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Reader Comments (43)

Posted: Apr 30th 2010 6:42PM (Unverified) said

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Highs - Forming the most random groups on the face of the planet in WoW for the sole purpose of attacking camps of the other faction for the heck of it. There were no gear or reputation rewards, just the sole fun of attacking another camp with people ranging from level 30 to 70. I remember the sheer joy when you whispered someone (who you found by messaging every single person you could find in /who) who was higher than you and they actually agreed to join you on this futile mission. We died most of the time, but I remember these attacks infinitely more vividly than I do the other pointless grindfests.

Shadowbane - this game is what cemented my idea about what makes an MMO truly fun and memorable. The players. It sounds really simple and cliché, but it's true. Shadowbane was an incredibly aged, seemingly broken-down MMO compared to the gods of the genre (WoW) but the times when we would defend a city or even just FFA PvP were so much better than the complicated "systems" repeatedly "introduced" in other MMO's.

Lows - World of Warcraft... nothing I can say here other than what has already been stated.

Posted: May 4th 2010 3:36PM (Unverified) said

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Like many here, I have several highs when it comes to MMO's and a few lows.

High Points:

-My Everquest career from 1999-2004.

-Running a successful continent conquest on Planetside.

-First time downing C'thun in vanilla WoW.

-Winning my first PVP encounter on Sullon Zek.

-Though many didn't like the Planes of Power expansion, exploring the planes with wonder and amazement as to their size, scope and imagination was literally breathtaking.


Low points:

-Pretty much the entirety of WoW at the moment. They have gone so far awry with their design of the game that it has become not fun. Granted, I've played it for about 5-6 years now and I'm sure that burnout is probably a portion of it, I can still tell that the choices that Blizzard has made with Wrath to be every bit as bad as I had feared. When we talked about Wrath while TBC was ending and the talks about easier content and making the game more accessible, I was scared for the game becoming TOO easy. We were told "Everything will be alright, don't worry!". We were lied to in that respect and the game has gone places that I just can't follow it to.

-Due to the above reason, I'm without an MMO home at the moment. That may be a good thing, but I really would rather enjoy another virtual world.

-Everquest introducing mercenaries. I still don't understand the idea behind introducing tools or ways for people to solo from the beginning of the game till level cap. The genre is called Massively Multiplayer for a reason. You should be grouping with others.

-As someone mentioned earlier, the change from reward based upon achieving a goal into entitlement for everything to be handed to you with minimal effort. It garners the same excitement as completing a game with cheat codes. It isn't fun.

Posted: May 4th 2010 9:19PM (Unverified) said

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"As someone mentioned earlier, the change from reward based upon achieving a goal into entitlement for everything to be handed to you with minimal effort. It garners the same excitement as completing a game with cheat codes. It isn't fun."

I'm of the exact same opinion. Right now the only things that I really find challenging in MMO's are PvP and the occasional deed I find in LOTRO, but there's just something not very satisfactory to killing 200x mobs. I do enjoy either the discovery deeds in there or the random hobbit deeds (like drink a beer from every area in the Shire) and actually remember doing them, but that's about the only PvE satisfaction I get.
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