Eskil Steenberg's LOVE stood out from the MMO crowd from the first time it was presented at GDC two years ago. It didn't fit neatly into any pre-determined genre and the game's appearance was different from anything we were used to.
Two years later, LOVE has launched, and Steenberg is thrilled to see his work reach this point. He spent some time recently chatting with Gamasutra about how the game developed the way it did, what its focus is, and what he hopes players will take away from it.
LOVE isn't only unusual because of its appearance, Steenberg says. It also stands out because the focus is somewhere completely different than your traditional MMO games. Players cooperate to develop and build the world, interacting with it as they see fit: "It becomes almost like playing a RTS but one where you're playing a peon in an army, and you can decide what to do -- you can stay at home and build, you can explore, you can do all kinds of things," Steenberg explained.
That's just the beginning of what makes LOVE so unusual, though. The full interview is an interesting look at the mind behind the game, and can be read at Gamasutra.
Reader Comments (7)
Posted: Apr 6th 2010 12:17PM swarmofcats said
So this game is unlike anything else on the market but in all the reviews I've read nobody really says whether or not it's any fun. I'd love to know (harhar) how long people are actually sticking with the game after the initial "holy crap, this game is unlike anything I've ever seen" phase wears off.
Posted: Apr 6th 2010 12:45PM (Unverified) said
So how does this game differ from something like minecraft (other than graphics)? Also, how does combat work and can the enemy npc's destroy your towns?
Posted: Apr 6th 2010 1:13PM karnisov said
i messed with it a bit, comments over here:
http://www.massively.com/2010/02/01/one-shots-the-glow-of-love/comments/25165410/
http://www.massively.com/2010/02/01/one-shots-the-glow-of-love/comments/25165410/
Posted: Apr 6th 2010 3:20PM Seffrid said
I can't believe anyone can get past the graphics, I certainly couldn't when I looked at it.
Posted: Apr 6th 2010 8:45PM Bartlebe said
The graphics will give you a headache because you'll be constantly straining your eyes to see anything.
Also, past a couple of hours of play time there is very little interest. No long term progression of any sort in the game anywhere.
It fills the same niche as a flash game does. Time waster between real games.
Also, past a couple of hours of play time there is very little interest. No long term progression of any sort in the game anywhere.
It fills the same niche as a flash game does. Time waster between real games.
Posted: Apr 6th 2010 5:23PM mightfo said
lol @ commentors who thinking grinding on WoW is "real games" instead of building with friends








