With any player-generated content system, a game becomes a struggle between two equal and opposing forces: the designers who want to cram in every possible exploit to get the best possible rewards with the least possible effort, and those who just want to make really neat story arcs. City of Heroes
recently dropped a small patch
in the hopes of fighting something that had been a target for exploits, and unfortunately the latter group got caught in the crossfire.
In short, the patch was designed to target allied NPCs in missions who didn't attack, but buffed the player characters to the gills in order to make missions easier. Unfortunately, caught in the crossfire were almost any missions that involved things other than enemies, up to and including missions where players would rescue hostages. Needless to say, player response has not been kind
Sean "Dr. Aeon" McCann
was quick to give an official statement on the matter
, explaining that the idea was to implement a temporary fix that would prevent current farming, with a more permanent one coming around Issue 17
's launch. (Although we don't have a specific date on that, it's been generally pegged for early this month.) Until then, City of Heroes
players might find themselves advised to take a break from Mission Architect for a little while.
[ Thanks to Steve for the tip! ]