Amira over at Terafans.com points us toward a nifty developer interview with En Masse Entertainment's Jason 'BrotherMagneto' Mical, Community Director for the publisher's forthcoming TERA action MMORPG. The piece touches on everything from languages and localization to the political system, which remains shrouded in a bit of mystery.
"We're still putting the finishing touches on the system, and we don't want to leak too much, too early. However, I can share that it will be heavily dependent on guilds and groups, so PvP players will probably find something very much to their liking in the system," said Mical.
The interview also features a couple of noteworthy bits about developing TERA for the western market. The game is the brainchild of Korean MMO heavyweight Bluehole Studio, an outfit composed of Lineage II veterans. "The Western version of TERA will differ distinctly from the Korean version. There will be additional lore and quests, location and NPC names will differ, and there will be other cosmetic changes, too. We're still determining how much the two versions will differ in terms of game mechanics. Our input is helping to influence the game's development in Korea, and mechanics will likely be very similar, but not identical," Mical said.
Reader Comments (19)
Posted: Apr 20th 2010 10:10AM bate said
As long as they cut the EU/NA grind in half compared to the Korean version I'm definitely trying out this game. :D
Posted: Apr 20th 2010 11:38AM breezer said
Put a frickin bra on... have some self respect. Jeez...
Posted: Apr 20th 2010 12:14PM (Unverified) said
Nice, addressing a virtual character on image like a real person and expecting her to make conscious decisions and have personality traits...
Maybe you are the one who needs a bit more self-esteem or you just like to look pretentious.
Reply
Maybe you are the one who needs a bit more self-esteem or you just like to look pretentious.
Posted: Apr 20th 2010 12:34PM Tom in VA said
Whoa, wasn't Aion also "westernized"? I dunno, it's hard for me to believe a game that's essentially Asian can ever be really westernized. It's like taking an orange and "apple-izing" it. I think I'd rather just ... buy an apple.
Posted: Apr 20th 2010 3:58PM Its Utakata stupid said
I think Aion was more flavored Western, but with the basic game untouched. Where-as Tera maybe more re-built as a Western game...making perhaps the both versions of the game somewhat distinct, even in it's core mechanics. But this is purely subjective I guess....cause the Tera they're giving us, may end up neither Western or Eastern by the time it's released. :(
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Posted: Apr 21st 2010 5:13AM Synthetic said
Quote from the interview:
"Q: How different will the Western version be from the Korean version or TERA? Is it only a matter of localization, quests and other cosmetic changes, or can you also introduce changes in the mechanics and game systems? Are changes introduced by En Masse on the western versions will be local only, or will part of them be common for both versions of the game? For example: is adding additional starting location possible?
A: The Western version of TERA will differ distinctly from the Korean version. There will be additional lore and quests, location and NPC names will differ, and there will be other cosmetic changes, too.
We're still determining how much the two versions will differ in terms of game mechanics. Our input is helping to influence the game’s development in Korea, and mechanics will likely be very similar, but not identical.
The starting location will very likely remain the same."
Now.... when I read that for the first time, I let out a sigh of disappointent.
What we're being told essentially in that A(nswer) is that yes, the game will ony have cosmetic or superficial differences to the Korean version. They very plainly state that lore, quests, and location/NPC names will differ which means they're changing the text associated with those things. Editing text? Hurray... ?
I'm being a bit unfair, though. Apparently the numbers associated with levelling will be receiving modifiers for the western audience to make it a less grindy experience. Changing xp requirements and rewards would also count as a change to game mechanics, by the way, so that qualifies the latter statement in the quote above. Ultimately it's just a very slight alteration to the game with no real effect on mechanics - it'll save you loads of time by speeding up leveling (to a great extent?), but that's a pretty shallow thing; very much appreciated, but still shallow.
The very last part of the question and EM's answer to that, I fell, sums up their approach to westernization rather well.
Q: For example: is adding additional starting location possible?
[i.e. Can you and will you change the game?]
A: The starting location will very likely remain the same.
[i.e. No.]
Reply
"Q: How different will the Western version be from the Korean version or TERA? Is it only a matter of localization, quests and other cosmetic changes, or can you also introduce changes in the mechanics and game systems? Are changes introduced by En Masse on the western versions will be local only, or will part of them be common for both versions of the game? For example: is adding additional starting location possible?
A: The Western version of TERA will differ distinctly from the Korean version. There will be additional lore and quests, location and NPC names will differ, and there will be other cosmetic changes, too.
We're still determining how much the two versions will differ in terms of game mechanics. Our input is helping to influence the game’s development in Korea, and mechanics will likely be very similar, but not identical.
The starting location will very likely remain the same."
Now.... when I read that for the first time, I let out a sigh of disappointent.
What we're being told essentially in that A(nswer) is that yes, the game will ony have cosmetic or superficial differences to the Korean version. They very plainly state that lore, quests, and location/NPC names will differ which means they're changing the text associated with those things. Editing text? Hurray... ?
I'm being a bit unfair, though. Apparently the numbers associated with levelling will be receiving modifiers for the western audience to make it a less grindy experience. Changing xp requirements and rewards would also count as a change to game mechanics, by the way, so that qualifies the latter statement in the quote above. Ultimately it's just a very slight alteration to the game with no real effect on mechanics - it'll save you loads of time by speeding up leveling (to a great extent?), but that's a pretty shallow thing; very much appreciated, but still shallow.
The very last part of the question and EM's answer to that, I fell, sums up their approach to westernization rather well.
Q: For example: is adding additional starting location possible?
