Beware the old gods, travelers. While the ground you trod upon currently may well seem solid, danger lurks at every turn, waiting to turn you into deity-kibble! But if you love all things fantasy -- and love the idea of supporting indie studios -- then the upcoming MMO being developed by Cyberdemons and released by Kalicanthus Entertainment, Craft of Gods, may be something you want to look into.
Currently in an open beta phase, Craft of Gods is based on Slavic history. Yes, indeed -- this means gods with enormous elemental smitey-hammers -- and the humans who dare to cross their paths. In short, the perfect types of stories for heroic tales told by firelight. In terms of recent updates to the game, players will notice that the UI has been revamped to make it more user-friendly, and a bunch of close-combat animations have been added in since we last touched on the game's development.
If you're curious, be sure to check out the shiny new screenshots below, or pop over to their site to sign up for the beta. But you'd better get a move on if you're after beta love -- the game is set to launch on May 27th, with those who pre-order landing a wild-looking mount, a flame cloak, and an epic weapon.
Reader Comments (7)
Posted: Apr 28th 2010 11:09PM Birk said
Heh, the screenshot with the giant praying mantis made me chuckle a bit. Looked a lot like a room from the original Wolfenstein!
Posted: Apr 29th 2010 8:52AM Loki1 said
I hear this game has quests.
How can a MMO with quests be sandbox? Sandbox means youre free to decide how to level. Quests invite to do a pre-fixated levelling.
Sure one may not do them, but its stupid, when you have an easy way to level.
How can a MMO with quests be sandbox? Sandbox means youre free to decide how to level. Quests invite to do a pre-fixated levelling.
Sure one may not do them, but its stupid, when you have an easy way to level.
Posted: Apr 29th 2010 9:37AM Krystalle Voecks said
While I can't speak for Craft of Gods, there are missions (quests) even in EVE Online, so I wouldn't worry about the presence of quests breaking any sandbox aspects that might be there.
Reply
Posted: Apr 29th 2010 3:55PM Loki1 said
Krystalle Voecks:
In EVE "missions" don't level you up. They give you money. They're inserted in a sandbox scheme in a coherent and always secondary way. And there's BETTEr ways to get money anyway. In WoW and WoW-like games quests are the best way to do EVERYTHING and they're always independent from the "world persistant dynamics".
Quests most of the time decide what you have to do. In sandbox games there can't be quests, and if there are, they can't "help you", in the usual babysitting fashion.
Real sandbox games don't have quests because a sandbox game is a total non-linear simulation. See UO. So there you have it. Learn the difference between linear and non-linear quests. Chances are Craft of Gods has the linear story-driven babysitting type of quests.
In EVE "missions" don't level you up. They give you money. They're inserted in a sandbox scheme in a coherent and always secondary way. And there's BETTEr ways to get money anyway. In WoW and WoW-like games quests are the best way to do EVERYTHING and they're always independent from the "world persistant dynamics".
Quests most of the time decide what you have to do. In sandbox games there can't be quests, and if there are, they can't "help you", in the usual babysitting fashion.
Real sandbox games don't have quests because a sandbox game is a total non-linear simulation. See UO. So there you have it. Learn the difference between linear and non-linear quests. Chances are Craft of Gods has the linear story-driven babysitting type of quests.
Posted: Apr 29th 2010 7:28PM Krystalle Voecks said
Quests by their definition are taking on a task, setting in pursuit of it, and achieving it. When your corp/alliance/bunch of friends/etc decides to go after an objective (say, sov, a gate camp, etc.) in an area, it is in its own way, a form of questing. It's something you're setting out to do. It doesn't level you up either, but it does make your gameplay experience more rich. Contracts, normal agent missions, etc. are all viable forms of a quest structure that works within EVE's game mechanics because the developers set it up to run that way.
So, yeah. I stand by what I originally said. Just because there are quests in a sandbox-style game doesn't mean you have to level via them, nor does it mean it's going to break the game. It can be just something fun to do to advance things as varied as reputation (ability to place jump clones), get rewards (LP stuff), or storyline for those who may want a hand getting immersed in -- or just want to step back from -- free-form sandbox storytelling.
Now, as to how it will play out in Craft of Gods, only the developers in charge of setting this game up know for certain. I prefer to wait and see as opposed to getting upset about something that - for all we know - isn't in the game at all.
Reply
So, yeah. I stand by what I originally said. Just because there are quests in a sandbox-style game doesn't mean you have to level via them, nor does it mean it's going to break the game. It can be just something fun to do to advance things as varied as reputation (ability to place jump clones), get rewards (LP stuff), or storyline for those who may want a hand getting immersed in -- or just want to step back from -- free-form sandbox storytelling.
Now, as to how it will play out in Craft of Gods, only the developers in charge of setting this game up know for certain. I prefer to wait and see as opposed to getting upset about something that - for all we know - isn't in the game at all.







