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Reader Comments (53)

Posted: Apr 19th 2010 8:43AM bartillo said

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Tamer skill in UO.

Posted: Apr 19th 2010 8:43AM wjowski said

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Mastermind, by far.

Posted: Apr 19th 2010 8:45AM (Unverified) said

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Creature Handler / Bio-Engineer combo from pre-NGE SWG.

Obtaining DNA samples from rancor to make an insanely dangerous creature of death in the body of a cute little bunny thing? Surely no other pet class has come close to that level of awesomeness?

Posted: Apr 19th 2010 10:34AM Audacious said

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Kind of sounds like Megaten Imagine's demon system.

It's a little time consuming, but with the right combo of demons and elemental fusions you can make any creature in the game you want into death incarnate, with stat growths and skills of your choosing, to boot.
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Posted: Apr 19th 2010 9:00AM Jenks said

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Beastlord from EQ.

There aren't too many melee pet classes, it was really neat fighting side by side with your pet. It was also the first pet class I can remember where (lore-wise) you are summoning the same pet instead of random elementals, skeletons, animals, whatever. The 5 races that could be beastlords each having a unique warder was really cool at the time, too.

Still

Posted: Apr 19th 2010 11:50AM ultimateq said

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Seconded. Beasty in EQ ^_^.
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Posted: Apr 19th 2010 6:57PM Oneiromancer said

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Very much agreed. I still have no desire to return to EQ, but if some other MMO had a similar pet class, I would try it in a heartbeat.

Although I suspect that part of my love for the original Beastlord was the ease in which I could both solo in a notoriously-unfriendly-to-soloers game, and get groups because of my Slow ability (shared with Enchanters and Shaman, of course, but they were often rare). Also, having a speed buff, an invisibility spell, and "kitty crack" (less-powerful version of CEI) made the class very well-rounded. I doubt any other game would capture the same overall flavor of all the abilities.

I really enjoyed being able to tank in certain zones/dungeons though. The only time I've ever tanked in an MMO was on a class that wasn't supposed to. But with Slow and some of my poison DoTs, and dual-wielding two self-healing claws, I could really keep crazy aggro. And while my armor wasn't very good, I had a great dodge/parry rate (and I was self-healing quite a lot because of my gear). Sure, I gave healers heart attacks in tougher content, but unconventional groups can be the most fun.
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Posted: Apr 19th 2010 9:02AM (Unverified) said

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Atrox Metaphysisist

Can tank and dps, can have his pet tank or dps, his second pet heal him or his pet whichever is tanking, and his third pet constantly stun the target he is fighting.

Oh and they can also fly and/also use a bow/cast damage spells.

Posted: Apr 19th 2010 10:17AM thePatriot said

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I would have to agree that the pre-NGE CH/BE was the most powerful, sadly not in existence anymore and likely one of the primary reasons behind the NGE as they were an army unto themselves. Close second would be the CoV Mastermind who is actually the villain side tank (the Brute was dps and not designed as the main tank).

Posted: Apr 19th 2010 9:05AM NeoDodge said

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Definitely CoV's Mastermind. Though it effectively lacks an actual "pet" power set, nothing beats ordering your personal ninja clan / mob / mercenary squad / robot horde / zombie pack around.

Posted: Apr 19th 2010 9:17AM Mirin said

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SWG Creature Handler was really cool, combined with Bio Engineer was one of the most fun imo.

(I know its pretty weak but i always had fun on my old dwarf huntard in wow too)

Posted: Apr 19th 2010 9:32AM Minofan said

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Guild Wars Necromancer: 6 flavors of minion, battling for resources, can heal them/detonate them/trap them/super charge them/steal their health/pass conditions to them/etc.

I'd say in sophistication & attachment City Of Heroes' Mastermind is supreme, but sadly a big heap of negative for the ever tedious litany of actions required when entering each map - cannot even macro them with animation delays!

I'll never understand why it's set up so poorly when both minions and their upgrades have unlimited duration; just make upgrades automatic or stick in an automated (out fo combat) button that runs through the whole sequence.

Posted: Apr 19th 2010 9:58AM JFink said

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One of the recent patches made it so now a MM's pets not only follow him across different maps, but they retain the upgrades as well.
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Posted: Apr 19th 2010 10:21AM Meagen said

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Also, they changed the upgrade powers to an AoE effect, so instead of twelve clicks to fully upgrade all pets, you only need two.
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Posted: Apr 19th 2010 9:33AM RunsWithSporks said

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Before they nerfed it, the old Animist from DAoC, talk about a class that would irritate everyone, friend or foe. And my lock from WoW. :)

Posted: Apr 19th 2010 9:36AM Audacious said

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Conceptually the World of Warcraft hunter because it lets you tame and use a wide variety of pets, though the execution leaves something to be desired.

My only other experience with pets in an MMO that I enjoyed was Shin Megami Tensei Imagine, which has the best and most customizable "pet" system of any video game I've ever played that also allows the owner to do something, but seeing as it's at the core of the gameplay I suppose it doesn't really count.

Posted: Apr 19th 2010 2:28PM Tom in VA said

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I agree with you, Raze. WoW does a nice job with hunter pets (less so with Warlock pets, since you cannot customize their appearance), and these pets function reasonably well. The hunter in Guild Wars and the captain/lore-master pet classes are absolutely TERRIBLE in comparison, imo.

The Heroes in Guild Wars, however -- which you really also have to consider pets -- were pretty great, though. Best I've come across, in fact. Being able to choose, control, and customize your party members by class, armor, and skills, as Guild Wars does, is the best of all possible worlds (for me, anyway).
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Posted: Apr 19th 2010 2:31PM Tom in VA said

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I meant to say "… the captain/lore-master in LOTRO pet classes" by the way. :(
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Posted: Apr 19th 2010 9:38AM Crode said

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I am really liking my new Captain in LotRO. It is a very different pet class, since your pet is an squire, herald, standard bearer. The class is different in that a lot of the skills are short combat buffs that benefit an entire party including your pet. It's like having a party member following you around at all times. I currently have a big fat bald dude that looks like friar tuck.

Posted: Apr 19th 2010 9:50AM (Unverified) said

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Mastermind from CoV. They have the best control set by far. The pet controls in LotRO are a complete joke in comparison.

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