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Reader Comments (52)

Posted: Apr 20th 2010 6:10PM rhorle said

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http://www.ensidia.com/muqq/blog/4078/

Yes we should really take note of high profile whiners. This isn't really news worthy at all, so someone got burned out. It happens all the time "elite" guild or not. Besides he's done emo "i'm quitting" crap before as the link to an early post when ensidia got suspended for exploiting on a kill.

Posted: Apr 27th 2010 2:41PM (Unverified) said

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I always wondered why his name ended in QQ...
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Posted: Apr 27th 2010 4:05PM (Unverified) said

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I agree, Muqq just needs to calm down. Remember, Blizz has already confirmed that they only take disciplinary action if they are "Blatantly" exploiting the encounter.

http://forums.worldofwarcraft.com/thread.html?topicId=22748963186&sid=1&pageNo=2#23

There's a link to the post for all those that want to see this statement with your own eyes and why they won't just say " clearly exploited". Ensidia can play the victim all they want, I am not gonna fall for that.
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Posted: Apr 27th 2010 5:41PM (Unverified) said

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If you believe that post you must be new to the internet.

That post was a parody (appropriated from Everquest to WoW) aimed at something Tom Chilton said about Everquest when an encounter was bugging for them aswell.

If you dont know, Tom Chilton was formerly a high profile guild leader in Everquest before being hired to work for Blizzard.

You basically got trolled hard.
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Posted: Apr 20th 2010 6:14PM (Unverified) said

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Gear progression was WoW's only real way to build your character, but then with Lich King they severely devalue every previous tier of content in order to make it easy for people to resubscribe and get to the current tier, and that sort of eliminates the last bastion of RPGness from the game. You could argue professions as the other kind of progression, but those have always been a joke as most of the things you make with the professions are entirely useless. Even the epic profession crafted stuff is useless now since they've devalued the early tiers of epic gear so much in favor of the badge gear. I resubscribed a few months ago and found I could simply take a character from blues to tier 9 epic gear in about a week without touching the raids, and when I did touch the raids, they were boring (I solo healed Lady Deathwhisper in 10 man icecrown citadel for half the fight when the other healer died, and Deathbringer Saurfang has to be the worst boss they've ever made, plus watching the vids of Arthas reveals the fight is terrible and corny).

Posted: Apr 20th 2010 6:49PM Celestian said

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"but then with Lich King they severely devalue every previous tier of content in order to make it easy for people to resubscribe and get to the current tier, and that sort of eliminates the last bastion of RPGness from the game..."

Huh? Last bastion of RPG is ... gear?
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Posted: Apr 20th 2010 6:56PM rhorle said

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Is it any bit of a shock that current tiers of content devalue past ones? Molten Core devalued Mauradon. Nax devalued Blackrock depths. It is nothing new with the ICC that past tier of gear is devalued in favor of current tier.

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Posted: Apr 20th 2010 8:10PM johnnliu said

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We organized raids back in classic, and let me tell you... when we got to Naxx 60, the only way we could maintain the 40-man raid with geared raiders was to cannibalize guilds that weren't performing very well.

Sure there are always new raiders that wants to come, but they needed gear from BWL still, before they can run AQ40.

So the end-game classic WoW was high on drama, with a guild eats guild attitude. Perhaps Ensidia never really cared and never had to worry about losing members, but what we did, and what we had to do to other guilds and raids didn't make us happy.

BC made it easier with 25man. And the 10 man raid content was great for gearing up new players to be useful in raids.

Wrath's tier content lets someone resubscribe and return to being useful in the game reasonably quickly. I'm pretty sure your story would be far different, if you resubscribed and had to run Naxx10 again over and over, only to get gear that you had to throw away when you have to run ToC over and over...

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Posted: Apr 20th 2010 8:14PM Arsinek said

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Although WoW is probably the most polished of all MMOs it has no soul. WoW is so formulaic it becomes boring. I see nothing new in WoW its the same ole crap over and over. Kill boss get loot. There is no creative aspect to it. It is the absolute opposite of a sandbox environment. Everything in WoW seems meaningless. If something is cool or fun it gets changed, usually because of cry baby PVEers.

Too bad WAR lacks WoWs polish and WoW lacks WARs structure.
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Posted: Apr 20th 2010 7:14PM Lt Cobalt said

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Fact is the game is dumbed down and boring for anyone who played it before the first expansion.

Posted: Apr 20th 2010 11:07PM Rialle said

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Quoted for Truth.
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Posted: Apr 21st 2010 6:22AM archipelagos said

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I played it before the first expansion and it does not bore me. So yeah, generalisations, not always accurate.
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Posted: Apr 20th 2010 6:32PM (Unverified) said

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@ Muqq

QQ Moar, your cheatin' tears sustain meh.

Posted: Apr 20th 2010 6:37PM RogueJedi86 said

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I find it ironic that he complains that WoW is easy, given that Ensidia was given a 3-day ban a few months back for exploiting the very difficult Lich King fight. Muqq may have been one of the Ensidia crew who quit the game immediately after the ban. The game's too easy, but still hard enough to do tricks to beat bosses.

Either that or Muqq is one of the Ensidia crew who gave an interview with DarthHater a few months ago, in which case I apologize for mistaken identity.

Posted: Apr 20th 2010 7:51PM DevilSei said

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benefit of the doubt, the glitch that led to that was solely Blizzard's fault. They refused to allow anyone to test the Lich King fight before it was released. Otherwise such a massive bug would of been found within the first few tests. The way they discovered it is typical of most melee DPS, who bind the bombs to their keys as a dps boost since it doesn't have a cast bar on it.
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Posted: Apr 20th 2010 11:14PM Rialle said

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The grounds for banning Ensidia over the LK bug were shaky at best. The fight was never tested on the PTR, and the proper course of action would have been to remove the kill and gear, but rather than temp-banning the guild, instead disable the encounter for EVERYONE until they fixed the bug. Then everyone could have started over with a fair shot at it.

But I guess they were too busy developing riveting content such as a sparklepony to sell all the suckers for $25.
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Posted: Apr 20th 2010 6:40PM karnisov said

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mmos lack depth in general. what's his point.

Posted: Apr 20th 2010 6:42PM Birk said

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This is an interesting post from someone at the top of the WoW food chain, although Im sure that most who have quit WoW at one point or another can relate.

Lets take a look at the factors that retain a person like Muqq: Is it the in-depth character development? Comprehensive PVP? Edge-of-your-seat raiding?

My guess (and he reaffirms this in his post) is that it was the social aspect of being in one of the most cutting edge WoW guilds around, vying for a position as the worlds-first killers of the Lich King. Its interesting to think of how heavily that house of cards fell when they were defeated in that goal by a rival guild, and the retrospective position he takes regarding his motivation.

In the end, its what a lot of people are talking about lately. MMOs like WoW are hitting a major speedbump as people realize that gear in and of itself is not a significant enough reward to continue playing a game that is so convoluted with moments that are decidedly unfun.

Though I never personally saw the Lich King die, Im pretty sure that most would agree it is an exhilerating feeling to see him fall. The first time. But thinking about all the dungeon-grinding (in places that you have been 100s of times, no less), material-grinding, and metagaming necessary for such an event to take place really underscores the time vs. reward invested. And not only time, but time well spent.

If youre not having fun doing it, its not time well spent.

Thats not to say that games need to be easier, or hand out gear willy nilly. On the contrary, I think that handing out epics for relatively unbrained repetitive encounters is what will kill WoW (or force it to change...something that is not entirely out of Blizzards reach). The gear means nothing anymore...like Muqq says, he is constantly replacing it for the next best thing, so that he can get the next best thing tomorrow.

Its an artificial life support system. Theres no real progression. Literally, its an illusion. There is no such thing as a guild that embraces the dynamicism of an encounter; with databases like Tankspot, you are expected to have the fights memorized before you even do them. There are guides everywhere, on what 5 buttons to push and when. Ultimate talent specs that the game is balanced around, making it necessary to play a certain way to compete.

Dont get me wrong, I get that this isnt necessarily the fault of the developers. The community naturally enforces these rules to eliminate time wasted in downing the boss. The shortest point between A and B is the goal, where C is actually where the magic happens.

To a point. Even if one attempts a raid with a tabula rasa and downs all the bosses, the only incentive for continuity is the gear. Its crazy really; if you downed the boss already, why do you need the gear to down him quicker? Oh, the bosses later in the instance are tuned harder...so even better, you arent capable of defeating THEM until youve killed the first 3 bosses ad nauseum. This is the rinse and repeat scheme. Its never a different experience, because the bosses follow the same 3 or 4 premeditated patterns (that generally fall into the realms of AOE attack, run away, massive knockback, DONT STAND THURR, or stand here or die!). Some combination of those.

Moreover, the pats and the pulls are the same. There is a pattern to every run...optimized for zerging. Youre not being a dynamic player, because you dont have to be. Youre using the same buttons in the same places.

Essentially, people like Muqq have devised their own game. Be the first to kill X boss. But the rest of the game is so diluted, even that doesnt have the magic it should. The hours you put into that moment, the pain, the coordination. Its not like a marathon, where you slowly built your stamina and there is a tangible, noticeable difference in your ability from when you started. No, you have the same abilities, the same tactics as you did on the other bosses.

The only difference is your SWORD hits a little harder. Your BREASTPLATE mitigates a bit more damage. Your BOOTS gave you that extra bit of stamina you needed.

And thats all replacable. Inevitably. As soon as Arthas falls. You didnt really do it - your gear did. What fun is that?

Posted: Apr 20th 2010 6:53PM rhorle said

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You don't have to meta game to kill the lich king. Maybe on heroic but that is just for the time being. The reward of defeating a boss has always been knowing you defeated. Gear has always been a secondary reward and is hardly a true reward since 95% of your gear comes from bosses other then the end-boss.

Gear never existed as a reward. You always replaced it for the next best thing. It was true in classic and will be true in the last xpac of wow. Almost all of his issues are beacuse he is in a world top guild and because of burnout rather then issues with the game itself.

Its not like people "back in the good ole days" never upgraded gear when they defeated another tier of content. People are just better now after playing 2 xpacs worth of a game. Some people can't handle it as well as others and get to caught up in the non-game issues like "epeen".
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Posted: Apr 27th 2010 4:13PM (Unverified) said

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Good point Birk! I quit playing a few weeks ago, I still keep coming back to the forums to see if something will peak my interest again and will continue to do so.
WOW is still one of the better games at least prior to the last few months.
I wonder how people would grade this game based on what Mugg was saying in the farewell post?

I think there are quite a few people playing any game that are like Mugg and want to be the one at the top of the mountain along with his team and looking down on all his fellow competitors, I guess no different a motivation then any other competitive endeavor. One of the problems in accomplishing that competitive goal is the effort it takes to hold peoples attention in todays WOW to accomplish this goal or any raiding goal. The rewards to do not compensate for the effort and that is something that truly should be placed in WOW designers laps. Maybe Cata will patch that with the guild awards, imho it will take more than that, it will take complete restructuring of the games objectives to offer a tier of rewards that elite groups can be proud of and the next group will aspire to achieve. The idea that everyone gets a chance at everything except for a few elite encounters(until wow makes those easier) will continue to push the game back to the vanilla blahness that we have seen before. Not that WOW would take this to this extreme but, there is only ONE gold medal per Olympic event. In WOW it feels like everyone will get a Gold Medal.
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