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Reader Comments (13)

Posted: May 1st 2010 4:44PM Audacious said

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Oh man I hope this game manages to break free from the idea of being powered solely by what kind of gear you're wearing. That would easily be one of the greatest things a AAA title could do for the genre.

Posted: May 1st 2010 6:07PM Eamil said

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If nothing else I'm all for getting rid of Newbie Clown Syndrome.
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Posted: May 1st 2010 5:00PM Cendres said

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The only thing I am not sure about in your article is if all abilities can be used on all classes, I thought some were and some weren't and SE last I heard was still testing this and not 100 % sure how or if it's going to work. Aion has something similar that mostly got pulled as well.

I have to agree with the sentiment that FFXIV is going to be a very different experience than FFXI and if some people can't get past the aesthetics that's fine, because for once that's where I'll be disagreeing, I usually love how a game works and hate it's graphics and models, but with FF14 I think I'll just love it all. :D

I also expect this to be a great enough game that word of mouth will be more powerful after launch then any first impressions we're getting now.

Posted: May 1st 2010 5:15PM AlamoeJones said

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I totally just wrote a paper for my psych. class about the gestalt area of study!

And not being a FF fan, that's all I have to contribute lol.

Posted: May 1st 2010 6:20PM (Unverified) said

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Wow... I'd written this one off since XI is too much of a grind fest for my tastes, but if they follow through on this I'm definitely interested.

Posted: May 1st 2010 9:26PM (Unverified) said

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...I couldn't read the article yet. I just had to post after seeing that picture.

...

W. T. F.

Posted: May 2nd 2010 7:25AM (Unverified) said

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I still dont understand the pic

Posted: May 2nd 2010 10:05AM Cendres said

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Go to the Mog Log page and read one article back I think. It's allll there. ;)
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Posted: May 2nd 2010 9:44AM Rialle said

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I doubt gear will do nothing, nor do I want it to, but I'm hoping that this game truly focuses on raising skills over gear like it promises. I would like to see gear progression providing minimal stat bonuses when compared to your actual character stats.

As far as for sharing abilities between disciplines/jobs, I expect this to be tweaked heavily in the final version of the game. I'm certain that SE is well aware that it needs to be very well controlled, otherwise it will result in absurdly OP characters.

Posted: May 2nd 2010 2:06PM Rika said

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I'd like to see somewhat of a midway between gear being everything and gear being strictly decorative. It doesn't quite make sense for gear to not influence anything, even clothing IRL protects you or performs other functions when worn. But it'd be nice to see a well-done alternative to the WoW system where a bad player can grind their way into/be carried to good gear and never realize they're a bad player.

Posted: May 10th 2010 4:42AM (Unverified) said

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this makes sense. Like you said, how can clothing not buff stats at least a little?

On the other hand, except through magic, how could materials end up with the ridiculously high stats gear gets up to in XI? It seems like the main thing evolving over time should be the character him/herself, and not the gear. I'm not saying you should be able to take stuff on naked and bare handed at higher levels, but gear shouldn't make or break you like last time. the differences between levels of gear should be noticeable, but not massive.
It almost seemed with XI that the only point to leveling was to be able to wield/wear better gear than to strengthen the actual character's core stats, because the core stats were just a starting point compared to the effect of buffs and food and gear, which were considered "necessary".
Personally, I don't want 14 to be that kind of game.

But of course, on the other hand, it would be weird if clothing was only cosmetic.I know I just wouldn't buy it unless I had a surplus of currency and something was hawt, then I'd keep it forever b/c who really cares about changing outfits all the time for its own sake? There's more interesting things to do in an MMO, I think.

I think they're trying to reach toward other games where the outward appearance of the character is more customizable without sacrificing its usefulness or bogging the game down with having to hand-paint every piece of gear to coordinate. XD If there could be different palette options for the same gear you could pick when you bought it, or you could pay someone (an NPC or a tradeskill) to customize it with limited options, that might work.

You shouldn't have to wear ugly stuff for stats, and I think that's the idea here.
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Posted: May 2nd 2010 10:09PM (Unverified) said

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FF14 is looking to be something new at least :)

Posted: May 10th 2010 4:32AM (Unverified) said

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I'm curious about something. If I understand this correctly, there are still jobs, but the job abilities you learn can be used outside of that job, meaning that you can still change jobs. Since the stat progression will no longer be locked to what job you are leveling without affecting other jobs, does that mean that 1: you can somehow choose which stats to build up, and this choice is permanent across all jobs and 2: you can end up having too low stats for the job you are in at that time because of how you chose to level?

This is kind of a big deal. On one hand, like the author said, you can choose to build atypical stats for your job in order to keep the door open for usefulness inother jobs instead of a straight (insert job name) build, but the flip side of that is that much like the Red Mage class in XI (RDM 4 Life! XD) you will be a little fail at both magic and melee compared to other player who streamlined?

This reminds me of a conversation I had in RetroMUD, which I played until I discovered FFXI, just before CoP came out. I was talking about how I was going to build my mage character, and I was going to multiclass (doubleprime I think it was called), and people were looking at me like I was crazy b/c there were only so many levels and I would be losing the highest levels of mage or whatever built up from that in order to have abilities from another tree. I felt that that was in character for this avatar of me, b/c again, I dig the Red Mage concept, but I have to admit that it's hobbled in order to not be overpowered.

If I get this game, I am going to try to create a balanced character with maybe a focus of magic stats, but not a strong emphasis on it, in order to not be a glass cannon, and to improve solo playability. I'm definitely going to be soloing a lot, and hating it like I did in FFXI if people are chewing me out for not choosing magic or melee and beefing up on the right stats.

One of the things I hated about XI was how regimental the player base was about having the right gear, the right stats, the right items, or else they wanted nothing to do with you in their party/LS. If 14's going to be like that, I will be happy to continue my MMO hiatus. I want to be able to play the game my way with my character, and still be welcome in the community. I hope that the game design won't encourage such elitism and restriction this time.

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