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Reader Comments (19)

Posted: Apr 22nd 2010 12:22PM Thac0 said

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Once again I must say that its the Game developers fault anyone uses a power leveling service. If their games were fun and not grinding snoozefests people wouldn't want to skip to the end but they do because lots of mmos are filled with hours upon hours of repetitive nonsense that no one really likes but have to slog through to get to the "good Parts".

In conclusion, power leveling services are shady and unsecure and against the EULA but its your time and your money so use them if you want.

Posted: Apr 22nd 2010 12:41PM Barinthos said

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I pretty much agree with everything you said.

Although some people equate "grind" to different things. For me, it's having to kill countless number of enemies for pitiful experience in order to level up for hours at a time.

Quests are where, for me, that grind disappears. But not entirely. Quests that require "XX Diseased Bear Gonads" and also have a asinine drop rate brings that "grind" back into play. I'm not saying increase the drop rate for those quests to 100%, but only getting 1 quest item after killing 25+ mobs is just stupid.

Having a nice happy medium between the two is what every MMO that's trying to have any kind of success should strive for. Some are successful, others fail miserably.

But you can't please everyone.
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Posted: Apr 22nd 2010 6:49PM ultimateq said

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I disagree, there will always be power leveling services no matter how much or how little grinding is involved, and there will always be people too stupid or too lazy and end up using these "services", if you want to call them that.

I will agree with your sentiment towards power leveling services though.

Power Leveling isn't inherently bad. Power Leveling means you're just leveling quickly.

Back in the days of EQ, I would 2 box in a druid to keep me buffed with a Damage Shield and beefy HP regen while I killed hordes of higher level creatures.

In WoW you can group with level 80s while they runs dungeons for you.

But now unfortunately, the term has turned into somewhat of a taboo, because of people generalizing the term.
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Posted: Apr 22nd 2010 1:00PM TheJackman said

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If you have to pay other people to play for you or use bots and so on you not really enjoying the game to start with and maybe its just not the kind of game for you....

I known there are lazy people as well and so on.... But ones again there are a ton of 20/15 hour single player games you can play on easy mode and enjoy!

Stop wasting your time and money on something your clearly not like to play!

Posted: Apr 22nd 2010 4:37PM (Unverified) said

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Some of us don't enjoy/have the time to grind a char to the max level. Not to mention some people (like me) hate leveling and just want to raid/pvp. It has nothing to do with single player /easy mode games. I raided back in the EQ and Ultima days and I assure you that I enjoy playing the game and have all the skill necessary to deal with WoW. I just won't spend my 16 or so hours I have free to game in any given week leveling characters which I hate to do, this just maximizes my enjoyment.

Whether you think this is right or wrong is another argument entirely though.
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Posted: Apr 22nd 2010 1:35PM (Unverified) said

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well i love raiding, and id love a priest, but i cannot justify lvl 1-70 on a priest, so if I could safely pay someone to get it for me, i would. not worth giving someone my password now.

eventually blizz will let everything start at 55 and sell gold so these guys will get shut down.

And i bet aion sees alot of power leveling since its supposedly "Super-Korean" but that game has been bad since they started playing it 4 yrs ago

Posted: Apr 22nd 2010 3:48PM (Unverified) said

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Really? My priest zoomed through to 70 back in TBC. Shadow spec reocks for leveling, once you hit Mind Flay.

Heck, I hear now even Holy and Disc go pretty quickly.
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Posted: Apr 22nd 2010 1:35PM Anatidae said

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Imagine a game that didn't rely on a level system for rewards and advancement. One where, if you took a week or two break from the game, you didn't find that all your friends where now in a totally different level bracket than you and you couldn't group with them anymore.

I agree with THAC0. Although people will always want a shortcut, MMO developers continue to astound me by following a game design mechanic that has never made much sense. And, since the dawn of MMOs using levels, there have been systems to get through them as quick as possible.

There are better ways to reward and offer advancements to players. Advancement & Rewards are a must. By separating them from a big level number, you can spend time developing far superior rewarding mechanics that will have better longevity too.

Developers also use levels to block content, but there are plenty of other ways to achieve the same goal.

And then, levels separate players making it harder to find groups who are not in the level pack (end level for a game that has been released for more than a couple months).

Levels also make old content pointless. One only needs to look at WoW to see one of the largest MMO worlds in existence where 90% of the content is devoid of players. It would be so cool if all that WoW content contained a viable adventure for every character (if there were no levels). Sure people would flock to the new stuff, but the old could still be a challenge.

Posted: Apr 22nd 2010 2:26PM Dblade said

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That happens with EvE, but ironically you can buy completely "leveled" (high SP) characters from other players. EvE advances in real time, and beyond a certain base SP advancement doesn't matter much unless you want to go for capital ships.

Leveling isn't bad: if anything, the level grind up can be a lot of fun so long as it is party based. The solo, quest grind is what kills people. FFXI survived 8 years on questless, party-based level grinding.
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Posted: Apr 22nd 2010 1:44PM (Unverified) said

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The above statement is absurd. Koreans are no more fond of time wasting nonsense than Americans.

Posted: Apr 22nd 2010 2:21PM Saylah said

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Less grind and suck, and fewer players would use leveling services. As already mentioned, 1 to max once or twice in a good game is fun. However, having to grind it all again simply to try the other classes is where the fun stops and it's pure grind. Not to mention that some players actually prefer the end-game as the beginning of their adventuring. The road before it for them was non-sense. They differ from someone like me where the leveling was the journey and I usually find the end game a snoozefest. Different stroke for different folks.

