On Wednesday, we brought you the news of CCP's plans to nerf deep safe spots in EVE Online. Deep safe spots are bookmarks far outside the outer boundaries of a solar system. Being several hundred AU from the nearest celestial body, ships in a deep safe spot are far outside normal scanning range. The spots have been created using a variety of exploits over the years, and with Tyrannis on the way they're headed for a nerf. The announcement of the change was met by strong opposition from some players on the official EVE forums, not about the nerf itself but the planned implemention.
On May 18th, all ships and objects over 10AU further from the system's star than the outer-most planet were scheduled to be deleted. Any ships or items inadvertently left there would be gone and any pilots logged off in these locations would log in to find themselves without a ship. In response to player feedback, CCP have decided to rethink their plan to delete objects in deep safe spots. These objects will instead be moved to the outer edge of the solar system. In the new announcement, CCP took the time to clarify what objects will be moved with a handy diagram. The announcement was rounded off with some interesting statistics, showing that there are currently about 345 ships without pilots abandoned at deep safe spots across EVE. As these ships will eventually be moved to within normal probing distance, some lucky players may find them unexpectedly.
Reader Comments (7)
Posted: Apr 19th 2010 10:19AM Lamthara said
better than eve Lottery...
1 - fly through a solar system
2 - probe for ships
3 - ???
4 - Profit!
1 - fly through a solar system
2 - probe for ships
3 - ???
4 - Profit!
Posted: Apr 21st 2010 4:18AM (Unverified) said
That was what we used to do back in the day when you could still make DSSS. And that was before the modern easy probe scanning system. The original method for DSSS was to "bookmark" the solar system on the map and not your current location. That always gave a consistent DSSS (it was essentially infinite, I spent 30 minutes warping and never hit the "wall") vector. So people would stash ships out along that vector and clever players would scan them and then figure out how far they needed to travel to find them. Then you could either bounce back and forth between two other bookmarks and progressively get closer to the DSSS ships or you could drain your cap with modules to only travel the distance you needed. This kind of "theft" used to be very common, during the Great Northern War my corp "recovered" six or so enemy BS from a DSSS.
After they introduced probe scanning most people removed their stashed ships, so I am surprised that 300+ are still out there. Though most of them are probably newbie ships or cheap frigates.
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After they introduced probe scanning most people removed their stashed ships, so I am surprised that 300+ are still out there. Though most of them are probably newbie ships or cheap frigates.
Posted: Apr 19th 2010 11:25AM (Unverified) said
Reminds me of collapsing houses in UO. Many of us became "video game wealthy" because of that. And my was the PvP fun while vying for prime real estate.
I can only imagine how brutal things will be in low sec.
I can only imagine how brutal things will be in low sec.
Posted: Apr 19th 2010 1:36PM karnisov said
345 ships is a very small number. with a month in advance notice, why the uproar?
Posted: Apr 19th 2010 1:49PM (Unverified) said
The 345 is just unpiloted ships. There are 2300 items total, including about 1,000 piloted ships.
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Posted: Apr 29th 2010 1:53PM (Unverified) said
It'll be like an Easter Egg hunt :D







