Scheduled for release on May 18th, the Tyrannis expansion has a lot of EVE Online players excited. The expansion's long-awaited planetary interaction feature will open up the planets of New Eden for colonisation and industrialisation. CCP revealed the first details of planetary interaction in a devblog back in February and at GDC 2010, senior EVE producer Torfi Frans Olafsson elaborated on what we can expect from the expansion. A prototype of the planetary interaction feature has even been available on the EVE test server, from which player feedback has been gathered to help develop the expansion. In a recent devblog, CCP released some encouraging new information about Tyrannis. Included in the announcement was a list of the tools and structures we'll use to colonise planets.
The planet-scanning interface has finally seen the light and it looks interesting. Different resources will be available on different planet types, meaning you'll be able to produce different products on a temperate planet than an ice world or molten rock. The rare blue plasma planets we've seen may soon become hotbeds of production. After scanning the planet and locating an area with plenty of your chosen resource, you can set up a command module in the area. This serves as your central control structure and provides a rocket to transfer materials in and out of the planet. To build the sprawling industrial networks we saw on the test server, extractors and processors are then used to capitalise on planet-bound resources. In a slight change, a new spaceport module allows two-way transfer of materials between your planet and space without using rockets.
Perhaps the most encouraging part of the announcement is the news that CCP has dedicated an entire development team to continue work on planetary interaction post-release. Team Pi will continue to refine the feature and tweak resource distribution after Tyrannis is launched. This is big news for players that were disappointed with the lack of post-launch development on previous big features like faction warfare, which didn't receive any kind of update for over a year after release. As issues with new game mechanics often don't become known until weeks or months after release, the promise of continued development of features post-release has exciting implications for the future of EVE.
Reader Comments (10)
Posted: Apr 22nd 2010 11:21AM (Unverified) said
I'll ask it: Is it too late to really "start" playing EvE?
Posted: Apr 22nd 2010 11:31AM kaelidancer said
Nope! It's a great time to start, and there are lots of new players joining up every day. It's definitely a unique and complex experience, unlike any other MMORPG, so it's not for everyone - but the new player experience is very rich, and the community is very friendly and helpful.
Do what I did - hop in for a 14 day trial, and see how you like it. That's plenty of time to get accustomed to things.
Reply
Do what I did - hop in for a 14 day trial, and see how you like it. That's plenty of time to get accustomed to things.
Posted: Apr 22nd 2010 2:38PM (Unverified) said
No, it's not too late to start to play EVE, it's not like other MMOs. That what amber_curtis said above. Also look up noob friendly training corps: EVE University is a great place to get your feet wet in EVE. Get the basics down then you can move off to a PVP training corp like Agony Unleashed or many others.
There is no single "end game" in EVE, you can be a market tycoon, industrialist building T2 and T3 equipment, Pirate, Scammer, Mercenary, Mission runner, Miner, Wormhole explorer/exploiter, etc. Or a mix of the above depending on what skills you decide to train.
Reply
There is no single "end game" in EVE, you can be a market tycoon, industrialist building T2 and T3 equipment, Pirate, Scammer, Mercenary, Mission runner, Miner, Wormhole explorer/exploiter, etc. Or a mix of the above depending on what skills you decide to train.
Posted: Apr 22nd 2010 3:05PM Its Utakata stupid said
I think I'll start playing this game when they introduce Gnomes as one of New Eden playable races. And have a function that you can paint all your ships pink. :)
Reply
Posted: Apr 22nd 2010 11:31AM (Unverified) said
That's a question I've been asking myself for a while to. How difficult would it be starting Eve this late in the game..... I'd also like to have some new information about WOD from the tight lipped US office!
Posted: Apr 22nd 2010 11:55AM foofad said
I'd say it's easier to start now than ever before. There's a huge wealth of information out there that didn't exist even two years ago, tons of guides, new player helpful corporations, etc. It's never too late to start EVE.
If anyone interested wants help or more information you can contact me in game at Foofad.
Reply
If anyone interested wants help or more information you can contact me in game at Foofad.
Posted: Apr 22nd 2010 12:11PM (Unverified) said
I really wish I liked their games more, I get a huge kick out of their developers!
Posted: Apr 22nd 2010 12:22PM (Unverified) said
I started playing Eve for the first time last month. My first impressions:
1. Take to heart & get it through your head before you step foot into your first ship: "Don't fly what you can't afford to replace". Repeat that to yourself about 100 times, then say it again. It makes loss SO much less painful, and helps you maintain perspective about fun in a game, etc.
2. There is a TON of information to take in, and when you're a total noob, even the basic things that you take for granted in a typcial MMO such as movement and map reading do not apply here. Don't beat yourself up over it, there is a large community that you are introduced to right away just waiting to answer your questions.
3. That said, give them a minute to get to you in chat. It can scroll quickly.
4. When you think you've got something figured out, you will learn that there are 40 other small details to that something that you do not even know exists yet.
5. Your agent missions are your quests, but don't get too attached to them. They are just a means to an end to the real game.
6. Give yourself at least a month to get used to the game, and try EVERYTHING that you can try. This is not a game that holds your hand, guides you along, and tells you what to do next. You will be the one deciding what you do here, and believe it or not, it can be difficult getting used to that. Especially if you're coming from a game like WoW that guides you every step of the way.
7. Scammers, griefers, and gankers. They are everywhere, and you WILL be taken in by at least one of them at some point, even when you think you're aware. Deal with it. Put them on a list somewhere, and keep it in the back of your mind that some day, you WILL be able to get your revenge if you desire, either by doing it yourself, or hiring it done.
