It's been three months since the launch of Star Trek Online, and the developers haven't been sitting on their hands in the interim. With the large Season 1 patch still fresh in player's minds, the team has made a quick turnaround on the followup Season 1.1 patch. While not boasting the wide-reaching expansions that the prior patch did, this patch addresses several quality of life issues, including death penalties, mission difficulty, and the dreaded "commodity missions" receiving an overhaul.
Players will have three difficulty options for battles -- Normal, Advanced, and Elite. Normal is unchanged from the present, while Advanced and Elite get progressively harder, incorporating the game's death penalties and strengthening enemies in exchange for more drops of higher quality. As a boon to players who prefer the current difficulty, Normal challenges are still free of any penalties for death.
There are also improved spoils from badge vendors, and a buff to the reward and procedures of missions asking you to ferry supplies. With an extensive list of bug fixes, balance tweaks, and small improvements, any Star Trek Online player is sure to get some benefits out of the latest patch.
Reader Comments (5)
Posted: Apr 30th 2010 10:42AM Felnor said
This game doesn't need a booster shot, it needs open heart surgery followed by a brain transplant.
Cryptic's ignorance of Star Trek couldn't be more blatant with Adding the Pakled race to the Federation selection in the C-Store.
1. They are not officially part of the Federation.
2. They kidnapped La Forge in an attempt to get more technology.
3. They are annoying.
4. Not even capable of being Star Fleet officers.
Cryptic's ignorance of Star Trek couldn't be more blatant with Adding the Pakled race to the Federation selection in the C-Store.
1. They are not officially part of the Federation.
2. They kidnapped La Forge in an attempt to get more technology.
3. They are annoying.
4. Not even capable of being Star Fleet officers.
Posted: Apr 30th 2010 1:13PM dudemanjac said
It's thirty year after Nemesis. A lot has happened. Forgive my lack of geeitude, but why are they not able to join Star Fleet?
Reply
Posted: Apr 30th 2010 1:26PM Stormwaltz said
While I'm glad the death penalty is optional, I find it difficult to fathom wasting precious dev time on a feature to only desired by the 10% of the players who are hardcore (and who probably level-capped and left weeks ago).
I cannot for the life of me figure out who they're designing this game for.
I cannot for the life of me figure out who they're designing this game for.







