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Reader Comments (16)

Posted: Apr 24th 2010 12:56PM Sephirah said

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"If you play Allods Online or are still considering it"

Is FoD still around? Then thank you, but no thank you.
I prefer to spend money on F2P games that not make it mandatory.

Posted: Apr 24th 2010 1:28PM (Unverified) said

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"We will absolutely not tolerate a bombardment of negativity in our community." - _chomp

Social skills of a thermonuclear device, as Raymond Chen would say.

Posted: Apr 24th 2010 2:48PM NeverDeath said

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Hahaha. These patch notes are fail incarnate. They can fix all the "bugs" in the world, the bugs aren't what's strangling the life out of the game. The systems design is so ill-conceived and out of touch with the level of quality expected from today's MMOs that it has and will continue to ruin the game for most players in the North American market.

Maybe in Russia people put up with FoD stacking, endless and unmoderated crowd control spam, forcing players into a PvP experience which is not yet alpha-worthy let alone OB, and causing you to suffer massive hit chance, glancing blow, critical hit susceptibility and various other penalties incurred by your own statistics BEFORE even calculating enemy statistical variables... But in the North American marketplace, those are all characteristics of a fail MMO.

For those of you who are unaware as to the severity of the stat penalties incurred, consider this as an example: If you don't keep a proper balance of statistics above a certain mark (determined by your level), you could rep grind to maximum reputation in order to earn a set of full superior-quality (blue) gear, go into the field to test it out, only to realize that Astrum-Nival didn't actually test what wearing said gear would do to your stats, and you discover after vendoring your old gear, that your chance to be critically hit is now 50%, and you are slain by everything from rats to tigers to vampires that in your old gear you were able to murder by the group. Alternately, your chance to land a glancing blow might now be through the roof, making it take 5 minutes to kill a single same-level creature. Or perhaps it ruined your wound complexity, making your healing spells essentially worthless in solo play. It's all far too demanding on stats, and Astrum-Nival doesn't often give you gear with stats you actually want/need on it, which in itself is counter-productive to leveling. When paired with the nightmare that is Asee-Teph and the forced and imbalanced "date-rape" that is "PvP" in Allods, issues such as these only compound the list of problems, casting them in stone.

Posted: Apr 24th 2010 3:53PM Pingles said

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This is definitely the most stat/skillpoint unforgiving MMO I have ever played and yet that si one thing (along with no auto-attack) that I absolutely love about it.

I have never played as a number-cruncher in an MMO (I just can't be bothered to whip out an Excel spreadsheet every time I buy a set of shoes) but I enjoy the drastic effects this game has when you change armor parts.

That being said, it has NEVER gimped me to the point I was dying to mobs that I didn't before, but you DO notice the kill time changing.

I am still playing Allods and enjoying my time.

Some of the harsh criticisms are completely unfounded now and that type of nerd-rage MMO hatred that folks seem to enjoy spamming on message-boards is what the Mod meant in the earlier quote.

It IS getting annoying that it's no longer possible to have a level-headed discussion on any type of message-board.
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Posted: Apr 24th 2010 3:55PM wjowski said

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Can't shine shit.

Posted: Apr 24th 2010 4:05PM (Unverified) said

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Actually, you can polish crap. The Mythbusters proved it.

http://www.youtube.com/watch?v=hBj6PonX14A
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Posted: Apr 24th 2010 4:04PM NeverDeath said

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When you can pose reasonable arguments against any of the things I had to say, then perhaps you will have the right to complain about how "annoying" it is for you that you can't find many people to agree with you. Until then, there is only one unfounded criticism on this page, and it is your own.

I never said someone shouldn't or cannot enjoy Allods. I said what I have experienced, and it is definitely that Allods is in very poor shape if it intends to compete in the North American MMO market, because its development is sloppy in all the ways that truly count. It runs great and is easy on the eyes, and I am very fond of the soundtrack - But those qualities are not enough to counteract the complete lack of intelligence in the designs of the PvP "systems", the limitless and completely game-breaking crowd control that completely removes any need for any relative skill in competitive play, the importance of stats but the lack of desirable gear which holds a decent quantity or a proper balance of said stats, and so on.

You on the other hand, seem to feel that any time someone says something you don't like (but cannot for the life of you find intelligent argument against), that is is appropriate to deem them "annoying" or to insinuate that they are "nerdraging" or "not level-headed". It is this same type of narrow-minded egotism and hypocrisy which drives at the very heart of renowned world evils such as Political Correctness, Religion, and more. You have every right to believe as you do, without ever having to answer questions like "Why" and without much explanation thereof, but as soon as someone disagrees with you, they are readily identifiable as a series of random and baseless insults. When you cannot attack the meat of their argument, attack their character, I always say! Ad hominem, huzzah! Truly, a sad thing indeed, and quite... "annoying".

Posted: Apr 24th 2010 4:15PM Pingles said

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Well, I don't mean to turn this into a personal back-n-forth so I'll limit my response to this one...

I gave an example of where I disagreed with you (the stat points...even when they've effected me drastically I never felt gimped) and then made a general statement about the rush of critical posts that follow every Allods article.

