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Reader Comments (11)

Posted: Apr 17th 2010 6:18PM (Unverified) said

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I'm sorry but I just don't see a big difference in this game and FFXI besides graphics. But then again maybe i'm missing a lot.

Posted: Apr 17th 2010 6:33PM Audacious said

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You are and you aren't.

I'm still incredibly annoyed that they aren't opening out with at least one new race, but information has colored this a different beast from XI in many ways.

Aside from copy pastaing the races from XI there are some other similarities, like general interface and, from what very little we know of it, thus far, the crafting system that the two share, but there are several notable differences they've revealed thus far that won't make the game feel entirely like an updated XI.
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Posted: Apr 17th 2010 7:33PM toychristopher said

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I kind of agree with you Fiadrok. From what they have said it sounded like the game would be quite different than ff11. From what I have seen, it seems very similar to final fantasy 11 besides small differences.
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Posted: Apr 17th 2010 11:35PM (Unverified) said

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i totally agree about the races thing, either do all new races or add at least 1 new (hell its even looking like female/male versions of the two gender specific races will not be playable, which was one of FF11's most highly requested features).

that said they have all the "mmo races"
1. Human
2. Tolkien elf
3. "incredible hulk" race
4. "hobbit" race

the only really break from traditional races are the cat girls, which is more of a japanese fascination than anything. it looks as though they are going with a "guildwars" setup for skills, in which you have a certain allotment of slots in which to select your skills but they can be from any that you have unlocked(was this a vanguard feature too? i never played it).

I never got too far into FF11 for a number of reasons, biggest being starting in bastok as a BLM and trying to run to windurst to meet up with my friends was just impossible when just starting the game. Down with race specific starting cities. If this game delivers on the guild leve system I expect to have a ton of fun; lets just hope the depth of the leves is beyond Anarchy Online's mission terminals.
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Posted: Apr 18th 2010 12:07AM Cendres said

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@ Brendon

In FFXI you could start in any of the cities, but you got a ring if you started in the city of your race, which was really lame anyway. :P

In FF14 it seems like you can start in any city as well but some cities may have come benefits, for example in Gridania the magic specific trainers are there, so this time instead of race, your city of choice may depend more on your chosen class.
This is speculation of course. :)
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Posted: Apr 18th 2010 5:06PM mmark said

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not impossible - I took a similar trip from San d'Oria to Windhurst at level 7 without any assistance.
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Posted: Apr 17th 2010 8:06PM Wisdomandlore said

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The game so far is shaping up to be very different. Here just a few of the differences we know of:

1) The battle system has changed completely. From what we little we've seen and heard, there are no auto-attacks. Instead the game is heavily skill based (where as FFXI gave most characters very few skills).

2) You can change jobs on the fly by changing equipment.

3) Once you learn a skill for one job, you can equip it on some of the other classes, offering more depth than the old job/subjob system.

4) Gameplay is based around quests rather grinding mobs. Once you receive a quest (called a guildleve) you and your party can be teleported to the location instantly.

Those are pretty significant changes. XIV should at least be as different from XI as any MMO is from WoW these days.
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Posted: Apr 18th 2010 6:36AM Betel said

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"I'm sorry but I just don't see a big difference in this game and FFXI besides graphics. But then again maybe i'm missing a lot."

I've started comparing the games in my blog. You can read the part 1 here:

http://www.mmorpg.com/blogs/Hyanmen/042010/6046_Final-Fantasy-XIV-to-WoW-to-FFXI-A-clone-a-graphical-makeover-or-a-completely-new-game-Part-I



Posted: Apr 18th 2010 3:23PM Rialle said

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There is no question that XI and XIV share similarities, but there are also a lot of differences. It appears that the UI, control schemes, etc. have been modernized and tightened up to bring it closer to what we'd expect in a post-WoW MMO. Combat appears completely revamped, more focused on using skills and so forth.

The stat, skill, and job systems look the most interesting to me. As others have stated, you will be able to select your job based on your weapon. Apparently you can use skills from all the jobs you've built up as well, but there is supposedly a limit on how many skills you can have available at a single time. (So it isn't as if you get access to absolutely everything at once, from what my understanding, you may have to "equip" skills.) There is also word of something dealing with choosing an element (IE: Earth or Fire), but I'm not sure how it ties in.

From the sounds of things, it seems like players are pretty much going to be able to build up their own custom class and we may see many different types of builds/combinations. I wish I were in the alpha to test all this stuff, but here is to hoping I can get a shot at a beta phase at some point as they add more testers.

Posted: Apr 18th 2010 7:17PM (Unverified) said

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I really hope FFXIV does not copy the FFXI control scheme. To me, Modern PC Control = mouse-look with right click + WASD + 3rd Person or 1st Person Control + keybound abilities. As you might have noticed some of these aspects are derived from FPS, that's because they are. The ease of control, freedom of movement, etc.

I also include the ability to do simple jumps, I know most people don't care about it. Whether its for jumping off cliffs, for jumping into water, or jumping for no reason at all (my favorite). I wonder if anyone else cares about having a jump button besides me. Back to my point, FFXI lacked in this in favour of ease of use via controller. Will FFXIV have the same issues? We'll see.

If the developers want to attract many former US FFXI players, we'll have to see some evolved control scheme from FFXI. I'll be pleasantly surprised along with a majority of wow players. Alas, these are not what your typical JP audience looks for in their control schemes and the conversion to a control pad would not be easy.

Posted: Apr 18th 2010 8:12PM RogueJedi86 said

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On FFXI, FFXIV needs to make the mouse more important than FFXI. No matter the resolution you played FFXI in, the cursor was tiny and hard to find on-screen, and was just as useless in the game itself. Basically integrate the mouse into the game more, and make it useful.
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