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Reader Comments (3)

Posted: Apr 23rd 2010 7:11PM Loki1 said

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naturally i disagree with this decision.
Quests may introduce you to some cool storyline, but most of the time they babysit you.

Also in an MMO story never matters, unless you FORCE the players to care(and thats hard to do). Players will go thru these quests, as usual, only to gain XP and new gear. I have no idea how this game works, but the trend is that of easy XP and easy gear, and skip thru useless text.

Instead, if you want to provide a central story, a theme, make it generic, dynamic, persistant, and just give few hints as to how unveil more pieces.

Posted: Apr 24th 2010 3:13AM whateveryousay said

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To be fair, whether or not the story matters is all opinion. I know a few people that would love to string you up for saying it doesn't matter. I'm not one of them, of course, as I usually just skim through text in my mmo games; but i've seen the dedication from the people that live by the lore and progression of what's actually going on around them. I have to say, i'm actually quite jealous of them. I wish I could care that much about the walls of text that sit between me and my quest rewards.
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Posted: Apr 24th 2010 8:43AM Loki1 said

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you surely know the saying the majority wins.

guess who's majority in this case?
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