I don't think I called you names or was rude but if you took it that way I apologize.

I will stand by my statement that Allods is worth playing and certainly worth the entry price.

I'd like to think I am NOT part of the problem with society and mankind in general. I think I am a pretty awesome guy. :)

And as a side note I love the phrase "nerd-rage" and tend to use it too much. I didn't mean to send you into a nerd-rage by accusing you of nerd-rage (that was a joke... I have a dry sense of humor, sorry).
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Posted: Apr 24th 2010 4:43PM (Unverified) said

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I gave it a shot. Played for almost 2 weeks and got to about level 20 (I like to take my time with new games). It was all PvE to that point and I loved almost every minute of it. However, the forced PvP zone at level 23ish is a nightmare. I'd estimate about 80% of the quests, and a lot of NPC mobs, flag you for PvP. At which point, a level 40 gank squad that patrols the zone constantly will kill you faster than you can make a "In mother russia.." joke. If you decide to slow grind on mobs that don't flag you for PvP, well too-bad so-sad, the enemy can still kill you with these scrolls that allow them to kill non-PvP flagged enemies. Just to make sure you're thoroughly hating the PvP mechanic, if you even so much as fart in the general direction of an enemy city, you get flagged and WTF-PWNED-ZOMG-NINJASAUCE by their level 40 elite guard that spots you from halfway across the zone.

Ya, I nerd-rage quit the game at that point. I tried to push through the zone like a masochist with a rusty razor blade because the end game sounded like so much fun, but it was just too much.

Posted: Apr 25th 2010 6:59AM NeverDeath said

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Apology accepted - although the rush of critical reception to everything that has to do with Allods generally speaks to that the collective experiences of the general gamer populace in North America have been very negative, for reasons I've already mentioned and more. The scenario I stated has actually occurred to players I've known when playing Allods - that they would be killed in 3 or 4 hits by rats, literally, because their endurance was low - or that they would spend 5 minutes in battle with a same-level mob because of glancing/missing/dodging/armor. et cetera. The crowd control isn't an issue I'd expect you to touch, because if you've been unfortunate enough to have made it past level 22, you have probably already experienced the lack of immunity timers, diminishing returns, sufficient cooldowns and really any intelligent systems design for moderating and limiting crowd control - which is basically what killed the game for the PvP community (along with FoD, the camping problems and other serious issues, of course).

If they don't want to put quality development into their game, that is fine. That is their right. But they should not be surprised, then, that the reception of the gaming community is generally bleak and riddled with negativity. From my own game design experience I can say that I am truly shocked at the number of important game elements missing from Allods Online, especially in the competitive play department, and can scarcely believe that anyone this side of the year 2000 could possibly be so inept as to allow this undoubtedly very large facet of MMORPG gaming to be launched into Open Beta this naked and under-developed. You don't have to make every mistake yourself to learn from them - there is such a thing as learning from the mistakes of others which Astrum-Nival apparently has not done/will not do - but even beyond that, from Nival's development of HOMM 5 + expansions and Evil Islands (two quite well-designed titles), it is a giant leap backwards for them as a development team if it truly never even occurred to them that not limiting crowd control in PvP was a disastrous idea.

I could fix most of their design flaws myself in a number of hours if I were familiarized with their systems, and the fact that they - who are obviously many in number and QUITE familiarized with their systems - have made zero effort to do so and worse still, seem oblivious to that there are any problems that don't involve the words "cash" and "shop" has greatly impacted the gaming community and changed the reputations of Allods Online from a greatly attractive and promising prospect to an absolute joke.

In the end, I think Allods has a lot of likable qualities buried underneath all of the poor development decisions and fatal design flaws, and that if they cleaned up these aspects of the game relatively quickly (or at least acknowledged their awareness thereof) that their game might stop its downward spiral into the abyss and that they might not even have to cancel their North American servers in a year or two. It's not too late for them to fix what's broken, and it's not bugs but intentional design that is the problem, which means it is easy enough to find, replicate, and repair - if you have the knowhow.

To this point however, Astrum-Nival is a hapless wannabe handyman father figure with a set of professional grade tools: His pipes are broken and he has everything he needs to fix them, but has no idea what he is doing or possibly that they are even broken.

Posted: Apr 24th 2010 7:48PM (Unverified) said

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PvE server plz.

Posted: Apr 25th 2010 1:07PM HereticalPenguin said

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Totally agree.
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Posted: Apr 24th 2010 11:09PM Slowrollin said

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Oh look..... An illidan clone.

Posted: Apr 25th 2010 5:07AM thesage42 said

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Simps...er... WoW did it!
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Posted: Apr 25th 2010 4:57AM Snichy said

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I played this for a while but the lack of originality make me a bit bored. I thought it was a good game but am now looking for something new after playing WoW, LOTRO etc for so many years.

Posted: Apr 26th 2010 1:40AM (Unverified) said

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"Players can no longer avoid the Fear of Death effect by being resurrected by other players."
We knew this was coming. Now I can laugh at everyone defending this version of Allods vs the Russian version.

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