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Reader Comments (17)

Posted: Apr 16th 2010 6:57PM (Unverified) said

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WOAH WOOHOO CMON PATCH !!!!!! ^_^

Posted: Apr 16th 2010 7:05PM Surelle said

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Thanks for the info, Jeff and Massively! I'm on a brief hiatus from Aion whilst beta testing Battle of the Immortals, but I will head back to Aion once 1.9 hits.

Posted: Apr 16th 2010 7:09PM DrewIW said

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My subscription ends May 29, looks like I'll be able to try out 1.9 to see if I want to keep playing.

Definitely looking forward to this patch.

Posted: Apr 16th 2010 7:22PM (Unverified) said

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People are acting like this is an expansion or something. Goes to show how starved fans of this game are for anything new. It's been over half a year since this game came out and they get a patch. Big deal. There is no new content, just a couple tweaks to the game systems such as xp and loot drop increase, plus the addition of a LFG interface (gasp) and the weapon rental thing. Big f-ing deal.

Posted: Apr 16th 2010 7:41PM Cristiano Cenizo said

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How dare anyone be happy about a patch for a game they play.
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Posted: Apr 16th 2010 7:45PM Fausts said

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For those few of you, like Alan, who don't get it. Patch 1.9 is the one that may bring back a lot of the players who left because of the issues that will now be fixed. Most everyone who held on, but eventually left (like myself), often posted in the Cursesource and/or legion forum that they would come back after that patch.

While I know a lot of you all have opinions about the patch itself, the one undeniable fact is that the Aion server populations have shrunk greatly over the past months. Patch 1.9 is the one that may keep Aion in business in North America.
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Posted: Apr 16th 2010 7:53PM Sethisto said

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Is this game still grind crazy past 30? I loved the environments/gameplay/gliding stuff but couldnt bring myself to grind the higher levels after all my friends quit.

Posted: Apr 16th 2010 8:28PM DrewIW said

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To answer your question: yes.

The game grinds to a crawl during the 30s. That's the reason why 1.9 is so important for a lot of people. The post below this summarizes it nicely.

• New quests, increased quest rewards, and increased instance drop rates.
• An increase in experience gain (including a new experience bonus system: Energy of Salvation)
• Soul Healing, Soul Binding, and Flight Transportation cost decreases.

If these things are accomplished in a halfways decent manner, it will solve the major problem with Aion.

Emphasis on the "if", but I'm optimistic (because I like the flying :3)
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Posted: Apr 16th 2010 8:03PM Ace Noble said

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If indeed this patch is as described by the Aion article:
http://na.aiononline.com/board/notices/view?articleID=225
Which promises:

• New quests, increased quest rewards, and increased instance drop rates.
• An increase in experience gain (including a new experience bonus system: Energy of Salvation)
• Soul Healing, Soul Binding, and Flight Transportation cost decreases.

If all this turns out to be true then I may very well return to the world of Atreia. However, NCSoft seems really big on selling promises. So I will wait and see what others have to say after the patch is released before I decide.

Posted: Apr 17th 2010 12:48AM Synthetic said

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I'd really like to return to Aion. It's a wonderful looking game.

Think I'm gonna wait it out too, though, and see what the verdict is when the dust settles.
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Posted: Apr 16th 2010 8:40PM jpkustra said

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I will resub after this patch hits. Can't wait to give the game a try again!

I find myself jumping off things in other games only to realize I don't have wings to fly with :p

Posted: Apr 16th 2010 9:19PM DevilSei said

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You do that too? I played in the Beta and got so used to doing it that when I went back to WoW, I'd run and jump off a click, then double tap space to glide, but I didn't...

thank god I was a paladin, cause I could bubble...

and Double-thanks since I also was an engineer, so I had a cloak...

And thank god I had the nitro boosters for me boots, cause I could easily recreate said glides, just not as accurate...
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Posted: Apr 16th 2010 10:51PM (Unverified) said

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I'm still not convinced on the daily quests. My gut feeling is that these will just be "Kill X mob" quests that are no more enthralling than the grindy repeatables already in the game. You could kill skeletons for gold coins (which went faster with a group and earned you permanent items) already in Aion.