[i.e. Can you and will you change the game?]
A: The starting location will very likely remain the same.
[i.e. No.]
Posted: Apr 20th 2010 12:45PM Valentina said
Well, the huge difference with TERA is the developers interact and actually listen to the community. They are on the forums contributing and taking idea's every day which is something I do not see very often from other studios, American ones included. I think that if any Asian game is gonna be truly westernized it will be TERA.
Join the official community and give your suggestions/feedback/ideas!
Join the official community and give your suggestions/feedback/ideas!
Posted: Apr 20th 2010 12:47PM (Unverified) said
I'm not touching this for six months after release. If the game is getting positive reviews then, I might take a look.
Fool me once.
-SirNiko
Fool me once.
-SirNiko
Posted: Apr 20th 2010 1:57PM Seffrid said
"Put a frickin bra on... have some self respect. Jeez..."
You do realise that knowing Korean games, that's probably a male character....
You do realise that knowing Korean games, that's probably a male character....
Posted: Apr 20th 2010 2:08PM Valdur said
As long as they don't do the same mistakes NCsoft did with Aion,I think they will be safe with their player base after launch.
Posted: Apr 20th 2010 4:08PM Joshua Przygocki said
This is sounding pretty interesting, I'm amazed that the devs have a slight clue that the eastern and western gamers are different.
Posted: Apr 20th 2010 5:35PM Georgio said
Yeah, it seems that the massive Aion failure in EU/NA is sending ripples in Korea. It looks that they are all scared to death not to follow the Aion model. From their PR talk (even if they do not mention Aion explicitly) you can clearly see the way they try to distance themselves to try to shake of the bad reputation of Korean MMOs in EU/NA.
Maybe, just maybe the Korean game developers will take the Aion failure as a "NOT LIKE THIS" marker for their next games. The irony is that Aion will be remember probably for being the MMO who opened the eyes of the Koreans :)
Maybe, just maybe the Korean game developers will take the Aion failure as a "NOT LIKE THIS" marker for their next games. The irony is that Aion will be remember probably for being the MMO who opened the eyes of the Koreans :)
Posted: Apr 20th 2010 5:49PM Rialle said
The game certainly is pretty, but lots of games are.
I am skeptical that this will be anything but a Korean grinder at it's core, despite what they say, but only time will tell. If they are willing to tweak even the core mechanics for the West, it may turn out OK. I am also glad to see that they're planning this to be a subscription game.
This is a game I'd definitely try out when there is a trial, at the very least.
I am skeptical that this will be anything but a Korean grinder at it's core, despite what they say, but only time will tell. If they are willing to tweak even the core mechanics for the West, it may turn out OK. I am also glad to see that they're planning this to be a subscription game.
This is a game I'd definitely try out when there is a trial, at the very least.
Posted: Apr 20th 2010 6:11PM Graill440 said
Another communist/socialist mentality MMO requiring guilds, solo folks (the majority of the paying sub base need not apply), nothing new, another piece of garbage. Nice female stripper armor though, and orgasms while casting spells (grin) /slap.
Posted: Apr 20th 2010 6:24PM Joshua Przygocki said
... Oh come on, most MMO players are soloers?
Yea right, sure a lot are, but the point of an MMO is social interaction, if you want to solo you might as well go play a single player game and save yourself the monthly fee.
I'm glad to see an MMO trying to push grouping.
Reply
Yea right, sure a lot are, but the point of an MMO is social interaction, if you want to solo you might as well go play a single player game and save yourself the monthly fee.
I'm glad to see an MMO trying to push grouping.
Posted: Apr 20th 2010 8:29PM (Unverified) said
I agree with Graill's sentiment from the perspective that MMOs need to have solo content to be worthwhile. At the least, let me have something meaningful to do if I'm alone, waiting for my guild to plan their next mark, or to keep me busy while I look for somebody who wants to team up for a group activity.
You don't actually have to be a part of a group for an MMO to still be massively multiplayer. Even if it's just you and one other person, ungrouped, meeting up somewhere in a jungle while on separate quests. Maybe it's just you hiding from some enemy players who want to gank you. Maybe it's just you, day after day, doing crafts and checking the auction house while you try to break the bank.
Kingdom of Loathing, a game plays almost like a single player game (you never need to interact with another player to play, ever) boasts a huge, interactive community. There's group spading efforts, players routinely work together (in game) to accomplish difficult feats, and plenty of comradery in the chat rooms and forums.
MMOs rewarding only teamwork and punishing players who want to sometimes go it alone is a pretty backwards mentality and additionally will result in lost subscriptions.
-SirNiko
Reply
You don't actually have to be a part of a group for an MMO to still be massively multiplayer. Even if it's just you and one other person, ungrouped, meeting up somewhere in a jungle while on separate quests. Maybe it's just you hiding from some enemy players who want to gank you. Maybe it's just you, day after day, doing crafts and checking the auction house while you try to break the bank.
Kingdom of Loathing, a game plays almost like a single player game (you never need to interact with another player to play, ever) boasts a huge, interactive community. There's group spading efforts, players routinely work together (in game) to accomplish difficult feats, and plenty of comradery in the chat rooms and forums.
MMOs rewarding only teamwork and punishing players who want to sometimes go it alone is a pretty backwards mentality and additionally will result in lost subscriptions.
-SirNiko
Posted: Apr 21st 2010 10:21AM (Unverified) said
Why do you give terafans as the source, when it was http://teraonline.info.pl who made the interview? When we quote info that originates from massively we always give it as a source.










