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Reader Comments (54)

Posted: Apr 29th 2010 11:32AM GalaPT said

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I can tell you that lotro has got the worst eng-game:

One Raid
One 6-Person Instance
Three 3-Person Instance

Thats it.

Dont know about the rest.

Posted: Apr 29th 2010 11:42AM Wisdomandlore said

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Let me fix this for you:

One raid.
One 6-person instance.
Three 3-person instances.
Infinite skirmishes for raids, 6-person groups, 3-person groups, duos, and solo players.
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Posted: Apr 29th 2010 11:49AM GalaPT said

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Skirmishes are not endgame instances. No loot, no challenge and can be done at any level above 30+.

Posted: Apr 29th 2010 6:14PM (Unverified) said

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Why does endgame have to equal endgame instances? I think of things to do when I am at max level. Skirmishes definitely fit the bill as does leveling legendaries and continuing the epic storyline in new content patches.

Lotro has a great endgame, it's just not focused on you getting a bigger sword than the everyone else.
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Posted: Apr 29th 2010 11:51AM Greeen said

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It would be nice with different incentives at level cap. Take WoW. It has "fairly" much content, I did enjoy at level 80 to the quests in Northrend. But aside from faction status and a better mount or so.... And everyone else was doing raids. So it became boring.
Warhammer (unfortunately never game far in DaoC) has not really endgame either, because there it is the same areas you try to battle for over and over while leveling up your renown. It has the advantage that the road to level 40 is fast and you can participate, but long term fun....?

What do people do when the hit the level cap? They raid (if it exists) or the level alts. That is the endgame for many.

I enjoyed SWG for quite some time (before NGE) due to the sandbox nature. Or UO. But even there, after having a capped/maxed character, doing the same battles over and over become boring, and decorating your house is fun, but not for ages. Nevertheless, I am almost envious of those who play UO for 10 years now and still are there day in day out.

The fast-food society is most likely the biggest hinder to any "end-game" concept, no matter what kind.

Posted: Apr 29th 2010 12:02PM Teki said

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I have played both, and I would say that both WoW and EQ2 both have great end game, but I have to give the edge to EQ2. Even though there is some inconsistencies in EQ2, some of their raid dungeons are the best I have experienced.

Posted: Apr 29th 2010 12:52PM (Unverified) said

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I agree with Valdamar. City of Heroes focus on leveling alts, and I love the fact that there's no pressure to hit the level cap. There are "raids" for level 50s, with lots of fun, but they are not mandatory to progress. And you can do as many times as you want, they are not locked. You may grind to ge some IOs, but that's it. I enjoy making new alts with new powersets and leveling in big teams.

When CoH got too repetitive for me, I moved to WoW. I had a blast leveling new classes, specially with RaF. After I decided to stick with my main, level to 80 and start raiding, the fun started to disappear. My first 80 was a Mage when Tier 9 content was fresh. The fact that I had to do VoA, ToC and Onyxia (10 and 25 versions of each) every week to be able to raid properly with end-game guilds just made me sick.

In CoH, I did high level content because it was fun and that's the best reward. In WoW, the end-game is just a bunch of people running to raise their gear scores (well, most of them. I know good guilds doing it while having fun too).

That's why I'm moving back to CoH and trying other MMOs.

I believe the best end-game is to make you enjoy the whole game. Not just grind a single place/boss/aspect.

Posted: Apr 29th 2010 1:15PM archer75 said

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My vote is EQ2. Not only for endgame but also for being the most feature rich MMO out there.
EVE deserves mention as well simply because it's so different and open ended. I've played it off and on since beta. More off than on. I wish I could get into it more.

And my issues with WoW were outlined above. Too many damn meters, gearscore, bragging, blah blah blah. I just want to play the game. With wow I feel like i'm in a constant nerd fight over spreadsheets.

Posted: Apr 29th 2010 2:47PM NeverDeath said

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Vanilla WoW. Molten Core aside, that shit was epic, and nothing in WoW since has even come close. BC had some pretty good stuff too, but they started making things easier and easier the further along they went, which kind of ruined it for actual gamers, but helped in the transition realized in WotLK which transformed WoW into a game for novice players to succeed in, neglecting any gamers left within its subscription base.

Posted: Apr 29th 2010 4:20PM (Unverified) said

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Here is my take on this.

I have loved only a few games in my MMO experience, those are Anarchy Online, WoW, and EVE Online.

Out of all of these, I have to say that EVE has the best end game. The reason being is EVE is pretty much a "what you see is what you get" there is no real grind. You are always in the thick of things, regardless if you want to be or not.

As I mentioned, I do love WoW and AO as well, but for WoW, the "end game" literally occurs at the end. As for AO, that game is just awesome, but the population right now seems low and probably the only real reason I do not play anymore. Similar to EVE, at least to me, AO "end game" is sort of going on at all times, regardless of your position in the grind.

I would like to hear some people talk about WAR, as I have only played the trails. That game has potential, but still feels unfinished every time I have tried to play it. Maybe its just me.

SO yeah, EVE best end game, because it is the only game really played throughout, if that makes sense. :p

Posted: Apr 29th 2010 10:03PM Deryk said

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LotRO...why?

Well, because it has a story that doesn't really end. With all of Middle Earth ahead of us, including the traditional lands beyond what we've seen in the movies and books, there's a limitless possibility for this title. And Turbine has demonstrated that they can move the story along.

So, there's always something new to look forward to, and we know what great areas are coming up! Rohan, Gondor, Mordor, and all the areas in-between. Plus, there's room for expansion in Eriador, Rhovanion, Rhun, etc...

Posted: May 4th 2010 10:18AM (Unverified) said

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FFXI by a long shot.

No game has a bigger selection of Endgame and a wider selection of activities.

Posted: May 6th 2010 7:06PM JoeH42 said

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Maybe the problem with endgame isn't endgame but is just the game itself. It seems like in WoW and various other MMOs the purpose of the whole game is to get to endgame and then endgame has to be able to sustain you for the next year or so. There's some obvious flaws with that. I also think that in the case of WoW they've got the resources to make some truly good endgame content, but they'd just rather be cheap about it and most of their players are fine with that.

IMHO this is what some good end game would involve:
1) A way for your character/guild to make an actual difference to the world they are in. WoW sort of did this at one point by allowing one guild/player to unlock the gates of AQ. Do that sort of thing, but even more. Every week at a random time have a new monster/boss/challenge for players to face. Say there's a new cave with a new dragon that has been attacking people. First group to kill it is the only group to kill it. And a few weeks later maybe a similar dragon with a similar dungeon would appear but there'd be a few differences.

2) Stop making all the bosses so freaking easy i.e. not a game of Simon says. Sure, go ahead and have some bosses like that for all the 12 year olds that are playing. But let's see some fights that are actually challenging (closest I saw WoW get to that was the faction champions in the stadium or whatever). And here's a shocking suggestion, have both the easy bosses and hard bosses drop the same loot. If someone wants to be a wuss and do the easy one, they can. But for players who crave an actual challenge, it'd be nice to see a challenge that requires more than good gear.

3) good PvP and that means balance and not just balance among the classes. One reason I stopped playing WoW was because PvP seem pretty well broke. When you can hit another player for more than 50% of their hps with a single attack... it just comes down to who gets in the first couple of hits and who has their cooldowns rather than any player skill.

So that'd be a good start.

Posted: May 27th 2010 9:41PM (Unverified) said

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age of conan ~~~

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