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Reader Comments (6)

Posted: Apr 26th 2010 3:47PM (Unverified) said

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I'm happy they are going to continue supporting the original Guild Wars.. I've been wanting to get back into this game but I've been concerned it would die soon since the sequel is due out.

Posted: Apr 26th 2010 6:02PM (Unverified) said

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"Attribute Refunds"? Jeez, I didn't know there ever was such a system in the game. Sounds like a crap system compared to what is in place now...

Posted: Apr 26th 2010 6:14PM EdwardBurch said

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Ahhh, the good ol days... 5 years ago the 13 year old me was introduced to the world of MMO's thanks to this game. I only just recently started playing again.... without having to restart a stupid sub. (THANKGOD for f2p)

Guild Wars still charms me to this day. I've only just gotten to the uh Elona? On my main... Theres so much content I've missed!

On a side note; I have a Necro MM with purple scar patterns (When armor had all of its own unique attributes YEAH) and I compared it to a friends who had the exact same, but mine was a lighter shade. What gives? We both used the same armor, same skin tone, same dye... My armor was just created 3 years prior. Was there some great color change? O_o

yay GW2~

Posted: Apr 26th 2010 9:57PM Randomessa said

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Dyes were changed in game somewhat a few years back, so that's probably it.

Posted: Apr 27th 2010 10:43AM (Unverified) said

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Wow... that's the first I've learned of Patrick leaving NCsoft. That's a troubling sign. 2 out 3 of these guys built their own company... ArenaNet was their company... and now they're gone. They were "Founders" ...as if they were nation builders or aliens from Star Trek Deep Space 9. What's going on in Bellevue that the schedule seems so messed up and founders are leaving?

You even have Jeff Strain's new company website stating that, "The world doesn't need more dragons." (Heh... I'm not sure that it needs more zombies either.... Jeff... really!)


I think it's cool that Massively and ArenaNet have some sort of relationship going on, and it's nice to see increased Guild Wars coverage, but the community is in a sad sad place. We're nearing the second half of 2010 and there's still no beta.

"the ArenaNet team anticipates that Guild Wars 2 will go into beta sometime in the second half of 2008."

I'm not sure it matters for me anymore. My interest in Guild Wars 2 is low. I'm not even sure if I'm going to play the sequel. The storyline keeping being presented as a selling point of the franchise, but I think it's terrible.

When I learned about ArenaNet and Guild Wars in 2003, the overall concept was excellent...

- No monthly fees
- 50 vs 50 battles
- No tedious game play
- Excellent fansite program

Now, in 2010... the game still has no monthly fees... but none of my real life friends want to play... even if I gave the game to them for free. A 1000 player alliance went completely inactive. Even the spin-off alliance drifted into World of Warcraft.

50 vs 50 battles never happened. It's basically 8 vs 8 for PvP. And now with heroes / henchmen, Guild Wars has basically become a single player game that is played online.

Titles have made the game an incredibly grind. I've never seen such a tedious grind. Figuring one Zaishen key per day, it could take me over 50 years to finish the related title. Why design something like that?!

As for the fansite program, it's hard to keep up enthusiasm when the game hasn't changed much in about three years. Also, the level of dialogue has deteriorated throughout the years. ArenaNet used to be a lot more open. Now they're so secretive. It's disappointing that I had to find out about Guild Wars 2 through a third-party website, not straight from ArenaNet or NCsoft.

...and then there are the moral objections I have with Guild Wars. I can't encourage players to participate in praying to false gods. That's just creepy. Again, who designs something like that? Players kneel to statues for bonuses. I think that's disturbing and not a smart business decision.

As for the Charr... they are my enemies. The lesser of two evils theme doesn't appeal to me. I play these games because I like to be a hero. The real world is filled with shades of gray. I like my fantasy games to be black & white... good vs. evil... not... "Confused prince leads players down an obscure path, where you meet lots of allies and watch them randomly die or find out they're evil, save a dwarf that keeps getting captured, kill a dragon that speaks in a creepy voice but gives you advice, have Gwen randomly show up again after being missing for years, and collect trinkets for a traveler who returns the favor by giving you random junk.

Guild Wars needs an epic feeling. "What's your story" is the question asked in one of the promo video for the sequel... but is the game actually going to give players the opportunity to make their own stories? Will players get to make their own choices... does the game have more of a sandbox feel... or is it another rail-road click-fest? Do I mindlessly click Meteor-Strike and Lava Arrows until I find another NPC with a green exclamation point over his head or is there a good reason for a 3 year delay?

Posted: Apr 27th 2010 11:17AM (Unverified) said

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Compared to other MMO's Guild Wars actually takes skill to play. Try playing a monk in alliance battles or a Mesmer in GvG and you will understand that Guild Wars is like no other game out there. New developers need to look into modeling their games after GW and quit spinning out WoW clones that last a year tops. Guild Wars 2 will be a quality game with years of entertainment value and best of all it's free to play.

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