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Reader Comments (14)

Posted: Apr 20th 2010 3:40PM (Unverified) said

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Haha, great! Its been way to long since I played WURM, but you kind of understated the nights. Without lights (IE: ANY PLACE WITH TREES STILL STANDING!!!) nights are insane if you try to move. Unless the moon is almost full (You lucky bastard) you'll likely not realise that that thing in front of you is a cliff/hill side. 95% of all my game injuries were broken legs resulting from such "accidents". Believe me, broken limbs in WURM are NOT fun.....(Well maybe they are, but still fustrating) Amazing game though, I'll definately be sure to keep an eye out for you guys.

Posted: Apr 20th 2010 5:05PM (Unverified) said

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I hear that one of the owners is the same person developing Minecraft. That game is a blast to play, anyone know if there are any similarities? I might give WURM a try.

Posted: Apr 20th 2010 6:30PM Callagan said

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It's a long story. The maker of Minecraft (Notch) originally worked on WURM along with Rofl (currently the only server dev). However, they had a falling out and Notch left to make Minecraft.

Fun Trivia: Originally, all maps were hand-made by Notch, but now any new maps are randomly generated. This shows in the difference between JK Home's map and the new Freedom map.
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Posted: Apr 20th 2010 6:31PM Callagan said

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And somehow a typo managed to slip past me. It's Rolf, not Rofl.
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Posted: Apr 20th 2010 6:00PM gamebynight said

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I tried to play it, since there's a lot in the systems that appeal to me. I can't get over the character models and animations though. They're like something from ten years ago and stiff as a board. If you can get past the graphical issues, the game has a *ton* of potential and stands out from its competition in a lot of ways. I couldn't help but cringe whenever I came across another player though, so, for me, this is one I love reading about but can't actually invest in.

Posted: Apr 20th 2010 6:44PM (Unverified) said

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Been playing for about 2.5 years now with a couple of breaks and it is truly immersive. I love the way to be able to do what I like, the most different und unrelated of things, and still make a progress in the game in a way. Mostly playing solo, though I keep a good relationship to my neighbours and friends I met throughout the game.

Oh and there's even much more than meets the eye! Like for example fully featured weather (fog would slowly spread over the map, unless you encounter the instant-fog-bug :P) and wind for sailing ships. I hope we will be able to travel between servers again some day. Astronomy, every server is somewhere on Wurm's planet that circles around the sun and you can see other celestials in the sky at night. Freedom is somewhere on the southern hemisphere, for example :)

Posted: Apr 20th 2010 7:05PM mattwo said

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screenshots are too dark and probably fail to depict some good things about the game...

Posted: Apr 20th 2010 7:18PM Callagan said

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I'll admit, I was a bit surprised to find WURM on here. But anyway, there's a lot Beau leaves out.

To start off, the game isn't really Free to Play, but an unlimited free trial. There is a separate server for all the new people called Golden Valley. Officially created in response to the 4chan invasion of January 09, the server was (and still is) much smaller than any other server. Some might think this would help people from getting lost. The only problem with that is that there are WAY too many people on GV. There are a ton of people who just decide to stay on GV instead of paying and moving to the other servers (Freedom and Wild, but we'll get to that later). While some of these people want to help out the newbies, most just don't want to pay subscriptions. Because of this, the server is trashed. There is almost no place untouched by civilization and finding somewhere to call your own is extremely difficult. Even finding trees you can cut down requires searching outside of the start.

But let's leave GV be for the time being, because I am going to go into the more important part now: how you pay for the game.

WURM uses Paypal for you to buy game time or money (bronze, silver, gold). While you can use silver to buy game time, I believe (I quit before ever testing it out) that you already have to be on a premium server to do so. So, if you hate Paypal or can't use it, you're SOL. Fortunately, each month only costs 5 euros, so it's not a very expensive game.