I thought WOW was going to solve part of this with Hero Classes but NOT. The game continues to struggle so much with balancing that just having added one, the Death Knight was all they could stomach. This leaves players with having to do the 1 to max to try out the different classes and some of those people are going to pay to reach the end-game with a new class.

Posted: Apr 22nd 2010 4:56PM (Unverified) said

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I tried and couldn't have said it better myself. +1 sir.
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Posted: Apr 22nd 2010 2:38PM Birk said

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I agree, it is a complete pain to level an alt in an MMO. You have already slogged through the content once, and generally the variation in playstyle that is afforded by a new class isnt significantly different enough from your main that it warrants a whole new experience.

WoW, the only game in which I ever tried to level an alt (so take my words with a grain of salt, as I may be a bit one-sided), was an absolute snoozefest. Lets face it, the original 1-60 was only borderline exciting the first time. 60-70 through outlands was marginally better, and I would argue that Northrend is the pinnacle of exciting content for the entire game. But still, its all dry the second time through.

Not to mention, the quest variation doesnt really change much no matter where you go. Yes, I realize Im falling back on the Kill 10 rats argument, but there truly IS a better way to go about making Quest content more engaging. Boiling it down to the sum of its parts (delivery, exploration, kill, or gathering) is making it too easy to have an excuse NOT to make an engaging quest.

Plotlines are what make things fun. Movies have formulas, just like quests do; the difference is, movies do a hell of a better job of dressing up that formula and adding a new twist to it. It doesnt matter if youre watching the Navi beating the crap out of the humans in Avatar, or watching Han Solo mow down a troupe of Imperial soldiers in Starwars. Somewhere along the way you can boil it down to a senseless action scene.

But it doesnt seem that way; its entertaining. Theres motivation behind the combat. THAT is what makes levelling an alt or even a main worth it. THAT is what will prevent powerlevelers.

People say that they just want to get to endgame to get to the good content, and developers happily accomodate that. Thats insane! It takes a hardcore player over 10 days of sustained playtime to reach max level in a game like WoW. Casual players - it takes MONTHS. So there is no way in hell anyone is going to WANT to tolerate unimaginative questing just for the sake of pushing a few different buttons at a raid, no matter how different it is.

Case in point: Age of Conans Tortage newbie experience. While its certainly not the be-all and end-all, the voiced acting...the life that is put into the NPCs. The motivation behind why you are doing what you are doing. You are pulled into the story! Its literally counter-intuitive in that part of the game to skip quest text, when someone is talking to you and you have a clear motivation. It doesnt seem so redundant to pick up 3 bricks for the blacksmith when hes a genuinely immersive character, and your motivation is to trade him those bricks so that hell break your slave shackles so that you can enter the town of Tortage.

Its a start. I know AoC does not continue with the voice acting as much later on in the game, and I consider that to be a weak point. My point is that immersive questing can transcend the underlying features of Kill ten rats, and make you actually involved in the story. So that when youre playing through again with a new character, it might not be so dreary. Add in a couple alternate, dynamic paths for each quest to take, and you have a game that people will actually WANT to replay on different characters.

So that they dont have to pay some dude in another country to do it for them.

Posted: Apr 22nd 2010 2:58PM alucard3000 said

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LOL Papa Lou's power leveling for losers =)
I I never knew that video games could be so much fuuun!

Posted: Apr 22nd 2010 3:31PM (Unverified) said

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I find it humorous that NCsoft partnered/paid a third-party company to produce a video for them about the evils of... paying a third-party company to do work for you.

Posted: Apr 22nd 2010 3:56PM Thac0 said

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This should have been the headline!
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Posted: Apr 22nd 2010 5:20PM (Unverified) said

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Players of Aion want to get to the PvP, but the level penalties make it so that hitting 50 is a minimal requirement for participation. It's not like WoW or WAR where you can hit a battleground and expect some reasonable level balance.

I'd really like to see MMOs get away from the concept of levels. Eve sort of does that with the time based skills, and Guild Wars does it by keeping the levels pretty low, so it's basically just a short practice period while you get your character basics down pat.

If you're playing MMOs for a sense of accomplishment you're doing it wrong.

-SirNiko

Posted: Apr 22nd 2010 6:41PM Sam not Spam said

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People want RMT and powerleveling services in City of Heroes for crying out loud, which is (IMO) pretty friendly to alting and just playing through, plus doesn't require top level characters, uber-loot, etc., for the PVE game (not much PVP to speak of). Simply put: some folks just want it now. MMO's don't come with cheat codes to run through the game killing everything like you can in Doom.

One can blame the developers, but with as many times as I've seen folks with accounts stolen, warnings, credit card fraud, etc., all associated to RMT bozos? One can certainly blame players for being stupid.

Posted: Apr 23rd 2010 6:15PM (Unverified) said

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I can't believe those people that say that leveling alts in WoW is hard. I am a married professional with a kid and I have still had time to level 7 classes to 80, and have 2 at 73 and 74 that will soon be there as well. Leveling is easy. These days it is so much better because you can break up the grind by doing BGs and get honor and XP as well. It is always nice to ding 80 and already have a full set of purples ready to equip (sure they are BG welfare epics but still).

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