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Reader Comments (58)

Posted: Apr 30th 2010 2:39PM Aquaryon said

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Oh wow guys! Thanks for the GREAT info!! It definitely sounds alot different then most MMOs even though its still instanced. I would definitely give it a try if I got into a beta or a ?-day Trial was available once the game came out. Thanks again for the info! I greatly appreciate it :)
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Posted: Apr 30th 2010 12:03PM Dblade said

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I dont understand why people are so big about hourly play. It's all of $3 more a month to play as much as you want, and if you honestly dont play a game more than 20 hours a month, you might as well not bother with it entirely. Progression based games just aren't friendly to limited playtime.

Posted: Apr 30th 2010 12:36PM suntyl said

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not a progression based game! woohoo!
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Posted: Apr 30th 2010 12:11PM Snichy said

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Look up the term: NDA...! :)

Posted: Apr 30th 2010 12:24PM (Unverified) said

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Too bad their casual payment plan basically reams casual players. Gee $7 for 20 hours or $10 for unlimited time. What a bargain!

That 50 hours for paying $50 for the retail box is also a bunch of BS. So now buying the game doesn't even give me a month of free game time anymore? What the hell is that crap? If I'm a hardcore gamer, I'm going to burn through that 50 hours in about a week and then they are going to hit me up immediately for another $10? To me that basically makes the retail price of the game $60 which means no buy. I'll wait until the free trial thanks.

Posted: Apr 30th 2010 12:30PM Interitus said

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Are people missing this?
"An additional benefit to this evolutionary model is the ability for you to convert your own customisations and rewards to tradable products to give to friends or clan-mates or to place on the Marketplace to earn more RTW points (convertible to game time) or in-game cash."

Basically if you are highly creative or just pour enough time into the social district you can sell items you create (or even rewards you loot) and, with enough points, buy game time. In theory you can play in action districts without paying a dime.

Posted: Apr 30th 2010 1:10PM zomd said

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I'm a little disappointed with the pricing model. I was expecting a boxed fee and micro transactions of some sort, but the monthly fee or arcade style pricing. I'm a little less enthusiastic about the game now and am more hesitant buying it sight unseen now.

Posted: Apr 30th 2010 1:03PM WyattEarp89 said

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I will pre-order APB when I get off of work. After seeing the pricing plan and what you can do in the game I should enjoy it. I will probably be playing as a cop. :)

Posted: Apr 30th 2010 1:07PM ultimateq said

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I wish the NDA was lifted as well, there is a bit I could say about this game, but I can't, because I respect their wishes not to leak information. What I can say is, I am pre-ordering this as soon as it becomes available. *Hint Intended*

Posted: Apr 30th 2010 1:16PM (Unverified) said

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That would be now, then:
http://www.apb.com/pre-order/
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Posted: Apr 30th 2010 2:05PM ultimateq said

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Pre-order isn't actually available just yet. You sign up to get contacted when pre-order is available. This is a piece of the email I got.

"Thanks for taking the time to register your interest in All Points Bulletin the new persistent online action game from Realtime Worlds.

We will contact you once pre-orders are available on APB.com ..."
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Posted: Apr 30th 2010 2:47PM zomd said

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Wait, I was wading through the comments and someone seemed to imply that you have to use RTW points to use the marketplace. That seems to imply that's in addition to the hourly or monthly fee?

Is RTW points the only ingame currency? I'm not sure I'm following. What I'm worried about is having to buy RTW points (ala second life) in addition to a monthly fee just to participate in the economy and in-game reward structure. If it's basically a 50 dollar second life with crappy action gameplay, a monthly or hourly charge, *and* RMT all being required to enjoy the overarching game experience.... count me out.

:(

Posted: Apr 30th 2010 2:55PM Interitus said

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"convert your own customisations and rewards to tradable products to give to friends or clan-mates or to place on the Marketplace to earn more RTW points (convertible to game time) or in-game cash"

I don't know how much more clearer that can be.
You SELL rewards/customizations
You GET RTW Points
You CONVERT RTW points to in-game time or in-game cash
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Posted: Apr 30th 2010 3:16PM zomd said

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Thank you for pointing out there's in game cash. I missed that in my skimming, but how that shakes out in the general economy of the game still isn't clear. You sell items on the marketplace for RTW points or in game cash it seems. There are still questions like can you convert in game cash into RTW points? Why would you sell your customizations for in game cash rather than RTW points or is RTW points automatically awarded every time you sell something for in game cash? And exactly what is there to sell for people that aren't musically or artistically inclined or will we be using quests to get in game cash to try and buy what doesn't cost RTW points (which may be very few items or none at all depending on how it's done) in the marketplace?

Generally, dual currency games work in a such a way that there are items people need in game cash for in addition to RMT coins so there's an in game economy between the two. If all we're buying is customizations, there's no gameplay driving the economy.

Anyway, naturally as more info comes out and reviews trickle out this will be clarified, but these multi-tiered payment systems generally lead to some confusion and it doesn't help when APB is a shooter rather than RPG MMO, so it's harder to know what to expect.

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Posted: Apr 30th 2010 2:50PM CCon99 said

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They're only focusing on PC at this time.

Posted: Apr 30th 2010 4:53PM (Unverified) said

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Having the NDA still in place makes me think there are serious problems with the game. Every game that has kept their NDA up this close to launch has had major problems, so I am thinking APB might be following WAR and AoC. If the game was really great, there wouldn't be an NDA still up.

Posted: May 1st 2010 3:20AM alucard3000 said

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this game barely has any pve content whatsover,it is just a staging ground for pvp and doesnt rate a 10 dollar a month charge and whats with 50 dollars to buy the game and only get 50 hours in action district a dollar an hour? that is a joke
oh and the 7 dollars of getting 20 hours when 3 dollars more get unlimited
and yet some people seem to be eating it up
i dont see why people complain about mmo's imho when they gush over stuff like this and its not even an mmo your paying for a glorified shooter with a better looking lobby

Posted: May 2nd 2010 8:23PM claytondora said

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I was very excited for this game up until I heard that play time had to be payed for. This game is in no sense an MMO, which would warrant its subscription fee. Shards are only 100 players max, and each is isolated from the others. I would have liked to see it go the F2P route after you purchase it, with paid for expansions and item shop stuff. I'm hoping Realtime worlds will change this after they discover that many players may not want to pay a sub to play multiplayer GTA.

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