The second thing you have to pay for are deeds. In order to have a village or homestead, you have to buy the deed and pay monthly upkeep with silver. Villages and homesteads allow you to set permissions for the land you own. Without it, anyone can dig up your place, cut down your trees, or mine your ore. It also gives you a place to spawn outside of the first place you arrive. Now, the formula determining the actual upkeep has changed since I was last there, but when I was last there, a size 5 village (the smallest) cost 25 silver for the deed and 1s 75 copper for the cheapest upkeep (you'd want more if you play on Wild). I believe the upkeep was the same for the size 5 homestead, but the actual deed was 5s. Now, as a comparison, a silver costs a euro from the WURM shop. You CAN get money from other players, but they tend to not pay very much and you'd just be doing the manual labor they don't want to. Also, there are no player deeds on GV.

You don't have to buy a deed, though. In fact, one of the easiest ways to get started (once you purchase premium time) is to join a current player village. On Freedom, this is relatively easy, as almost every village wants more people. On Wild, it's a bit tougher. Like in EvE, spy alts are common, so you'll likely have to wait to be trusted.

Let's talk about the actual gameplay now. In WURM, the main way to progress in the game is through skills. There is a skill associated with everything. Digging has a skill. Cooking has a skill. Growing food as a skill. Cutting down trees has a skill. All of these skills progress when you do the activity they're associated with. Stats are also included with skills, as they increase when you do things associated with them. Your stats increase your health, the ships you can command, the weight you can carry, and your stamina among other things.

Second, there's items. All items have three stats: Quality Level, Damage, and Weight. Quality Level affects many different things, depending on the item. It can affect the chance of completing an item, it affects the possible quality level of completed items, it affects how much you can improve something, the list goes on and on and on. Damage is pretty simple. The more damage it has, the lower its Quality Level, although you can't see how low. Items cannot be improved until they're completely repaired. Finally, there's weight. All items have a base weight. Some lose weight when you do things to them (when ore changes to clumps in a forge, it loses a lot of weight).

Thirdly, there is actually crafting things. If you have the materials, you can right-click on them in your inventory and attempt to craft things with them. I say attempt because failure in this game is a very real possibility. Some crafting possibilities also don't appear until you have a high enough skill level. However, unlike other games, you can craft everything in WURM. Beds, houses, weapons, boats, armor, walls, the list goes on forever and ever. A few notable exceptions are that you cannot craft buildings in mines, there are no bridges, and certain items from events are not craftable.

Finally, there are a few other things. All actions in the game, including moving, cost stamina. Stamina regens based on your water and food bars. Water degenerates a lot faster than food, but both will negatively affect how fast stamina regens. Also, wounds takes a certain amount of stamina from you. When your wounds take all your stamina, you die. Most light wounds (like from falling) will heal on their own, but medium and higher need to be treated or else you will slowly die.

A last thing. As I've hinted at before, there are currently two servers. Freedom is the non-PvP server and Wild is the PvP server. Transfer between the two costs silver and does not allow any items to cross (except for the newbie items, I believe).

Well, that was the (not so) quick and dirty about WURM Online. If you like it, you can find a ton more info about the game on its website and the wiki. If you want to complain about this comment, go ahead. I won't stop you.

Posted: Apr 20th 2010 7:56PM Beau Hindman said

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Thanks for all the info, Cal! Of course, I haven't visited the pay servers so that is why I left it out. I tend to write only about what I experience, not what I have learned and not yet experienced.

While you say that the free server is "trashed", that is not true. I settled in a huge area that had almost no one around, and we had plenty of room to grow. Granted, I am not sure how much larger the pay server spaces are, but I will promise that there are areas that can be quite comfortable in the free area.

Of course, I would rather people pay (support these guys!) but don't get worry that you will quickly run out of space and of things to do on the free server.

Anyway, I am going to go to one of the pay servers tonight, if I can find the time. Thanks again Cal!

Beau
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Posted: Apr 20th 2010 8:05PM Callagan said

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Hey, Beau. Great to know that you're going to be playing on the pay servers. Trust me, it's a totally different experience.

