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Reader Comments (58)

Posted: Apr 30th 2010 11:30AM redsolar said

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They still have outstanding issues with it. I may end up waiting for them to implement more options and balance into the game (options especially on the enforcer side) before I decide to purchase it but probably by that time I will already be in another mmog.

Posted: Apr 30th 2010 10:33AM (Unverified) said

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From what I understand, Gametime hours do not expire.

Posted: Apr 30th 2010 10:39AM (Unverified) said

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Your comment:


Keep in mind that the 20 hours of play is for the action servers.
Assuming you were interested in just socializing, just customizing,
just creating badges, and just playing with the music creator, you
could do all of that with no sub and no gaming hours. Basically, you
won't be pressured into always being in action districts if you just
want to socialize because you're not paying specifically for that
time.

If you do buy the game, you will always be able to check out your
character and come back to it at a later date without losing contact
with your crew. Similarly with GA, I think this is a great idea if
you start to burn out for a bit. As for people who wanted a Guild
Wars pay plan, yeah, so did I. I can say as a beta tester that I will
be purchasing the game anyway.

Posted: Apr 30th 2010 10:59AM Dumac said

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European pricing fail. Thieving gangsters.

Posted: Apr 30th 2010 11:42AM daicon said

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I've been looking forward to this game because I guess I got the wrong impression that it was going to be without fees to enjoy the core of the game, kind of like Global Agenda or something. That, and I imagined that there would be alot of microtransaction, which I really have no problem with and take advantage of kind of like Guild Wars.

I guess this payment model isn't too unreasonable, but I don't think I can juggle this many games all trying to stick their hands in my wallet. Because of that, it's come from being a must-buy to a "eh maybe".

On the bright side, this kind of system may have benefits... Action District will get a slight sense of urgency when you're in it, and the social district will be much more popular.

Posted: Apr 30th 2010 11:41AM JohnnyMann420 said

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Hey... I hate to tell you all this, but APB is NOT a GTA MMO. The controls are garbage...driving.

The only thing cool is the customization and I am not going to pay by the hour for that...

The game is such a dissapointment. Was looking forward to it like crazy before I actually got to play it.

Posted: Apr 30th 2010 11:53AM (Unverified) said

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"The only thing cool is the customization and I am not going to pay by the hour for that..."

..you won't. The social district is, erm, free:

'Unlimited time in the social districts. These districts include character customizing, socializing, and marketplace trading.'
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Posted: Apr 30th 2010 1:16PM ultimateq said

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There's more to the game other than driving, you know, like, shooting people and stuff. I'd comment more on the driving but I don't breach NDAs.
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Posted: Apr 30th 2010 1:29PM JohnnyMann420 said

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Well I don't care about the NDA... this game sucks. Even the dang beta forum is full of people who know this game just wont be anything special. Its subpar at everything it tries to do. Why play this when there is GTA IV out there, for example? Yeah yeah I know there is more to do, but if those things are mediocre at best then who gives a rat's ass.

I'm not going to blow smoke in people's kiesters and lie and tell them that this is as good as Saint's Row 2 or GTA IV (as examples) It just isn't.

The driving sucks... I don't care what you say. You can play it forever and know how it works but that doesn't make the driving engine any better, it just means you are becoming more insensitive to the suckyness of it all.
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Posted: Apr 30th 2010 2:31PM CCon99 said

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They better seriously upgrade their SWG-NGE like shooting combat if they're going to charge to play this game. Seriously? It takes 5 shots to someone's hand to kill them while also taking the same 5 shots to someone's head to kill them?

I also don't like that even if you buy the unlimited plan, that you'll still have to buy their RTW points to be able to buy/sell stuff on the market. This game would have probably been huge if it was free to play with them selling unique costumes, cars, decals, and weapons as MT items.
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Posted: Apr 30th 2010 3:02PM Interitus said

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Ccon99 you don't buy RTW Points, You convert the points you get from selling to in-game cash or time.
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Posted: Apr 30th 2010 4:03PM (Unverified) said

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How do I buy RTW Points?

