Is the Force so strong with BioWare's Star Wars: The Old Republic that it may accomplish what many MMORPGs promise yet could not do: to come out on a console as well as the PC? According to an internal Xbox 360 release list procured by VG247, TOR is listed as one of the upcoming titles (with a release date of "TBC-2011") for the 360.
While several MMORPG developers state that a console version of their title is in the works for a future release (and in many cases, fail to realize it), BioWare certainly has an exceptional track record of bringing their past RPGs to both PC and consoles, including the first Knights of the Old Republic and their recent Mass Effect 2. Speculation about a possible console version of TOR has run rampant since the game's announcement. Back in 2008, EA's Frank Gibeau hinted at it saying, "We're definitely looking at the opportunity to bring the MMO experience to console, without question."
True or not, a console presence for TOR would definitely be a great boon for EA, and an opportunity to grasp a larger share of the subscriber market.
[Thanks Sharuk!]
UPDATE: Sean Dahlberg on the TOR forums said today that TOR is currently being made for PC only: "Star Wars: The Old Republic is currently being developed for the personal computer (PC) using the Microsoft® Windows® operating system. While we recognize that there are other operating systems and platforms available for games today, our development is specific to the personal computer using the Windows operating system at this time."
Reader Comments (43)
Posted: Mar 29th 2010 10:07AM (Unverified) said
I sure hope not... MMOs were meant for comps.. and thats my final word.
Posted: Mar 29th 2010 10:21AM (Unverified) said
With these guys leaving my interesting is increasing.
Two less ignorant fools in Trade chat
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Two less ignorant fools in Trade chat
Posted: Mar 29th 2010 10:08AM Dread said
So they are going to gimp the game so that retarded 12 year olds can play it on their Kiddy Konsoles?
Yeah...loosing interest now....
Yeah...loosing interest now....
Posted: Mar 29th 2010 10:45AM Snow Leopard said
Yeah I know what you mean Dragon Age, Knights of the Old Republic, Mass Effect, Jade Empire and Mass Effect 2 all really suffered because they were cross-platform. Man, those games were so simplistic and immature.
Oh wait…
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Oh wait…
Posted: Mar 29th 2010 10:16AM Birk said
Yeah man, youre probably right. What, with Bioware being on the bleeding edge of RPG development since their inception, they're bound to ''gimp'' their most expensive and ambitious project to date.
Oh wait.
Oh wait.
Posted: Mar 29th 2010 10:18AM Barinthos said
After the ridiculous limitations put on FFXI due to the fact that it was on consoles made the game less than it could have been. MMORPGs need to stay on PCs. MMOFPS can be on consoles sure, but not the RPG genre.
Posted: Mar 29th 2010 10:25AM Colin said
I'm not sure about the accuracy of that list. The Witcher: Rise of the White Wolf was cancelled a while back, and This Is Vegas is cancelled, or at least is not being published by Midway, which went bankrupt and had its assets sold off.
If it's legit, it's certainly out of date.
If it's legit, it's certainly out of date.
Posted: Mar 29th 2010 10:27AM Triskelion said
If this is a console title consider me out. It will be so dumbed down it will be ridiculous. Not only that; but the 360 has +5 year old hardware, my phone has more gpu power then the 360. Expect zones to be minuscule too.
Posted: Mar 29th 2010 10:40AM Wisdomandlore said
The idiocy of some of these posters...A 360 is at least equivalent to an above average PC. And a PS3 would give a high-end machine a run for it's money. Besides, it's not like SWTOR is going to have cutting-edge graphics. Like WoW, it has stylized graphics designed to run on a wide range (read: low to mind range) computers. The only place the game might have trouble is in large raids or PvP, neither of which have been confirmed. And many players on PC have the same problems.
With USB keyboards, mic support, and interfaces like Natal and Move on the way, there's no reason MMO can't work the same way on consoles they do on PCs.
With USB keyboards, mic support, and interfaces like Natal and Move on the way, there's no reason MMO can't work the same way on consoles they do on PCs.
Posted: Mar 29th 2010 10:44AM (Unverified) said
I can't wait for the first wave of gamer deaths from 3+ hours of raiding while using Natal.
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Posted: Mar 29th 2010 10:46AM rhorle said
Its not about hardware. It is about software. A PC is so much greater of a platform because of its flexibility. How will addon's be handled when a percentage of your user base might have trouble? How will the inherent advantage of having more keys to keybind to abilities be handled?
In the end something will be catered to the console over the PC because that is how it has to happen in order to allow the console to thrive. It is why any game that appears on both console and PC have simplified menu's etc that are often annoying to navigate on the PC.
