIV from behind the stage.
Reader Comments (6)
Posted: May 3rd 2010 9:07AM MrCassian said
One of my biggest hopes with 14 is that the developers open up lines directly to players like Blizzard has. Maybe not to the extent of Ghostcrawler, but definitely people who let us know "Hey, the developers heard you, here's what they plan on doing." Maybe this interview is a precursor to that?
Posted: May 3rd 2010 11:21AM Audacious said
For the very same reason that you just mentioned I hope they don't do as much. A little communication here and there is fine, but if they ever even begin to approach Blizzard's level of communicating with the fanbase, I could only see it causing problems.
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Posted: May 3rd 2010 12:41PM (Unverified) said
Man I would prefer that they would just keep things at a glance level instead of full invite of ideas and balances from the users. What ruined WoW were the cry babies asking for more and more of the games content to be available to them. I feel there should always be a balance, not a "lets start designing for the LCD". It will be good to hear out people with actual ideas that could shape the game better, but it sucks to have to go through pages of people saying " this class beat my class and I know I don't suck at this game, so my class is broken, and ontop of that, I can only play one hour a week, and I wanna be covered in all end game materials. Make it so!"
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Posted: May 3rd 2010 9:11AM Wisdomandlore said
You need to correct the article. The interview states: "HT: There was a huge difference in the number of feedback we received from each region. There were about 5000 comments from the Japanese testers, but there were about 19000 from Europe and 25000 from America."
5,000, not 50,000.
5,000, not 50,000.
Posted: May 3rd 2010 9:19AM Celeras said
Posting 4-day-old translations makes me sad, got my hopes up for something new -.-
Posted: May 3rd 2010 10:38AM Betel said
"One of my biggest hopes with 14 is that the developers open up lines directly to players like Blizzard has. Maybe not to the extent of Ghostcrawler, but definitely people who let us know "Hey, the developers heard you, here's what they plan on doing." Maybe this interview is a precursor to that?"
They already let you know that, via the updates to the game.
As a matter of fact, that's the only kind of "communication" that matters. Who cares what they have to say? Let the actions speak for themselves, not empty promises and vague descriptions as to what they might be doing or maybe not.
They already let you know that, via the updates to the game.
As a matter of fact, that's the only kind of "communication" that matters. Who cares what they have to say? Let the actions speak for themselves, not empty promises and vague descriptions as to what they might be doing or maybe not.







