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Reader Comments (32)

Posted: Apr 30th 2010 3:26PM (Unverified) said

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Another MMO dead in the water.

As long as companies keep releasing games in an alpha state, they are going to continue to fall. First impressions are CRITICAL to an mmo gamer.

Games like WoW and LOTRO set the bar in the type of quality and content that is expected. It's so hard for a small under funded developer to compete.

Posted: Apr 30th 2010 3:34PM kasapina said

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Wow, thats a negative look on things purity. IMO, its only to increase the size of the team. Creating a game requires a lot of inter-team coordination, and this is why you can't just add more people without changing things. A game like runescape has 50+ employees, and it's obvious that FE can't do it with just 30.

Posted: Apr 30th 2010 3:37PM tk421242 said

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I certainly hope they stay focused on the quality of FE and communication with this community that has made us players love the game. If I see an 80% lay off and THEN see a drop in the treatment of the community and performance of the game, it becomes hard for me to keep my subscription up.

If it is a financial necessity in order to become profitable, that is ok, but do not throw the game and the community in front of a train in order to achieve that goal.

But lets see how things develop the next few weeks. Big patch coming Monday, lets see if roll out is smooth, and if not how they address the issue before we just say the game is dead and Icarus is a failure. Those far I love the game, love the way they treat their players and want to give them the time they deserve in my opinion to show us this is not a problem.

Posted: Apr 30th 2010 3:36PM BIZKeT said

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I hope this doesn't cause problems for the game. It's probably my favorite MMO ever and I would hate to see it go down. So many great sounding upcoming game additions too.

Some of us hate the cartoon feel and watered down game play of WoW and Fallen Earth is a great alternative.

Posted: Apr 30th 2010 3:41PM (Unverified) said

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It's always sad to hear of the casualties surrounding an internal restructure; those being the staff that are having to leave the company.

I'd say that with an organisation such as Icarus Studios, it was a genuinely heartbreaking but necessary company decision that would have been considered from every angle.

My sincere thoughts and best wishes go to those employees that had to be let go, and I wish Icarus all the very best in working towards a profitable and sustainable future with Fallen Earth, despite it not being my cup of tea.

~A~

Posted: Apr 30th 2010 5:59PM (Unverified) said

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Its only natural for a company to cut staff after releasing a game, for some reason they held out to now to do it.

Posted: Apr 30th 2010 6:24PM karnisov said

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not necessarily, sometimes they get put on other projects if the studio has other projects. i guess its pretty obvious there are no other projects though.
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Posted: Apr 30th 2010 3:42PM Thac0 said

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Looks like Lee Hammock jumped ship just in time. My condolences to those who lost their jobs, especially in this bad job market we're stuck in. Good luck faithful game makers we salute you!

Posted: Apr 30th 2010 3:45PM Lobotomist said

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28 core stuff members ?

I work in internet company that does a mere plugin. And we have over 40 staff. And thats after restructuring and is bare minimum.

There is no way a MMO could be anything except kept on life support with just 28 staff members.

What the hell happened ?

I thought Fallen Earth was a good and popular in the MMO community.
Sure it was not WOW...but what did they expect ?

Posted: Apr 30th 2010 4:01PM Stormwaltz said

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"There is no way a MMO could be anything except kept on life support with just 28 staff members."

During its heyday, Asheron's Call 1 had a live team of 10.

Yes. Ten.

One engineer, one artist, one producer, four content builders (all generalists), and three QA.

Note I said "heyday." This was back when the game was brand new on shelves. Despite our small size, we were pushing out new content patches every single month, an achievement that none of today's bloated MMG live teams can match.

You don't need a 40 people to keep an MMG alive and growing. You don't need 28. You need good tools and a mere handful of motivated and creative people.
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Posted: Apr 30th 2010 4:05PM Dblade said

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It's not really that good of a game, it got a lot of good press but few people actually play it, because it's really just a more inefficient WoW. Same fedex quests, but more pain in the ass leveling, combat, crafting and travel.
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Posted: Apr 30th 2010 4:33PM Lobotomist said

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That might be the case for Asherons Call (great game) but for a game with todays standards you need far more people.