If you're at endgame, you don't want to be buying throwaway mist items, you want to be farming endgame gear. I have trouble seeing the presence of these items doing anything to curb the current pattern of players being pushed to level to 50 as fast as possible to mitigate PvP penalties and just use the relatively easy-to-earn quest items like Hannet's and Xeno's.

The 2-handed weapon combine and increased Enchantment levels just introduce even more farming and RNG to the game, since you now have to farm two weapons instead of one, and slot a second set of manastones (which vanish if you fail even one). Adding enchantment levels to armor just increases the gap between lowbie characters in leveling mode and geared out characters in Endgame PvP mode, since now you need to invest even more into expensive upgrades that randomly fail before you can start competing effectively.

At least the stun abilities discussed last week don't seem like they're really bad for anything.

-SirNiko

Posted: Apr 17th 2010 5:05AM Georgio said

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This patch will bring back like 10% of the people who quit Aion. Because of lack of new added content (for the fanboys: 1.9 is just fixings stupid bugs, 2.0 will bring maybe new content) the population will shrink even more in July, when the hard truth that 1.9 is nothing new, content wise, will sink in.

Posted: Apr 17th 2010 10:20AM Jesspiper said

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The grind is the ONE thing that kept this game from shooting through the roof in subs. The game otherwise rules. The grind has to go. 1.9 better be freakin huge XP changes.

Posted: Apr 17th 2010 6:11PM Graill440 said

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Like any responsible victim i am here at AIONS parole hearing to ensure it never sees the light of day again, well 6 of us are. I am the most tolerant of the group,watching friends leave one by one because of something i reccomended way back was irritating, i learn and i punish. Word of mouth goes along way toward destroying a game when it fails to fix obviously flawed game mechanics, loses hundred(s) of thousands, 200k at least, of folks and then its devs state they arent to blame.

On this parole hearing i state for the record the game will not be fixed, some will come back to check whats new, then leave again, nothing was done for crafting according to those reporting from the ptr and the rifting debaucle is not fixed, those getting rolled many times in as many minutes, not able to defend themselves will not appreciate the little skull that will appear slightly sooner, it will do nothing to regain subs, though a few hundred rifters will say working as intended, verse the many thousands that left saying otherwise with their wallets.

Grinding has been toned down and many money sinks are reduced, but grinding still exists, and in the immortal words of an AION game GM, "we pride ourselves in the type of grind experience, it is much better than most and all MMOs have a grind of some kind" end quote. The GM was an idiot at best, my opinion.

They need to merge servers to one also, as they barely have enough folks to almost fill one. The same 70 or so folks are the only ones posting on the general forums and on server forums there is a small group of less than ten on average that post regualrly, when we retried on yustiel anyway, dead is dead, and the devs are deathly afraid merging will send that last bad message........a bit late to think that.

In closing i say to the jury, Aion has changed its clothing a bit, but it is still the grindfest, broken pvp mechanic, dull abyss experience it has always been and we demand it remain locked up forever to punish those in charge.

Posted: Apr 18th 2010 8:06AM (Unverified) said

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I've looked over what I can find, mostly Korean translations, and it still appears that the game will remain flawed at its core. The experience boosts are fantastic, but the content itself still remains grindy. There's still too many artificial feeling punitive mechanics that detract from fun. Flight's still a gimmick and light years behind WoW, City of Heroes, or Champions Online (the other games I've played that highlight flight). The Abyss is still an antithesis of real, competitive PvP (gank heaven) - it's the epitome of "care bear" mechanics, in that higher-level characters prey upon those that cannot defend themselves.

And the thing that kills me is that the game is right at the cusp of greatness. The design decisions that drag it down should not have existed for a MMO released in 2009. If they had focused more on fun (no punitive crap and massive kinah and time sinks) and competitive PvP it would have been the "next big thing" after WoW. Especially with the massive amounts of early adopters they had.

Ah well, sorry for the mini rant. I just think this game keeps tripping over the massive potential it has, and there's just no good reason that it should (especially from a business perspective).

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