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Reader Comments (77)

Posted: Apr 5th 2010 8:12AM DrewIW said

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Allow me to answer this question using only acronyms: SWG NGE

Posted: Apr 5th 2010 8:22AM (Unverified) said

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Hehe you know I thought before looking at the comments " I wonder if I can beat someone to it...."

NOPE. Well done mate.
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Posted: Apr 5th 2010 1:42PM Zantom said

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this.

The NGE was the worst management decision for any MMO that I had the misfortune of being apart of.

That being said, in SWG's defense a lot of that damage (not all, but a lot) has been undone over time. It is a much better game to play than it was right after that "update".
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Posted: Apr 5th 2010 2:16PM (Unverified) said

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Same
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Posted: Apr 5th 2010 7:11PM Tristik said

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The NGE is #1 on the list.

I agree with a previous poster that much of the damage has been fixed, making it a fairly enjoyable game right now. But it's nowhere near the awesomeness pre-NGE was. They needed to fix problems with templates and such, not restructure the whole class system.
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Posted: Apr 5th 2010 9:07PM (Unverified) said

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I have to say they might have done something to make the players that are there a little more happier, but they lost a crap load of people when they released that. This game will die because of what they did. Best game in the world before they did that... worst game in history afterwards.
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Posted: Apr 18th 2010 9:24AM (Unverified) said

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I agree completely with everything said above.

As the question was geared more towards OUR decisions, I'd have to say that what I would change would be:
NOT going back to SWG instead of WoW, after trying the first 4-5 levels of WoW. It was not a fair level to compare a brand new mmorpg to the one I was in love with (SWG) on. And as we know, SWG wouldn't be around much longer after that.

Plus I really would have liked to have been a bigger part of vanilla WoW.
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Posted: Apr 5th 2010 8:17AM Kalu said

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EASY!

I wish Planetside never released that shocking expantion!

&

Star wars galaxies also with its expantion and skill changes.

SOE you have a second chance with Planetside 2 - Please dont mess it up.

Posted: Apr 5th 2010 8:27AM Aganazer said

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I would probably change some of the decisions made around the time of The Burning Crusade. I didn't like the switch to smaller, easier, more accessible raids and treadmill grinds for easy epics. If rare gear is no longer rare and powerful gear doesn't require any skill to attain then what is the point?

Posted: Apr 5th 2010 9:55AM (Unverified) said

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I hear complaints about "Easy Epics" all the time and don't get it. These aren't "Best in Slot" things. You still have to do the big hardmode raids to get that stuff, and "Legendary" class items are still superior to epics and quite rare.

If Blizzard just went back and recolored all the older, easier to obtain items down a rank would that really lead to a significant change in the game?

The point to me was that players can get: massive persistent world, hundreds of activities to give you and your online buddies something to do, and for achievement oriented players (like yourself) getting the ultimate best-in-slot type gear still requires effort by completing the newest hard modes. All that Burning Crusade changed was to add a lot of low-end content for casuals and carebears to enjoy to help fund the top-end players. I don't understand why some players consider that accessibility a bad thing.

-SirNiko
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Posted: Apr 5th 2010 11:09AM Aganazer said

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Maybe I should clarify my point.

Grinding away at something with no real threat or challenge should not have the same reward as organizing 40 people to adhere to a strategy and pull them through a serious challenge. TBC changed the game so that anyone that is willing to put in time (rather than effort) was equally rewarded.

Contrary to Lavacon's later comments, this has nothing to do with jobs, lives, and families (all of which I have).
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Posted: Apr 5th 2010 11:44AM ChromeBallz said

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This is simply not true. Not many people got very far into the Sunwell or even Black Temple and Mount Hyjal. You desperately needed to be well-geared for those instances. Tempest Keep and Serpentshrine Cavern also needed a generous amount of T4 gear in order to be able to survive there.

The "wellfare" epics you get from PvP in TBC were always 2 tiers below the top, and aside from the weapons which were quite nice the rest of the gear simply couldn't compete with what the top guilds could get in the higher instances. The jump in power from T5 to T6 was quite big for that matter aswell, people going from 800-1200 dps to over 2000.


The real meat in WotLK instances are the heroic modes. While normal modes may be somewhat undertuned, this is deliberate, so more people can see the (basic) content. It makes no sense for any developer to create content that less than 1% of your subscriber base is going to see, especially if it covers most of your content updates. Hence, normal modes.

Heroic modes though? The black/plagued protodrakes are by far the rarest mounts in the game, which already says enough. Before TotC, firefighter, one light in the darkness, saronite, or even knock on wood - Have you ever tried getting those in a pug? For that matter, even now that people massively overgear Ulduar you still don't see that many Mimiron's heads flying around?

TotC heroic modes were brutal. Casual guilds getting past heroic beasts? Granted, the middle 3 were somewhat easier, but then you get to heroic Anub which was (and still is) a killer. I don't see many people around with that one. I do agree the instance was boring, though, overall.

Now ICC comes in, and the hardmodes there (bar one, obviously) are absolutely brutal, and they get harder the further you go in. I don't need to mention Putricide and Lich King, do i?


My point being - If you *choose* to just grind the instance rather than challenge yourself, of course you're going to get burned out. If challenge is where you want to be, GO GET IT. Don't just stand in the back pew-pewing content that has been deliberately tuned for the 'casual' crowd. Do hard modes now that they still matter. Try doing heroic Anub'arak in your ICC gear. Get Insanity. Get your ICC achievement mount!

