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Reader Comments (19)

Posted: Apr 8th 2010 1:37PM Scotland Tom said

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I think the "USS Gil" or the "USS Ziggy" might've sounded a little cooler as starship names rather than going all out with the "USS Bob Wiley". Still, excellent reference.

"I'm space sailing! Out on a starship way far away from the spacedock! With the solar winds and the supernovae and everything! Ahoy!"

Do I get my latinum now?

Posted: Apr 8th 2010 1:59PM willflynne said

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I think a lot would depend on exactly how the Council would be run. If it's something like the Senate in SWG with players representing the various aspects/professions of the game, it could be something that can actually help the STO devs. The Senators will compile lists that the devs can use to add or fix things for the various professions and aspects of the game when it comes time for that kind of work. They also help compile some of the bugs and exploits that players run across and pass them along to the dev team. If it runs like that, it could be a good thing for the game.

However, if it's just giving some Trek fans (or worse, fanboys) a greater voice in what they want to see with little to no regard for the thoughts of others, bad things can and will happen. As it is, Star Wars fans get uptight enough about canon and what is and isn't Star Wars, and the only fans I know of that can get even more uptight than that are Star Trek fans. No two fans of any particular franchise are going to agree completely on what is and isn't a proper representation of the franchise, and giving a greater voice to some will just lead to hard feelings, if they're lucky.

For the game's sake, here's hoping that the Council doesn't come back to haunt them later.

Posted: Apr 8th 2010 2:02PM mdisloki said

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'Baby Steps' by Dr Leo Marvin.

Posted: Apr 9th 2010 2:36AM Dread said

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What about Bob?
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Posted: Apr 8th 2010 3:05PM saintnicster said

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That wasn't the fan service I was anticipating >.>

Posted: Apr 8th 2010 4:08PM (Unverified) said

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Have no idea about the whole "fan service" aspect.

I prefer the story-based missions myself (though I need to ensure a good 90 to 120 minutes of time to complete one). Even if there is no end-game stuff just yet, I'm okay with that as I have a "career" account (I sepak only for myself) - right now I am a Tactical officer and I figure when I reach end-game I'll start over as a Science specialty and so on.

In the time it takes to reboot myself over three genres, I'm hopeful more meaningful game play will exist by then. For the record who the hell cares how the pylons fit a ship? There isn't even camming abilities to look closely at other people or their ships.

And since you've started, I'll continue for kicks:

Name: Skytzyk
Rank: Captain
Race: Human
Ship: U.S.S. Firefly

My goal is to make Admiral, find the tiniest ship I can find and beef it up with the biggest, baddest kick-@$$ weapons and call it the U.S.S. Gnat.

Muahahahah

Posted: Apr 12th 2010 11:26PM Ingrod said

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If you see the Season 1 patch notes and the future updates calendar you can see that STO devs are focused in all the game features, they dont are biased to "fan service" more than to other things, how PvP or Klingon content.

This article dont have sense, how MMOs players we know that developers have different dev teams focused in different game areas. You cant say that STO is biased to "fan services" only because the "cosmetic updates" team is doing his work.

Posted: Apr 8th 2010 6:14PM Bezza said

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What concerns me most about the Advisory council is weather it will take a voice away from run of the mill players. We would be naive if we believed that those not-so-randomly chosen to sit on this council did not have their own agenda's. Do the council represent me and my concerns about the game? What if they don't?

Do Cryptic have any balls anymore? This is their game, they made it, am i to assume that they don't actually have a plan as to where the games evolution is going? Community communication and transparency are one thing, but is Cryptic going to become subservient to the will of the Council? One would hope not, I have heard the opinions of some of the advisory council members who are hard core trekkie fans and they do not always have the best interest of the game at heart.

Gil, In your article you complain that Klingons are barley a complete faction and then site working on factions as a possible bad priority? I assume that -perhaps wrongly- working on factions means klingons as well as others. Surly this can only add depth to an otherwise shallow game? I would think this should be as high a priority as improvements to ground combat and other long touted inadequacies.

After all the game is supposed to be Star Trek Online, not Starfleet Online.

Posted: Apr 8th 2010 7:05PM zetetic said

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My understanding of the council is that it sits outside the forums, giving a voice to fans of Star Trek who *do not* visit STO forums, but visit their own fan forums.
The council will help get their opinions over to Cryptic.
I do not believe it will give their voice a higher priority over STO forumites' voices.
The STO forums already have a set of mods who report directly to the dev team, the Council is an external source that will provide extra feedback back to Cryptic (as Cryptic keeps saying "in addition to" the forum stuff).

Posted: Apr 8th 2010 7:16PM (Unverified) said

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This game can't die fast enough - the quicker it goes down, the quicker another company can develop the IP. Cryptic created spaceships that can't fly from one planet to another in the same solar system. They instanced space and made it feel small. They created spaceships that stop if you go to the bridge.

Pairing the Star Trek IP with a virtual world can and should be revolutionary. It could replace TV series with interactive experiences. There are so many "no-brainers" that they missed.. communication via the bridge viewscreen anyone? - "Capitan, we have a hail from.... , , , " ..... "on screen"

There is so much I can think of to tie into this IP it isn't even funny. It'll never get there with Cryptic as the basic game is broken. Their engine can't handle it. Hell, their engine can't handle me flying past Mars on my way out of our solar system.