When it comes to an MMO having to vastly different places to play it means advantages to someone, and that usually means nerfs to the thing with the advantage.
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In the end something will be catered to the console over the PC because that is how it has to happen in order to allow the console to thrive. It is why any game that appears on both console and PC have simplified menu's etc that are often annoying to navigate on the PC.
When it comes to an MMO having to vastly different places to play it means advantages to someone, and that usually means nerfs to the thing with the advantage.
Posted: Mar 29th 2010 10:55AM DarthCheese said
MMOs & Natal definitely sounds like an interesting combination!
Although waving your imaginary lightsaber for hours might make you seem a little "odd" to others. :D
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Although waving your imaginary lightsaber for hours might make you seem a little "odd" to others. :D
Posted: Mar 29th 2010 10:42AM (Unverified) said
This does not bode well for the future of ToR. If an MMO can be played with the simplistic controls of an XBox controller I fear it may not have the depth and complexity to keep the readers of Massively interested for longer than that first month. This might be a deal breaker...
Posted: Mar 29th 2010 11:02AM Snow Leopard said
This site has such a diverse reader base that I doubt most people who come here will even try a game like TOR when they could be playing other titles like Fallen Earth and Champions Online.
Honestly, I feel tapping into mmo veterans if a risky venture when making an mmo. This demograph already has loyalties to other pre-existing titles and higher, more unrealistic expectations. The best thing to do is create an mmo that is so accessible and different that those who are new to mmo’s will make your game their first massive experience. That’s what WoW did and it’s worked miracles. Why try to sway people away from the games and communities they’ve been playing with for years when you can attract a whole new legion of customers who have been waiting for the right title to jump in?
The console market is simply untapped because people haven’t done a very good job at developing for it. They’ve tried taking titles designed for PC with traditional mmo conventions onto a platform that is completely different. A title like TOR, with it’s more action-oriented gameplay and developer pedigree could certainly be the game to break the crust and reach a whole new pool of mmo gamers.
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Honestly, I feel tapping into mmo veterans if a risky venture when making an mmo. This demograph already has loyalties to other pre-existing titles and higher, more unrealistic expectations. The best thing to do is create an mmo that is so accessible and different that those who are new to mmo’s will make your game their first massive experience. That’s what WoW did and it’s worked miracles. Why try to sway people away from the games and communities they’ve been playing with for years when you can attract a whole new legion of customers who have been waiting for the right title to jump in?
The console market is simply untapped because people haven’t done a very good job at developing for it. They’ve tried taking titles designed for PC with traditional mmo conventions onto a platform that is completely different. A title like TOR, with it’s more action-oriented gameplay and developer pedigree could certainly be the game to break the crust and reach a whole new pool of mmo gamers.
Posted: Mar 29th 2010 2:49PM Samael said
I have a very good idea as to why people will play ToR over Champs. It will simply be made better, and cater to the casuals. They are not catering to the super hardcore here.
Though I do agree that bringing to the consoles would have its advantages. But they could not cross platform, the whole patch timeline thing will not allow it. Though the game might have enough 360 followers to keep it afloat by itself on the console.
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Though I do agree that bringing to the consoles would have its advantages. But they could not cross platform, the whole patch timeline thing will not allow it. Though the game might have enough 360 followers to keep it afloat by itself on the console.
Posted: Mar 29th 2010 10:46AM Harley Dude said
/facepalm
It's only been known for about 6 months or more that TOR is NOT coming to consoles.
It's only been known for about 6 months or more that TOR is NOT coming to consoles.
Posted: Mar 29th 2010 10:54AM Dread said
Hmmm I wonder why its hitting the press today that there are indications it is then? A few other MMO blog sites are also running with it.
MMORPG has an interesting article from Scott Jennings (who is a complete tool) suggesting that EA has given Bioware 12 months to recoup their development money. Given how quick EA was shutting down Earth and Beyond I wouldn't put it past them to make as much money as they can from box sales (the figure they are throwing around is NEEDing 1 million subs just to break even, and gameplay be damned, by shoehorning it to work on Kiddy Konsoles.
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MMORPG has an interesting article from Scott Jennings (who is a complete tool) suggesting that EA has given Bioware 12 months to recoup their development money. Given how quick EA was shutting down Earth and Beyond I wouldn't put it past them to make as much money as they can from box sales (the figure they are throwing around is NEEDing 1 million subs just to break even, and gameplay be damned, by shoehorning it to work on Kiddy Konsoles.











