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Reader Comments (27)

Posted: Apr 5th 2010 11:08AM (Unverified) said

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that right after 35 the gaps between lvl and fun reduce , i still love Aion juste waiting to see what NcSoft will do with their update. 3 toons lvl 41-42 and i like stick there ...

Posted: Apr 5th 2010 11:56AM (Unverified) said

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I "unplugged" AION as soon as I dinged 40. I came to the realization that I already have a full time job and don't need to be coming home to "work" at a unrealistically grind-happy game. Now I'm drifting trying to find a game which will engage me the way DAOC did back in the day.

Posted: Apr 5th 2010 11:57AM Danieros said

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You could also run the group treadmill.

Join a guild of your level range or make enough friends at your level range so you can run instances together or go on elites farming - the grind gets much less monotonous when you have those jokes going in a Ventrilo/TeamSpeak.

It's an option, as the solo grind feels much different from the group grind if you take in account the social factor.

Thanks for at least taking an open mind stance on what to do even though every level is getting harder and harder.

What I usually do is not play to level, but earn experience as a consequence on whatever I am doing. I will just go wherever I am asked for help or where I feel like going to make a quest, experimentally or "industrially" grind (experimental you're checking the mob counts, their difficulty, the drops, etc, while "industrially" you already know that stuff and you're there to run that treadmill as fast as possible), crafting, playing the Broker, etc.

Posted: Apr 5th 2010 12:02PM TheRealStupid said

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Saving Eltnen:

If you play on a server like mine, there are no shortage of rifters in Eltnen. I'm not sure what motivates these people to prey on others than have no chance to fight back. I'm sure it is as gratifying as torturing small animals or pulling the wings off of insects. Having said that, sending them back to their kisk a few times always makes me smile.

Alt-city:

If you enjoy the low level game, roll an alt. If you already have a full cadre of characters crated, why would you delete one to make another? Play one of you already existing characters. Using a higher level character to finance top-notch gear for a lower level alt makes the leveling process nearly painless. And having access to the Daevanon armor really lessens the grind at higher levels as well!

Crafting:

If you expect to make kinah doing crafting, I have news for you: it wont work. Outside of "noble" high-quality procs, crafted good typically sell for less than the materials cost. And with the fixed chances of a high-quality proc, it's impossible to plan on that as an investment strategy. The only way I've been able to make crafting pay for me is to craft gear for my lower level alts. If it comes out green, well, I was going to use it anyway, so it's no loss. And if a HQ proc does pop pops up, I'll sell that for a moderate profit.

Kung Fu:

This is probably your best option for long-term play. However, I've got bad news for you. As powerful as Socrerers are at low levels, post-40 they scale poorly. At level 50, sorcerers are probably the single weakest class in PvP fights. As other player's magic resist values start to climb into the stratosphere, the Sorcerer's "glass cannon" becomes a "glass pistol" and then a "glass squirt-gun". Sure, there are a select few sorcerer players who can take on a full group of enemies and walk away victorious, but they are few and far between.

Play the role:

This isn't my forte' and as you say, it's not exactly common in today's MMOs. Good luck on that.

Posted: Apr 5th 2010 12:10PM nomoredroids said

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There is another option: take a couple days off. Read those books you mentioned. Hang out with living people. In a day or two or three, come back to Aion. Forcing yourself to play when you don't really want to will lead to burn-out. Besides, games are to have fun and it sounds like you're not really having any.

Posted: Apr 5th 2010 12:35PM HereticalPenguin said

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I gotta agree, just take a break and come back refreshed.
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Posted: Apr 5th 2010 12:21PM Lt Cobalt said

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Just give up and end your own torture.

Posted: Apr 5th 2010 12:49PM (Unverified) said

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Personally, I can't stand grinding and Aion is basically nothing but grinding. PvP looked like it was going to be fun, so I thought the wasted time would be worth the effort. I couldn't have been more wrong.

The PvP area in Aion is so massive that the addition or absence of one player is not noticed in ANY way. This also means that if it's your turn to die, you just die. Being targeted by 10 players at once isn't something any class can survive, period. This might not be so bad if there were other ways of getting the best gear, but basically you're stuck grinding in the Abyss, which means you're going to get ganked every 5 minutes.

The final straw for me was finding out that only the guilds that do the most damage to a forts guardian actually get medals. So, if you're not on the winning guilds 'friend list', you get NOTHING for your hard work.

In short; find something else to play, you'll be happier for it.

Posted: Apr 5th 2010 1:24PM (Unverified) said

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part of me wants to tell you to drink mountain dew and keep grinding. truth be told i got to 45 by the time I quit, but I did that in the first 3 weeks of launch. I was really hyped to reach endgame then I realized endgame looked like crap, and then lost all motivation to keep playing.

I have heard its become significantly easier since then, I would say you just have to care about playing. If you are playing just to write the article then it is going to be grueling, if you actually have personal goals or guild goals then it is easier to invest hours of grinding.

-Be goal oriented
-Find good players and plan in advance 'we are going to grind for 4 hours straight" The worst torture in the world is pugging and soloing.
-Use the auction house, this is a no brainer but it is very gratifying to be earning huge kinah in the AH while you are out grinding. Getting rich usually is gratifying.

Posted: Apr 5th 2010 1:27PM (Unverified) said

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As with most MMOs I play, in Aion I play lots of alts. I also mix in crafting (one job on each character). Being a Guild Wars fan (dual class, hundreds of skill builds), I quickly get bored with most other MMO combat, with their limited options, so playing 7 of the 8 classes helps with that. Very different 'feel' playing, say, an assassin instead of a sorcerer.

I also set small goals for each character. It might be crafting a nice weapon, exploring an area, gathering something, whatever, and then switch to another character each time I finish a goal. As I'm always playing with the Energy of Repose XP bonus, 'grinding mobs' isn't so bad. I actually enjoy combat in these games, kind of the whole point of playing them to me. That said, changing characters and killing stuff in different areas helps keep things a bit more interesting.

I also have an alt on the other side (Elyos), which really helps when I get bored with running around the Asmodian areas. That character is also doing 4 crafting jobs and, in fact, has leveled from 29 to 34 almost entirely just doing crafting on double XP weekends; thanks to some great drops grinding mobs to help finance everything.

While I certainly won't be hitting level cap on any of my characters right away, I am enjoying the game. Taking a break and playing other games helps too. I'm not into the rush to level cap and raid the same stuff over and over (and over) every night, type of game that seems popular with the WoW crowd. I also like the fact the game isn't super easy where everything is handed to you with little effort.

While Aion is lacking in many areas (several of which should be much better considering how long ago it was released in Korea), I'm having fun, which is what matters to me. Rifting, which at first seemed like a great idea, was botched in execution and has driven many players away. Gankville might be a better name for the game at this point. I was interested in PvP early on (it was a lot of fun in the various beta previews), but in actual fact is mainly just a pain in the rear while you are trying to complete quests or grind. Drop rates suck and instead of fixing that they are apparently just going to improve drops in instances. Stupid. But 1.9 does have some good things coming and hopefully 2.0 will add enough new things to bring people back. The CMs need to talk their Guild Wars associates to learn how to run events, make holiday items NOT bound to a single character, etc. The devs need to add some more PvE only areas and hire someone to create quests that aren't just "kill 20 of this, then deliver this" type. PvP needs something more than fortress capture and ganking.

My advice, play your alts more, maybe delete one you don't like and create one on "the other side", mix in crafting and playing the broker some, set small goals, and play other games for a bit when you need a break from Aion. Getting rid of gankers is always welcome, of course. Getting good at PvP is always an option, but seems pretty pointless to me unless you are working on getting the nicer PvP armor sets. Group vs group is fun when the numbers on each side are close, but good luck finding that. I just don't see the fun of a group going around killing individual players just trying to level up; either doing it or being on the receiving end.

Posted: Apr 5th 2010 1:44PM (Unverified) said

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Posted: Apr 5th 2010 1:44PM (Unverified) said

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Grind another one to 50! Hell, yeah! It's nice to have a non-paying online job!

Posted: Apr 5th 2010 1:49PM (Unverified) said

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Toward the end of my time in Atreia I was having the same thoughts about purpose. For what purpose was I playing? What was my motivating reason? The story- or lore-based notions had faded by the time I had plowed through the same small stretch of Morheim for the eleventh time. I asked my guildies what they thought would be a reason, and the only answer I got was "Because it's fun?"

I thought about this and realized that while I was having fun for about the first 20 levels, that had long since ceased and it had become drudgery. So I said to myself, "if it's only for fun, and you're not having fun, it's fine to quit." So I did.

If you're not having fun, it's fine to quit. We won't hold it against you.

Posted: Apr 5th 2010 2:29PM Valdur said

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After lvl 40 I realised that it was not worth grinding the gears available because at 50 I'll be doing the same in Dark Poeta for the Anuhart set.

As many said before,you forget the plot/story of Aion and the game simply feel like a job.There's still lots of things I like about Aion but I'll wait for version 1.9 to decide whether I'll fix those broken wings or walk my way.

Posted: Apr 5th 2010 3:12PM Georgio said

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You know that your game failed when even the massively's columnist for Aion is thinking of quitting. Jef, what can i say, maybe just , I TOLD YOU SO :(

Posted: Apr 5th 2010 4:17PM (Unverified) said

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Or the columnist isn't devoted enough or doesn't know the game? If they aren't willing to research their class's own mechanics then I say get someone who cares.

Levels 35-40 aren't hard at all. 40 is a brick wall, and after you make it to 42 it gets progressively easier to level. You can look at the exp charts and crap yourself, but you also have to take into consideration the increase in EXP the monsters give you as the monsters themselves go up further in levels.

The hardest part about 35+ is figuring out what you "should" be doing. If you're still in Eltnen, you're missing out on quests. Go to Heiron, and you'll practically be bathing in them. Eltnen is boring anyway and will be until 38 when you can do LC/KHQ for molars and medals respectively.

The deciding difference between an Aion player that gets to endgame and the ones that are stuck in the 30s is the ability to know when to move on to bigger things, and the ones that know their class's combat abilities enough to fight mobs 2-5 levels higher than themselves. It sounds to me that you're dicking around in Eltnen because it's familiar. Explore your world and reap the benefits.
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Posted: Apr 5th 2010 4:17PM (Unverified) said

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So you want to put yourself through misery and play a game that you aren't enjoying at all? And you're asking for ways to prolong the torture? May I ask why?

Posted: Apr 5th 2010 4:23PM Georgio said

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I doubt that: "the columnist isn't devoted enough or doesn't know the game?". he said on a previous post that he is a journalist and an Aion fan who agreed to write an Aion column for Massively. He was not assigned by Massively to play Aion.
And for this : "The deciding difference between an Aion player that gets to endgame and the ones that are stuck in the 30s is the ability to know when to move on to bigger things" I agree is the ability to recognize a low quality unsupported grinder product and to move on to other MMO.

Posted: Apr 5th 2010 6:17PM Graill440 said

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MMO's are like baseball games, once the pitcher starts screwing up and giving up runs it is time to pull them from the game as you will only dig a deeper hole for your team.

Aion has been at this crossroads since day 1, but the ignorance in charge wont pull the pitcher, no matter how bad they are, and the hole is quite deep for this game.

I am really suprised you stuck with this game to level 40, you are indeed a glutton for punishment and hooked on your avatar, you need help (grin).

As i stated a month ago i timecarded to see if anything had been done with the problems in game, gankers, grind, crafting, in that order, nothing had been addressed and with skeleton populations the few rifters that dont level were rolling the new folks over and over, no wonder this title is on its way out. The patch wont save the game as i stated, some folks will peek in but leave shortly after, much to the chagrin of the rifter gankers licking their chops in anticipation.

The asians in charge overseas are blind to what westerners want, they arent here and still they project their influence on what they think we want, much like their western counterparts............both publishers and devs can accept liability for this failure, they let it happen. Ignorance is bliss.

You can pass this on to the devs Jef, never let it be said i at least didnt present a solution to your beloved game. (grin)

1. Players will have a skill, button, whatever, to allow them engagement of pvp, once the button is activated or they attack someone else its 24 hours before becoming non pvp, as for a non pvpr attacking an enemy or going through a rift, a quest must be performed to return to a safe state. With this in place rifts will not need to be level restricted. Guards will chase until the offending player(s) are killed, even logging wont save the offender, added to that logout will take 15 minutes, you can log out immeadiately if you choose, however, your avatar will remain and be attackable for 15 minutes, log somewhere safe :)

Note: Bitch all you want ya rifting twink gankers, unless you get new blood yours days as you know them are numbered as the game will close (laugh), you rifters dont have a leg to stand on if you have killed one single person more than 5 levels under you, you dont level for a reason, you farm ap this way for a reason, take your soapbox and walk away, you caused Aions situation by "playing as it was designed to be played" (love that quote)

2. the randomness MUST be removed from the crafting skills, and decay added to all items, this includes epics gained in the abyss, this would get an economy rolling. crafters need to be able to craft abyss gear and this needs to be doable not some insane grind craft wise or the economy will not function.

3. all kinah is bind on aquire, the mechanics are easy to figure out, dont ovethink this. crafted items can be sold one time

4. The abyss is tiny, make it at least 5 times the size. The abyss is pvp incarnate, players venturing here know the risk and have no reason to complain,, not even about being raped by folks 30 levels higher.

The npc faction needs to be more mobile and actually move around and actively attack both factions, dredges need to actively attack not run around waiting for folks to pop in an instance, take control of a dredge and ram it into the oposing abyss forts i say!! then attack the fort...........

It doesnt take alot of thinking to come up with common sense fixes to the game that would bring back subs. Quite a few folks have some great ideas, it is to bad legality prevents game makers from using things like i have typed for obvious reasons, sad stuff.

Posted: Apr 6th 2010 11:12AM (Unverified) said

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1. Players will have a skill, button, whatever, to allow them engagement of pvp, once the button is activated or they attack someone else its 24...

^^ This would destroy the game for most of the people that play it. The game is a pvp game, if you don't like it go back to hello kitty or WoW or wherever you are from.
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