| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (24)

Posted: May 3rd 2010 1:17PM archipelagos said

  • 3 hearts
  • Report
That's some careful use of wording.

Posted: May 3rd 2010 1:20PM karnisov said

  • 2 hearts
  • Report
ok so ~70% layoffs. the 80% estimate wasn't too far off. i'd love to see a breakdown of layoffs by department so we could get a better idea of how the studio will be effected.

Posted: May 3rd 2010 1:22PM Seffrid said

  • 2 hearts
  • Report
Perhaps she went to the John Smedley School of Spin.

Posted: May 3rd 2010 1:37PM (Unverified) said

  • 2 hearts
  • Report
Seffrid, impressive spin, worthy of a political staffer.

Posted: May 3rd 2010 1:46PM DancingTaco said

  • 2 hearts
  • Report
That was a canned response if I ever heard one.. I am neutral on this game, having given it a whirl when it came out and decided it was not for me. I think it is a fine game, just not my cup of tea. If were a regular player though I would be worried because this interview did nothing to alleviate any concerns.

Posted: May 3rd 2010 1:49PM BubleFett said

  • 2 hearts
  • Report
As an idependent studio I have a lot of respect for trying
something different than the usual fantasy mmo.

I guess expansions are on hold indefinitely.

Posted: May 3rd 2010 1:55PM (Unverified) said

  • 2 hearts
  • Report
It's perfectly normal to lay off 70% of the staff after the Lead Designer leaves for "an opportunity that is a better fit for him"


FYI, Lee carried this game around for years like his baby. He trudged around for years from show to show promoting the game when most people said this game was vapor.

The fact that he left so soon after it's launch just says one thing to me ...

disappointment.

Posted: May 3rd 2010 1:58PM Dandmcd said

  • 2 hearts
  • Report
If good tools and systems are in place, I could see a smaller staff being able to continue a decent development for new content which subscription customers expect. 35 does seem very low, considering some are simply customer support employees, then you got the managers who probably do little to no coding, that 35 becomes very small to have an art and asset team, programmers, someone to write and design the new content, server programmers, and testers. Yikes, this can't be good news.

Posted: May 3rd 2010 3:49PM mmark said

  • 2 hearts
  • Report
She specifically said that the 35 does not include GMs and customer support staff.
Reply

Posted: May 3rd 2010 2:11PM (Unverified) said

  • 2 hearts
  • Report
I work for an MMO company, and I can tell you this is common when MMOs are released (although no less tragic). They probably staffed up for a certain number of subscribers, and when that number wasn't met, they had to lay off most of their staff to bring expenditures in line with revenues.

Make no mistake, this WILL affect the future of the game in terms of the amount of content, although it does not mean the game is doomed. You probably just wont see a major expansion coming out any time soon ;)

Posted: May 3rd 2010 3:26PM Wisdomandlore said

  • 2 hearts
  • Report
It sounds like they were walking on multiple projects, none of which had materialized. So they cut every team except the one that was working on the game they had out.

Posted: May 3rd 2010 2:10PM Duulin said

  • 3 hearts
  • Report
The most reliable source for concrete facts about a product... the marketing manager.

Posted: May 3rd 2010 2:18PM (Unverified) said

  • 2 hearts
  • Report
Whew, that's intense. I wonder if in the future, the industry will become specialized enough so that some game devs only work on MMOs pre-release, while others stay on and function more as managers.

Really, though, that's a lot, lot of people. I wonder what the Icarus offices are looking like right now.

Posted: May 3rd 2010 3:04PM ed anger said

  • 2 hearts
  • Report
this game lacks any clearly thought-out endgame, there really is nothing to do once leveled... so i'm sure there is serious retention issues. other then the post-apoc setting there's not a lot distinguishing FE from any other middling MMO.

Posted: May 3rd 2010 5:11PM JoeH42 said

  • 2 hearts
  • Report
I don't see how these kind of layoffs could fail to affect some aspect(s) of the game. I can't imagine the 75 people laid off have just been sitting around for the last 6 months. So, I don't appreciate Jessica dodging the question about what this will affect. Obviously it's going to affect some things, why can't they just be honest and acknowledge that and give us a straight answer? I think that would be more effective than putting a spin on it and trying to pretend that it's not going to make any difference. Not to be rude to Jessica (she's just doing her job) but I'm getting a mental picture of someone with their fingers stuck in their ears and their eyes tightly shut going "la la la la la lah can't hear you!" while the air raid sirens are blaring. The studio will probably be okay in the long run, but it's just foolish to act like nothing is happening.

Posted: May 3rd 2010 6:38PM Zhaosen said

  • 2 hearts
  • Report
Rumor has it ICARUS were working on another mmo when the financial backer backed out. The ones that got canned were the ones working on that mmo. FE devs were unaffected.

Posted: May 3rd 2010 9:20PM (Unverified) said

  • 2 hearts
  • Report
If that were the case it would have been mentioned in order to help calm fears concerning their primary product, Fallen Earth.
Reply

Posted: May 3rd 2010 6:40PM (Unverified) said

  • 2.5 hearts
  • Report
Phew, that's a load off my mind. Thanks to Mr. Marketing I can rest assured nothing bad will befall Fallen Earth.

http://www.massively.com/2008/09/24/tabula-rasa-is-triple-a-and-here-to-stay-says-nc-west-president/

Posted: May 3rd 2010 9:11PM (Unverified) said

  • 2 hearts
  • Report
That should read, "Mrs." Marketing. Didn't mean to be gender insensitive.
Reply

Posted: May 3rd 2010 8:54PM (Unverified) said

  • 2 hearts
  • Report
Let this be a lesson to any other "game" studios that attempt to make a game from a second-life-esque game engine.

Don't believe me ? Check out their Virtual Worlds (their bread and butter) where the Fallen Earth engine all started as a place for businesspeople to have virtual conference.

http://www.icarusstudios.com/pages/serious-games

It doesn't work ... it wasn't made for gaming. Which is why the controls were awful. This game sucked badly. So badly, in fact, that it is the only game in my 12 year history of online gaming that I put down the same night I bought it.


Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW