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Reader Comments (53)

Posted: Apr 19th 2010 1:16PM (Unverified) said

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For the easiest of use, i would say Wow has a decent pet system, pets helped you to solo but they werent overpowered. For the customization Shin Megami Tensei, a rpg for PS2, PS3 and Nintendo DS has the best system I have ever played, you fused your pets (demons) and the "child" has the skills from both of their fathers.

Posted: Apr 19th 2010 1:29PM Norvak said

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AO crat. You have your pet, which is an awesome mafia looking body guard at higher lvls. Plus you can charm another pet and keep it chain charmed. You also have roots and a group xp gain buff that everyone in your party loves.

I play pet classes in every game. I loved my WoW hunter too, but with the crat is my fav.

Posted: Apr 19th 2010 1:42PM (Unverified) said

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Does a Thaumaturgist from DAOC count, They were pretty filthy!

Posted: Apr 19th 2010 3:32PM (Unverified) said

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I agree with the others that say that DAoC had unbelievably awesome pet classes.

Theurgist and necro from DAoC were tops. Druid and Enchanter were a close second in that mmo.

However, I think WAR did the turret pet class better with the engineer and magus. It is unfortunate that the closest thing we have to a D2 trapassin in an mmo is WoW's totem dropping shaman. Its just not the same and would be pure gold if done right.

A melee focused class with a semi tank pet and traps and turrets = win! You could start with a WoW hunter, strip them of the bow skills and replace them with things like magma and searing totem. Oh and to round it out, the class would need a skill like the warrior's charge but instead of it generating rage, it could apply a debuff on the target. (-damage, -armor,-resists, etc)

I loved the beastlord from EQ. Its too bad it came out so late in EQ's dev cycle. I was so burnt out on EQ, I never leveled one past ~25.

Posted: Apr 19th 2010 3:40PM J Brad Hicks said

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I'm going to go out on a limb: Star Trek Online "away teams." Five pets, all individually customizable for appearance, equipment, and powers, each individually controllable, but with an unusually good AI for when they're running on their own, only slightly below the intelligence of your average pick-up group member. They're amazing. They're everything that Cryptic Engine 1 tried to do, and fell short of, with City of Villains' Masterminds, the previous high-water mark.

Posted: Apr 19th 2010 4:54PM Salaryn said

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SWG's former Creature Handler pets. They were so much fun to find and tame and train. I haven't managed to try Beast Master yet. 7 million for an incubator, yipes.

Other than that, World of Warcraft's Hunter pets are great. Lots of varieties, never any pathing problems, they level up up with you, and they're great fighters.

I do like Loremaster Pets in LOTRO, but tons of pathing problems always, and little variety.

Posted: Apr 19th 2010 8:18PM (Unverified) said

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I really liked the White Lion in WAR, as buggy as it was. He felt SUPER powerful and the lion skills changed with YOUR stance. All my skills and the pet skills synergized really well. And there really were multiple viable builds (a rarity, I know).

MM in CoV, while cool in theory, was possibly the most boring pet class to play of all time.

Posted: Apr 19th 2010 10:24PM Slowrollin said

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I'm partial to my wow hunter, but the ffxi dragoon is fun as all hell to play as well as their summoner class.

Posted: Apr 19th 2010 10:46PM (Unverified) said

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I've tried a couple "pet" classes from various games, but I've found I like the Hunter in WoW best of all. I'm probably bias in my assessment, since I'm also a BM spec - but I've never really gotten into the magical classes and summoning monsters. Too squishy, but I vote Hunter and WoW.

Posted: Apr 20th 2010 1:00AM Tristik said

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Star Wars Galaxies Creature Handler.

I never had so much fun in a game as trying to track down nests of the creatures I wanted to tame, clearing out the nest looking for babies, and making them my own. Oh, and naming them whatever I wanted and seeing them grow as they fought by my side

Posted: Apr 20th 2010 6:31AM Valdamar said

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I rarely play pet classes as a main character - I dislike having to rely on pet AI for most of my character's combat prowess, as in my experience that AI usually lets you down when you're relying on your pet the most - but I've played several pet classes as alts.

The first and so far only pet class I've ever played as main was my Hunter in WoW - being able to tame various animals from the gameworld, rename them, train their build, and activate their powers all gave me more pet control and attachment than I ever had with my EQ1 Beastlords/Necros/Mages - I even went full Beast Mastery spec. Though ironically when I quit WoW I was probably enjoying my Warlock more - that class had a nice range of pets, though the way my Warlock was specced most of the power of the character wasn't in the pet.

I also liked the "fire & forget" pets on my Theurgist in Dark Age of Camelot - they were more like DoT attacks than pets, but they were still cool, mainly because you could just keep spamming them and bury your enemy under loads of pets ;)

But my favourite pet class is Mastermind from City of Villains - using keybinds/macros you can control MM henchmen so directly/completely that they act more like an extension of your character than a separate entity controlled by AI. And the fact you have 6 pets (or more with Necromancy/, Thugs/ or /Dark) and are fighting dozens of enemies at a time makes combat more interesting than I've found it with pet classes in other MMOs.

MMs are powerful too - my Robot/Dark MM, that I got to L50 a few years ago, was so strong that the game eventually became dull while playing him - nothing was a challenge, I had little risk of defeat, and every fight went the same way as far as which powers I used and when - that, together with having to re-summon and buff every single pet at the start of every mission, made me not want to play another MM, so I deleted my other MM alts at that time (Ninja/TA and Merc/Traps) and never played another MM. But now the Devs have made it so pets zone with you, and can all be buffed at the same time, I'm getting the urge to level another MM to L50.

Though I'm playing an Illusion/Rad Controller in CoV at the moment and that's another incredibly powerful pet class (most of the pets are indestructible!) - it's more chaotic and less predictable than playing an MM, even though ironically it has the potential to be even more powerful (Illu/Rad is well known as one of the best combinations for soloing Giant Monsters, which usually need 1-2 full teams of 8 players and specific powersets to defeat) so I've been finding it rather exciting.

Posted: Apr 20th 2010 6:38AM Valdamar said

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I mean I'm playing an Illusion/Rad Controller in CoH (not CoV) at the moment.

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Posted: Apr 21st 2010 4:41PM (Unverified) said

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No love for the EQ mage? I played one for many years, and having the 4 elemental pets to summon with different roles for each was great! Being able to give them summoned or real items was great too, who can forget giving an air pet 2 gnoll whips that had a chance to stun each hit? Sure you lost them when the pet died but it was a blast to see.

The fact that your epic weapon (which was truly epic to get btw) was a super pet that combined some of the best traits of your other pets was wonderful.

there were downsides of course, like the dreaded mage phrase in a dungeon: 'has anyone seen my pet?' quickly followed by a train of mobs coming to the party with the pet happily leading them.... good times. :)

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