Now, if you've killed heroic Anub and LK on both 10 and 25, if you are farming them every week, if you have your 25-man mount... Then yes, i would say that the game has gotten soft - *For you*. I'm still having trouble getting past LK 10 and 25 normal with my guild, and i'm looking forward to hardmodes.

Now if people are starting to walk around in full 277 gear... I might agree with you. So far though, on my server it's pretty hard to find even full 264 geared people, given that the allpowerful RNG gods have not yet rewarded them properly.
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Posted: Apr 5th 2010 12:48PM Its Utakata stupid said

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Once again, it appears hardcore nuttery of some players and the delusion of those who think games are a day job are ruling the interenet. It's time to bring out the heavy dose of reality check to thow on their faces:

1) I cannot for the life of me think why you would consider grinding for epics as "too easy." Doing something repeatedly without going insane in a game which is supposed to be enjoyable is not what most reasonable and sane individuals call "too easy."

2) Not to mention...you have seem to fail or even aknowledge the iLevel system which creates rather a dramatic disparity between the quality of epics you get. You still need an elite 25 person group to do Heroic versions to get the top gear ingame - this stuff you can never grind for. Also see: GearScore.

3) As for being 25, you also have the quaint notion that more players per raid instance, the more difficult. In reality, to build a similar house for example it's more difficult with 25 people than with 40. Note also the term "Sunwell'd": That is some specs and classes are left out to bring a boss down effectively; this never really use to happen with 40 persons in WoW as far as I am aware. Thus, the smaller person requirements, the more difficult those instances have become. With the top guilds taking weeks if not months to crack Heroic versions when released.

Back on topic: I am simply glad that players like Aganazer are neither developers or have a time machine.
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Posted: Apr 5th 2010 2:20PM Aganazer said

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You guys are going way off the deep end. Most of your counter-examples are for instances that didn't even exist when TBC came out (which is the time period I am referring to). I really don't know what happened in the years that followed TBC. Maybe its better now, but that isn't what I am talking about.

There was a big change around that time. Epic gear was no longer exclusive. Purple gear became the most popular color on everyone's gear regardless of what they do in the game. I didn't like that change. It completely removed the meaning of the color coding system and replaced it with item level. A similar change happened to the PvP system, turning it into a grind for gear rather than a ranking of skill.

Utakata, if you think its harder to get 25 people together and coordinated than 40 than you're simply bad at thinking.
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Posted: Apr 5th 2010 4:24PM Its Utakata stupid said

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Item level existed back in Vanilla. though it may not have been prevelant or even called that, but Tier level in epics most certainly did exist.

Also note: That epics wern't as exclusive as you think back in Vanilla. World Drops which are epic, where much more prevelant in those days.

As well...the only reason 40 mans where harder to co-ordinate due to lag issue and connection stability of 40 toons in a confined area with lots going on. This was at time when players options of broad bandwidth where more limiting than today. However, if a few players die...the survivability of the raid in progress was much stronger than it is now. One or two players dying now in a 25 person usually precipitates a whipe making it much more difficult co-ordinate everyones' health and positioning while trying to crank out high demanding dps. And in before TBC...this was even more prevalant back then and it is now, where there was no badge system to elevate players along.

Thus the only bad thinking is perhaps yours. Non?
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Posted: Apr 5th 2010 8:33AM (Unverified) said

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So obviously the first thing that came to mind was the NGE but then i reread the question and it wasn't asking what decision a developer made that you wish was different it was asking about your decisions.

So to answer the question asked I would have to say I wish I didn't leave Earth and Beyond for SWG.

I think a lot of players did just that and so EA had to close EnB. It had its flaws but i also remember it being a really fun MMO that I wish never closed. I cant imagine where it might have grown to if it still were around today, the developers had big plans for it that they revealed after its closing.

Posted: Apr 5th 2010 8:49AM (Unverified) said

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@ Aganazer

Boohoo... Things were made accessible for folks that have jobs, lives and possibly families. Wow was never about skill, not even back then, it was all about who could sit at their PC the most. Tell me what sense it made for Blizzard to put effort into high end content and such when only a handful of people would ever see it? Sounds like a waste to me and the direction they have moved to has made the game MUCH better for the rest of the people out there who don't have 60 hours a week to play a POS game like WoW. Get over, get a job, and get a life.

The question is what decision in an MMO YOU made would YOU change. Not what changes were made to an MMO you would like taken back or didn't like.

That is All....

Posted: Apr 5th 2010 8:58AM (Unverified) said

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I'd likely force myself to keep playing EQ roughly 8 years ago, letting myself give it a chance past level 10. It seems like such a deep game, but I just tried it again recently, and it's quite difficult to get in to now as a newb, at least for myself. (That, and pick Dwarf Cleric instead of Troll Warrior. My love for short, bearded men...stop looking at me like that...hadn't blossomed yet.)

Posted: Apr 5th 2010 8:51AM (Unverified) said

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I would go back in time, and tell the People at Fusion Fall not to say "Free in January 2010!" and just to tell us it would be "Free in 2010.". So Many Players where upset over that, and many left the Game. The CTs and the GMs lost allot of respect, and where shunned pretty much. It was just bad communication towards us, it took almost 2 months until a fellow Forum goer posted a huge thread full of Questions regarding it.

Posted: Apr 5th 2010 9:00AM Seffrid said

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I would change Scott Hartsman's decision to leave SOE where he was an outstanding Producer on EQ2. Since his departure the game has lost its sense of direction and the community has lost its relationship with the development team (apart from crafting where Domino remains brilliant).

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