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Reader Comments (13)

Posted: Mar 30th 2010 11:16AM (Unverified) said

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Jef, the link to the forum posting is broke.

Posted: Mar 30th 2010 12:42PM Seraphina Brennan said

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Just tested the link, and for some reason it's fine in our backend but it's still erroring out here on the site in Chrome.

Will continue fiddling.

~Sera
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Posted: Mar 30th 2010 1:12PM Seraphina Brennan said

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Fixed it! There was some errant code that was preventing an accurate click.

~Sera
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Posted: Mar 30th 2010 11:26AM (Unverified) said

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I tried this game out a few weeks ago and have really been impressed with the quality --- the crafting, the questing, and the character progression are all top-notch. Glad I gave it a spin --- really an unheralded game, which is kind of weird considering it's Everquest and all. :-)

Posted: Mar 30th 2010 11:48AM Neurasthenic said

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I had an opportunity to pick this game up for $25 a few weeks ago with my Gamestop credit. Something compelled me to buy Star Trek Online instead.

I logged into STO about 6 times total, I'm still kicking myself.

Posted: Mar 30th 2010 11:49AM Mr Angry said

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There is so much they can do for EQ2, a perma-death server sounds wonderfully awful, but I imagine it will be a PvE affair only.

I recently spent hours in Stormhold, just looking around the dungeon, there was so much to do in there, hidden quest, it reminded me what I had been missing from many other games recently, a bit of depth. You weren't in the dungeon to just pop out a bunch of quest, you were also rewarded for exploring and added a few special encounters into the mix too.

EQ2 is a very good game right now, very surprised that more don't subscribe.

Posted: Mar 30th 2010 12:32PM elocke said

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That's because of 2 major points.

1. The world is not seamless and has far too many instances and loading screens. Believe it or not this really hurts MMOs these days.

2. The combat is odd. The lack of autoattack while executing skills throws off the rhythm of combat, as well as the fact that you literally spam every ability you have per fight.

If SOE could at the least, tweak the combat to be more fluid and tight, I think more people would stay with the game, I know I would. Right now, I only play for about a month at a time, and each time I find myself not immersed enough into my character to justify spending more money to resub each month.
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Posted: Mar 30th 2010 3:00PM (Unverified) said

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Some of the dungeons under the two main cities, and the early zones around Freeport in particular, really are atmospheric and full of hidden quests and architectural details. I remember each of the zones has its own feel and you can easily tell which one you are in.

I still remember my first expedition from Qeynos to Freeport when my character was in his early 20s. Nektulos Forest (one of the most atmospheric zones in any MMO) was very creepy indeed and full of danger. This was shortly after the game went live and the forest was full of group level monsters (usually mobs of them) and it is very easy to go the wrong way, especially your first time there with no map...
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Posted: Mar 30th 2010 1:14PM (Unverified) said

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This is assuming that is the only system that makes a game worthy. Auto-attacking while specials are going on is a staple of World of Warcraft, the original Everquest and a myriad of other games.

The beauty of the combat system in Everquest 2 is that specials will eat up auto-attack time which means that you have to time them between each auto-attack. Smashing all your abilities couldn't be further from the truth unless you're playing in the first 20 levels. After that, if you have hopes of getting anywhere in the game you better learn how to time your attacks and autoattacks in a fluid motion.

V/r

F

Posted: Mar 30th 2010 12:51PM (Unverified) said

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@Bryan

1. how exactly does zoning 'hurt' mmo's these days? can you back this up? It has zones, yes, but fewer instances. Many of the dungeons are in fact open.

Zoning is neccessary for a lot of games, and has never hurt my own experience. The largest areas in eq2 can be problematic due to their size, even with zoning.

2. Thats why you time your auto attacks. You don't just spam every ability because you can. To maximise dps you time it so you auto attack inbetween CA spam. Theres very little need to change the system.

Posted: Mar 30th 2010 2:19PM elocke said

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Now remember, this is based on MY opinion and experience, so you may disagree. But for me, every game that sacrifices the open world feel that a game like WoW or LOTRO gives me, has been what I call "almost had it"s. Games like Guild Wars and Age of Conan are good examples of how this hurts the MMO. What I mean by hurt, is it can cause players to move onto something else, as it ruins immersion. It did for me in AoC and GW and I've seen this same argument come up on threads in other forums.

The only game that rectified this and had zoning was FFXI, but I think because of how everything in that zone was meticulously designed and extremely immersive I never noticed the black loading window between zones.

The other argument about combat is new from my point of view. I had asked on MMORPG.com what was it about the game that was throwing me off and not giving me that "immersive" feeling I get from certain other games, and we narrowed it down to the combat and how it didn't quite feel right.

You say that the autoattack while using skills is a WoW mechanice, and you are probably right, but I see it as something that should be copied not shunned. I love the depth of EQ2 but if it felt half as good to control and move around as WoW does I don't think I would ever unsub.

If anything, my opinion on this should maybe at least point to certain "grey" areas in game development that maybe are more meaningful to player retention then they seem at first.
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Posted: Apr 3rd 2010 1:25AM (Unverified) said

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I have been playing eq 2 since it first launched and I love the game but..... I now have a fast quad core plenty of ram and 2gig oc'ed 285 and the game still runs like ASS!!!! the code has been poorly written from the get. Run any other more recent game wow,aoc, etc and you realize how poorly this game is coded. FIX IT! Jesus.

Posted: Mar 31st 2010 2:05PM (Unverified) said

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The problem I have with EQ2 is there is just way too much stuff in it. I know that sounds pretty crazy, but for a new player starting out, it is overwhelming just how much STUFF there is. 100+ abilities per class, 20something classes, thousands of recipes for each profession, over 8,000 quests, over a hundred factions, etc. There's just too much crap, and for the most part, most of it doesn't even get used anymore. The time it takes to reach high levels is so short, that everything below that seems useless. Warcraft did it right by smashing up their old world and starting it over (for the next expansion). There was just too much unused stuff there, too.

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