stood out from the MMO crowd from the first time it was presented at GDC two years ago
. It didn't fit neatly into any pre-determined genre and the game's appearance was different from anything we were used to.
Two years later, LOVE
has launched, and Steenberg is thrilled to see his work reach this point. He spent some time recently chatting with Gamasutra
about how the game developed the way it did, what its focus is, and what he hopes players will take away from it.
isn't only unusual because of its appearance, Steenberg says. It also stands out because the focus is somewhere completely different than your traditional MMO games. Players cooperate to develop and build the world, interacting with it as they see fit: "It becomes almost like playing a RTS but one where you're playing a peon in an army, and you can decide what to do -- you can stay at home and build, you can explore, you can do all kinds of things,"
That's just the beginning of what makes LOVE
so unusual, though. The full interview is an interesting look at the mind behind the game, and can be read at Gamasutra