Maybe my first post was over-exaggerating, as I know that there are spots mostly left alone (at the very least, they don't look like First Light), but they require you to go out of the way.

Also, the pay servers are massive. If you go to Freedom, there is so much that has absolutely nothing. Wild has less, but there are still a lot of untouched places you can pick from.

Be sure to join a village if you do go on the pay servers, as it makes the experience so much more fun. Or make your own with your social network buddies.
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Posted: Apr 20th 2010 11:04PM Beau Hindman said

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So Callagan, I've been interested in WURM roleplay, and didn't get a chance to explore it or to write it up. IS there an active role-play community? The website has quite a bit of lore on it, so it got me curious.

Still, the survival feel of the game sort of does the role-playing for you, so I'm not sure if it is even needed! haha

Beau

Posted: Apr 20th 2010 11:38PM Callagan said

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If it's there, I never found any. There IS some lore behind the game, but it never really comes into play. The most lore-related gameplay thing I can think of are priests and religion, and even in that plot is mostly a sidenote.

Unless you mean the stories people have made up about the things they've built. I've seen some pretty great stories people have written about how they made their mountain-top homes and such. They're fun to read, but I doubt they're what you're looking for.
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Posted: Apr 22nd 2010 3:20PM (Unverified) said

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I have played this game close to 4 years now, since it first went gold on 6/6/06. It's great. It's extremely addictive (I've tried to quit about a dozen times). When you're new it can be frustrating but that's also fun because Wurm isn't difficult because it's a huge grind, it's difficult because there's alot to do and learn. To me this is the best way of increasing difficulty.

I didn't even find it too hard back in the day when the wiki was barely existant. But I come from many MMORPG's such as UO. There is nearly too much to do. Every time I've either started again or started a new character i've picked another trade skill. First Carpentry, then Mining and Chain Armour Smithing (Each type of Armour has it's own skill.), then Fletching and archery.

After coming back in the last fortnight to Wurm after a few months the game has changed dramatically. The trees look more realistic (and less obtrusive when running through a forest), the deeds are ALOT cheaper and anyone that can afford a subscription to any other game can now afford subscription and a basic deed easily. It's starting to feel much more polished. Even the graphics are improving (Thank you Mr. Bloodworth).

The community is as mentioned great. Everyone's friendly and probably 90% of the players will help you even if they don't know you from a bar of soap.

Personally I live on my own homestead. In the beginning a village may help you focus on a particular skill, but as you get more experienced and more importantly knowledgeable about Wurm even doing all the day-to-day chores of being self-sufficient won't get in the way of you being the Crème de la Crème in one or more skills.

This game has no levels, it has skill levels but in my opinion what will help you most is your knowledge and if you aren't knowledgeable the wiki is very good these days and if not ask on kingdom chat. One of the great things about Wurm is that it isn't simply handed to the players, there are still things nobody knows about how Wurm works. Wurm must be what it was like at many points in real world history, everyone banding together for mutual survival.

There is always something to do, you can be the max level in one skill (and only recently in Wurm history has max skill level been achieved) but there are over a hundred skills. I doubt you will ever be max level in every skill even if you played for two decades. This a good thing. There will always be demand for some skill. So don't worry too much about picking "the best skill".

If you're an old gamer you shouldn't be dissuaded by the graphics. If you're a new gamer, don't let the graphics fool you, if you move past them you'll find something beautiful (and some graphical features in and of themselves are beautiful).

There are no quests, other than what you decide is your quest. You'll have many quests from building your first little shack to slaying the most powerful Dragon in the land (you'll need backup).

I implore you to try this game and if you don't like it on your first try. Wait a few days and try again. If after three or so tries maybe this game isn't for you. But if it is it'll be worth the blood, sweat and tears of your first few moments in this game.

Posted: Apr 23rd 2010 8:00PM (Unverified) said

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That's my forge lighting up the 2nd screen

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