8. The market can be tough. You will probably get ripped off here and there, but don't be afraid to play around.
9. Patience is more than a virtue in Eve. It is mandatory. Patience with yourself, with the game, and with others. Once you truly understand the scope of what is possible for YOU to do in this game, it can be overwhelming, but that is when the exhiliration kicks in and the addiction begins.
10. Resources are out there. USE THEM. If you don't like to read, Eve is probably not for you. If you are not someone who has the patience to learn how things work before diving right in, I wouldn't recommend this game.
Eve is more than a quick drop in and blow shit up game, although I guess it could be that over time if you wanted it to be. It is a challenge in so many more ways than that. It is a challenge to learn, a challenge to find your place, and a challenge to push yourself when you're left wondering what to do. However, for me, it has been a rewarding experience.
1. Take to heart & get it through your head before you step foot into your first ship: "Don't fly what you can't afford to replace". Repeat that to yourself about 100 times, then say it again. It makes loss SO much less painful, and helps you maintain perspective about fun in a game, etc.
2. There is a TON of information to take in, and when you're a total noob, even the basic things that you take for granted in a typcial MMO such as movement and map reading do not apply here. Don't beat yourself up over it, there is a large community that you are introduced to right away just waiting to answer your questions.
3. That said, give them a minute to get to you in chat. It can scroll quickly.
4. When you think you've got something figured out, you will learn that there are 40 other small details to that something that you do not even know exists yet.
5. Your agent missions are your quests, but don't get too attached to them. They are just a means to an end to the real game.
6. Give yourself at least a month to get used to the game, and try EVERYTHING that you can try. This is not a game that holds your hand, guides you along, and tells you what to do next. You will be the one deciding what you do here, and believe it or not, it can be difficult getting used to that. Especially if you're coming from a game like WoW that guides you every step of the way.
7. Scammers, griefers, and gankers. They are everywhere, and you WILL be taken in by at least one of them at some point, even when you think you're aware. Deal with it. Put them on a list somewhere, and keep it in the back of your mind that some day, you WILL be able to get your revenge if you desire, either by doing it yourself, or hiring it done.
8. The market can be tough. You will probably get ripped off here and there, but don't be afraid to play around.
9. Patience is more than a virtue in Eve. It is mandatory. Patience with yourself, with the game, and with others. Once you truly understand the scope of what is possible for YOU to do in this game, it can be overwhelming, but that is when the exhiliration kicks in and the addiction begins.
10. Resources are out there. USE THEM. If you don't like to read, Eve is probably not for you. If you are not someone who has the patience to learn how things work before diving right in, I wouldn't recommend this game.
Eve is more than a quick drop in and blow shit up game, although I guess it could be that over time if you wanted it to be. It is a challenge in so many more ways than that. It is a challenge to learn, a challenge to find your place, and a challenge to push yourself when you're left wondering what to do. However, for me, it has been a rewarding experience.
Posted: Apr 22nd 2010 4:46PM Psychotic Storm said
the real question is will it be available to the average solo player or not.
will it be a huge gold rush and then the majority of players will be left without any planetary interaction, will a new player be able to join in planetary interaction 6 months after its applied?
will it be a huge gold rush and then the majority of players will be left without any planetary interaction, will a new player be able to join in planetary interaction 6 months after its applied?
Posted: Apr 22nd 2010 5:05PM (Unverified) said
anyone interested in giving eve a try should start a 14day trial, but use it to find someone with a full account they can give out a "buddy invite" thats a 21day trial, that extra week can open up a a bit more for you to explore.
In fact I suggest you do the following:
Start your trial account(14d) and just kinda enjoy randomness, dont focus too much on 1 thing try out a bit of combat, a bit of mining, a bit of industrialism etc etc etc, maybe a week or so, then find someone to offer you a 21day trial, on this account train up the learning skills first (this greatly reduces the time it takes to learn other skills, and that is the one true time sink in eve) hopefully the person also could help you with the billion and ten questions you will have.
If you take your 21day trial and turn it into a full-blown account (19.95$ includes 30days of game time) the person you got the trial from will receive a free 30days of time themselves, and SHOULD compensate you in-game for that.
If anyone is interested I'll happily toss out some trials and offer some assistance in game and compensate you should you activate your trial into a real account.
I still recommend you do a 14day trial first to get a feel for things, before you start your "Real" account, the learning skills take roughly a week to get to a respectable level but can save you months of time from your first year of play alone.
Email: Joeness84@yahoo.com
In Game Contact: Jezari Maxwell
In fact I suggest you do the following:
Start your trial account(14d) and just kinda enjoy randomness, dont focus too much on 1 thing try out a bit of combat, a bit of mining, a bit of industrialism etc etc etc, maybe a week or so, then find someone to offer you a 21day trial, on this account train up the learning skills first (this greatly reduces the time it takes to learn other skills, and that is the one true time sink in eve) hopefully the person also could help you with the billion and ten questions you will have.
If you take your 21day trial and turn it into a full-blown account (19.95$ includes 30days of game time) the person you got the trial from will receive a free 30days of time themselves, and SHOULD compensate you in-game for that.
If anyone is interested I'll happily toss out some trials and offer some assistance in game and compensate you should you activate your trial into a real account.
I still recommend you do a 14day trial first to get a feel for things, before you start your "Real" account, the learning skills take roughly a week to get to a respectable level but can save you months of time from your first year of play alone.
Email: Joeness84@yahoo.com
In Game Contact: Jezari Maxwell








