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Reader Comments (6)

Posted: May 3rd 2010 9:07AM MrCassian said

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One of my biggest hopes with 14 is that the developers open up lines directly to players like Blizzard has. Maybe not to the extent of Ghostcrawler, but definitely people who let us know "Hey, the developers heard you, here's what they plan on doing." Maybe this interview is a precursor to that?

Posted: May 3rd 2010 11:21AM Audacious said

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For the very same reason that you just mentioned I hope they don't do as much. A little communication here and there is fine, but if they ever even begin to approach Blizzard's level of communicating with the fanbase, I could only see it causing problems.
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Posted: May 3rd 2010 12:41PM (Unverified) said

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Man I would prefer that they would just keep things at a glance level instead of full invite of ideas and balances from the users. What ruined WoW were the cry babies asking for more and more of the games content to be available to them. I feel there should always be a balance, not a "lets start designing for the LCD". It will be good to hear out people with actual ideas that could shape the game better, but it sucks to have to go through pages of people saying " this class beat my class and I know I don't suck at this game, so my class is broken, and ontop of that, I can only play one hour a week, and I wanna be covered in all end game materials. Make it so!"
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Posted: May 3rd 2010 9:11AM Wisdomandlore said

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You need to correct the article. The interview states: "HT: There was a huge difference in the number of feedback we received from each region. There were about 5000 comments from the Japanese testers, but there were about 19000 from Europe and 25000 from America."

5,000, not 50,000.

Posted: May 3rd 2010 9:19AM Celeras said

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Posting 4-day-old translations makes me sad, got my hopes up for something new -.-

Posted: May 3rd 2010 10:38AM Betel said

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"One of my biggest hopes with 14 is that the developers open up lines directly to players like Blizzard has. Maybe not to the extent of Ghostcrawler, but definitely people who let us know "Hey, the developers heard you, here's what they plan on doing." Maybe this interview is a precursor to that?"

They already let you know that, via the updates to the game.

As a matter of fact, that's the only kind of "communication" that matters. Who cares what they have to say? Let the actions speak for themselves, not empty promises and vague descriptions as to what they might be doing or maybe not.

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