Die quickly please.

Posted: Apr 8th 2010 7:19PM (Unverified) said

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hmm - the blog engine cut my post because I used some special characters - I was trying to say that it would be cool to tie the bridges viewscreen, not only to mission briefing and in-game communications, but also to real life tools like IMing, email and video calls via Skype or other services. I think tying a present day or sci-fi themed game into our multitude of everyday electronic tools would lead to some awesome immersion.
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Posted: Apr 8th 2010 11:17PM (Unverified) said

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This ^^
I agree; it needs to just go away.

Someone needs to star afresh without Atari dangling a $20m carrot in front of a greedy (and frankly incompetent) developer such as Cryptic.

Isn't it ironic that, out of the two biggest fictional IP's in the known universe (SW and ST), both MMO titles for said IP's have turned into failures?
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Posted: Apr 8th 2010 11:40PM Sean D said

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I tend to think Mythic places (and Cryptic is probably placing) too much value on the opinions of their players. Players generally want too much too fast, don't really give much thought to why they might want what they say they do, and often change their list of desires before they can be genuinely addressed. I think the model is CCP's CSM. Player representatives should be elected by the player base. Those elected should do their utmost to represent the players to Cryptic. Cryptic should, along with the player representatives, refine and prioritize goals, explaining honestly what ideas are viable and those that aren't or those that require more time to plan, and players in general should allow Cryptic time enough to implement those goals in a quality manner.

Beyond mimicing the IP, I don't think Mythic had a good feel for the Warhammer world. I don't think Cryptic has a good feel for the Star Trek IP. I don't think Mythic knew where they wanted to go with it beyond the RvR concept and design that the game released with and the general update schedule. They put a lot of effort into marketing a sub-quality product (and it sold us). Maybe they made too many concessions along the way. In any case, they basically let the players decide the direction of the game and that has made the game worse. The last time I played was a few months ago and I remember running into a bug in the Chaos starter zone that had been there since release. Numerous ToK entries are still bugged. As a player, I value quality in existing content over new content (which tends to be buggy as well) and it's demoralizing to have to put up with it, which is why I no longer play. In my view, these bugs still exist because (1), Mythic generally isn't honest with their WAR player base, and (2), Mythic's WAR player base is spoiled rotten.

To try and say it more succinctly, (I used Mythic as the example, but I'll use Cryptic here) Cryptic needs to develop and foster a strong concept of the Star Trek universe and STO as it represents that universe. They need to develop a plan to unfold their concept in a quality over quantity manner, adhering to their vision, which should not change according to the whims of the players. They players should always be heard, but as advisors (they're often more familiar about the IP), not as the creative force.

When you ask a player, "Where do you think we should go from here?" the implication is that you don't know where you want to go and that you'd like them to decide.

Posted: Apr 8th 2010 8:29PM Scarecrowe said

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My least favorite part of the game is also the ground missions. If there was a way to skip them, I would. In fact, of the last 15 daily missions (5 day's worth since I'm only doing the exploration ones), 13 were ground-based. Sure, Cryptic is adding new content but Infected pretty much blew! One decent space segment and the rest was just the awful series of ground missions. I haven't done Cure yet for fear that it will be more of the same.

I think the "raidisode" designers need a little Death Therapy before putting out more of this ground crap. It's been the weakest part of the game since closed beta so why continue to force people into it? It's not going to make us like it... it's going to make us struggle to get in the mood to even log in.

Posted: Apr 9th 2010 2:39AM Dread said

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Any new mission types yet? Or still the same 6 missions over and over again?

Posted: Apr 9th 2010 8:57AM Thac0 said

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You mean theres more than a few Quest types in other MMOs? Like, Kill X, Escort X, Collect X... At least STO has spaceship and Ground battles ... more types of combat than fantasy mmos.
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Posted: Apr 9th 2010 10:07AM (Unverified) said

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I've been playing since launch and have a tactical rear admiral, along with 2 alts in progress. I'm bored out of my mind and will probably be canceling my subscription very soon. Content is needed.

Posted: Apr 10th 2010 6:53AM Felconian said

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This is just another letdown by Cryptic ..The Councle should have been elected by the community. Why make such a big fus about it in the first place... this is a bunch of people who are friendly with Cryptic!

We need people who can offer constructive crit on the game but then again Cryptic does not want they ... they delete anything negitive you say(And we not talking Trolling). This IP needs to be take away from these guys ... They created a Shallow Single player game and are trying to get people to pay 3 or 4 times for it.

The quicker this game dies ...the quicker a proper Dev company can pick up the IP ...Crypitic can only make arcade games!

Posted: Apr 13th 2010 1:24AM syberghost said

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To me, it looks like Cryptic is headed the right way with the Council. Consider who they've got so far:

The head of the largest Star Trek fan organization.
The head of the most popular Star Trek movie website.
One of the lead guys from the most popular STO podcast.

That's a pretty good start, if you're trying to incorporate feedback from Star Trek fans and STO fans who aren't on the forums.

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