Many of us here at Massively are anxiously awaiting the release of Realtime Worlds' urban crime MMORPG All Points Bulletin. Though the title is currently deep into beta, there hasn't been a huge helping of news regarding the city of San Paro as of late. Now, German fan site OnlineWelten has come to the rescue courtesy of an interview with Community Manager Chris 'Deum' Collins.
Collins highlights the game's talking points including creativity, conflict, and celebrity, in a wide-ranging piece that discusses everything from PvP, to mission systems, to server structure and player population. "Servers (or worlds as we refer to them as) consist of 100,000 players. These servers then break down into a number of districts. These districts hold between 100 and 250 players at any one time, so if one version of a district is 'full', another will be available for them to join. If you have friends or clan-mates that are in another district, then you can simply pull up the social panel and join them. The game will then spawn you in their district," Collins says.
Check out the full interview at OnlineWelten.
[Thanks Trikki!]
Reader Comments (9)
Posted: Apr 26th 2010 9:32AM Birk said
Hmm, link is not working?
And googling OnlineWelten brings me to a german gaming site with no APB interview posted :(
And googling OnlineWelten brings me to a german gaming site with no APB interview posted :(
Posted: Apr 26th 2010 11:50AM ultimateq said
There is so much I could say about the game, but the NDA is blocking me.
Posted: Apr 26th 2010 12:29PM (Unverified) said
I tried to get in the beta and no luck. Which is a bit annoying it has to be said. I got two ?s
Is it any good? Any bloody idea when its coming out so I can budget (or not) for its release.
Is it any good? Any bloody idea when its coming out so I can budget (or not) for its release.
Posted: Apr 26th 2010 1:50PM (Unverified) said
Zoning is so 2000. It it has zones it's a failure. instanced versions of the world is even worse. Count me out on this one as well.
How about a seamless world, or at least fake it, draw depth, art tricks, pre-loading to cache. Come on with PC's nowadays there is no excuse for this. Design the world in a fashion that zones won't be needed. I think the script kiddies still think that the graphics make the game.
How about a seamless world, or at least fake it, draw depth, art tricks, pre-loading to cache. Come on with PC's nowadays there is no excuse for this. Design the world in a fashion that zones won't be needed. I think the script kiddies still think that the graphics make the game.
Posted: Apr 26th 2010 3:41PM MrGutts said
I heard that this is not a open world game. You can't drive around just to drive around, you have to be in some mission to do so? No more than a 100 per instance / per mission? It's mini instanced all over the place when you do missions? When you're not doing missions, you are sitting in a mall type place?
Is this just some FPS shooter type game that is just re-skinned with urban clothes and vehicles?
Is this just some FPS shooter type game that is just re-skinned with urban clothes and vehicles?
Posted: Apr 26th 2010 5:57PM (Unverified) said
lmao why are you commenting on things you know nothing about?
I am in the closed Beta just got finished playing this yesterday as a matter of fact. There are three districts right now. One is a social one where you buy clothes, cars, customize your chracter etc etc etc. The other two Financial and waterfront are the quest/pvp zones and if you want you dont have to do missions you can just drive around, dance, hang out with friends, pvp, quest or W/E you want to do.
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I am in the closed Beta just got finished playing this yesterday as a matter of fact. There are three districts right now. One is a social one where you buy clothes, cars, customize your chracter etc etc etc. The other two Financial and waterfront are the quest/pvp zones and if you want you dont have to do missions you can just drive around, dance, hang out with friends, pvp, quest or W/E you want to do.