You can purchase RTW Points at any time, whether in-game or from our website.

The following RTW Points packages will be available at release:

Package (US Price, EU Price, UK Price)

200 RTW Points package ($ 4.99, € 4.49, £ 3.99)

400 RTW Points package ($ 9.99, € 8.99, £ 7.99)

600 RTW Points package ($ 14.99, € 13.49, £ 11.99)

1400 RTW Points package ($ 34.99, € 31.49, £ 27.99)

2600 RTW Points package ( $ 64.99, € 58.49, £ 51.99)
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Posted: Apr 30th 2010 11:51AM Mikx said

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Are they aware that people take a day or two off of work to play the latest games, or play them obsessively for the first week or two?

And yet they only include 50 hours of game time with a 50 dollar purchase.

Posted: Apr 30th 2010 12:24PM (Unverified) said

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But hey, $25 for a mount from Blizzard is OK!
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Posted: Apr 30th 2010 12:28PM (Unverified) said

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@contact: Where in the post does he/she say that $25 for a mount is ok? Whatever Blizzard does to sucker their idiot players into giving them wads of cash for retexturing the human horse mount has zero to do with APB's idiotic idea of only giving 50 hours with a retail purchase.
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Posted: Apr 30th 2010 1:11PM ultimateq said

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$10/mo for unlimited, come on that's a sweet deal. People are focusing too much on hours, when this game offers unlimited play for $5 less than most other MMOs.
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Posted: Apr 30th 2010 11:54AM Aquaryon said

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Does anyone know in particular how the game ACTUALLY plays? Is it an open world MMO like World of Warcraft or Lord of the Rings? Is it semi open but in instances like Champions Online or Star Trek Online? Or is it totally instance with 5 vs 5 or whatever like Huxley, Global Agenda or that other horrible gang war mmo that came out a few months ago?

Posted: Apr 30th 2010 1:44PM (Unverified) said

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The trouble with asking this question is that the people in the beta who don't like it don't mind breaking the NDA because they don't care about being cut out of the beta and the people who do like it or at least where it's going don't want to break the NDA.
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Posted: Apr 30th 2010 1:52PM (Unverified) said

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Actually, strike that. Most of that has been answered publicly. The action districts are broken up into 100 player instances and the social districts are 250 player instances, kinda like CO or STO. In the action districts, you aren't thrown into the conflict immediately, so it's not really 50 enforcers v 50 crims, but the action develops more holistically as criminals commit crimes and enforcers seek to stop them. Beyond that I don't think I should say more.
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Posted: Apr 30th 2010 2:26PM Seraphina Brennan said

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Kdolo is right, and I can say this publicly as I've demoed the game at PAX in front of the public. :)

Inside of an action district, the game runs in four modes: Haphazard crimes, planned crime missions, police investigations, and backup to crimes in progress. All three modes can trigger an APB.

Haphazard crimes are where criminals just steal, loot, rob, whatever. As they do so, their notoriety goes up and it can lead to an APB being triggered on them. If an APB is triggered, it comes down to the criminal being able to avoid law enforcement players or completing objectives in order to lower the heat on them.

Planned crimes are received from contacts scattered throughout the district. They offer set objectives to do, but they're initially done alone. As you play the mission, you might trigger an APB, where the cops will begin to interfere in your crimes.

Police investigations run the same way as planned crimes. As the player investigates crimes and finds pre-set clues, criminals might trigger the APB and begin to defend what's theirs.

Lastly, you might be asked to roll in for backup. If so, you'll join your side in an APB already in progress. The game brings backup in dynamically, or it asks the losing side if they want to bring in more people.

All of these things are happening in a single action district, with over 100 people. So as you're doing your mission, you'll routinely run into gunfights, car crashes, and mayhem being caused by other missions. It's very chaotic, once you get into it.
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