Well... Unless the case is just to keep the game as it is. No more updates or changes. No new content. Or as they call it : "Life support"

Problem is , today MMO players expect the game to evolve. Content to be added. Patches , mini expansions. Thats the minimum requirement for paying subscription service.

This means the game will start bleeding players very soon.


So, no mater how you turn this. The message is clear.

Fallen earth is on its way to premature shut down.



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Posted: Apr 30th 2010 3:48PM BreakingPoint0 said

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Maybe that's why they haven't had new job postings in a long time! Their tools looks pretty streamlined, maybe they shed the people because they aren't necessary anymore? Or maybe they are looking for some fresh faces?

At any rate it is sad to hear about layoffs so close to home(I live about 20 minutes from Icarus HQ). Epic Games is looking for some MMO minded employees, maybe those shed can move over there!

Posted: Apr 30th 2010 3:59PM (Unverified) said

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I feel for both those that were laid off and those still with the company since they will now bear a heavier burden. As one who has survived two rounds of layoffs, I know their pain.

Layoffs post release is nothing new for the MMO industry and even more understandable given the current economic climate but anyone who begins shouting doom on Fallen Earth has a personal agenda as far as I'm concerned. The game is not dead nor is the developer at this point and I still recommend people who haven't played it to give it a go. There's a reason why FE has such exuberant or if you prefer "rabid" fans.

The game was fun at launch and has seen continued enhancement and improvements since then. I wish the team the best of luck as they adjust to the heavier burden. Just keep in mind that what doesn't kill you will make you stronger, hang in there ;)

Posted: Apr 30th 2010 4:05PM nopunin10did said

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Frankly, it took us all by surprise. I wish the game itself the best of luck, but this whole situation isn't good. I'm not one of the 28 remaining, and I don't particularly envy them; each one now has the work of 3-4 people on their shoulders.

As it stands, however, patch 1.4 is friggin awesome. We busted our rears to get that thing into shape, and knowing how much it would improve the game, we had ZERO thought that we wouldn't be part of the company to see it flourish.

For those of you that love Fallen Earth, you're going to love Bloodsports. Our blood, sweat, and tears went into that feature, and barring a few bugs... it was looking great.

Good luck, wastelanders.

Posted: Apr 30th 2010 4:10PM Dblade said

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TBH i'm thinking maybe they trimmed a lot of people for plans of future expansion: that is making future non-FE projects. If not, it's not a good sign.

Posted: Apr 30th 2010 4:13PM (Unverified) said

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You all have an amazing way of looking at laying off 80% of the staff as natural and good thing.

This was nothing short of an confirmation that the game is not doing well and down rating my comments aren't going to change that.

When Mythic laid off most of its WAR staff and went into maintenance mode, I'm sure everyone here posted how that meant that everything was normal and fine?

We've all seen this before and know what it means.

Posted: May 1st 2010 11:17AM Cendres said

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Are you reading the same comments I am?
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Posted: Apr 30th 2010 4:48PM (Unverified) said

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Seems like most MMO companies get to launch and then lay off the majority of their staff, forgetting that key part of continuing to add content to keep customers. It's the reason why WoW did so well, they kept adding content for subscribers, not charging them extra (like EQ's dozen expansions every six months). No staff means no new content means no customers. Bad sign for Fallen Earth's future.

Posted: Apr 30th 2010 5:05PM warwon said

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I can't see Fallen Earth keep up with it's daily opeartions all the new content that is planned with 80% of it's staff gone and it's lead designer left two weeks ago.

I had cancel by sub a few days ago as I had a insider pass along some information. Yes I may be a player but I dont want to invest in time in a product that may barely have a pluse in a four months.

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