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Reader Comments (18)

Posted: Mar 26th 2010 10:21AM (Unverified) said

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Maybe this is a step towards a freemium play model? The unlimited trial is quite popular. Although there are quite a few experienced players using the trial as a means to cap themselves at level 10, the vast majority are people giving the game a shot.

The game still needs some polish, as these players aren't always impressed with what they see. Primarily the trial players I talk to are turned off by the lag and animation/clipping issues. Not to mention the problems that the aforementioned experienced players cause.

Posted: Mar 26th 2010 10:31AM Scuffles said

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Not really being interested in Warhammer for various reasons the primary of which being how it felt like they totally gutted DAoC to use as a paying testbed for it .....

Lets just say me and everyone I know IRL who played DAoC and loved it refuse to have anything to do with Warhammer.

I am interested in exactly what "peripherals" came in said box above and beyond optical media containing the game and possibly an instruction manual ?

Posted: Mar 26th 2010 10:57AM Gaugamela said

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This is awesome news!
I consider that this approaches the game a lot to the freemium model. And considering the stagnant playerbase, these are great news!

However, IMO they should do a more dramatic and well-planned transition to this model. Doing this in a discrete manner taking a step by step approach won't turn a lot of eyes in their direction.

It would be preferable if they changed to this model at the same time that they released an expansion for the game using the increased media focus to draw more people to the game.
And if said expansion added a cash shop and new systems to the game that are common in free to plays the game could earn even more from this change.

For example, if they introduced a visual equipment tab and a stat equipment tab for example and introduced clothing options in the cash shop.

Nonetheless this is a step in the right direction.

Posted: Mar 26th 2010 11:49AM Deadalon said

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This was coming but Im not sure ppl will go for it. Why? Because alot of the players that are playing ET are old players that already know exactly what they get in higher tiers.

But.. Now you know that WAR wasn't really worth the box at launch. It was only worth one month of sub. Mythic just confirmed that.

Posted: Mar 26th 2010 12:24PM Seffrid said

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DAoC players have never accepted that the game they thought was going to be DAoC2 was, in fact, never intended to be that game and so they don't give it any consideration for what it actually is as opposed to what they wanted it to be.

What I think this latest move represents is a more general transition towards the dropping of box sales based on the charging of an initial premium to play a game, now we're simply going to download the game client for free and set up a monthly subscription (or use the cash shop) if we want to continue beyond the trial. We'll save money on the purchase but lose money on the initial free month that used to come with the purchase. From the developers' point of view it's a good thing because it tempts more people to take convert from the trial if they haven't got to fork out for the purchase price.

Posted: Mar 26th 2010 1:38PM Deadalon said

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Gamers are not stupid... They know they will loose their "Endless Trials" account as soon as they buy sub... Thus ... they play for one month and can never play their account again.

SO... ppl with 10 toons that they had fun with in endless trials will become worthless after one month of sub... lol .. Again ppl are not stupid.
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Posted: Mar 26th 2010 3:06PM (Unverified) said

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I don't know about that, in my experience, people are pretty damn stupid.
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Posted: Mar 26th 2010 4:00PM zgomot said

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Sadly, this is so true. But I loled.
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Posted: Mar 26th 2010 5:25PM Deadalon said

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Well - if they are stupid then they know now that they should NOT play on their endless trial account =)
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Posted: Mar 26th 2010 2:04PM alucard3000 said

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this isnt really new for Mythic tho its how they did DAoC you did the 2 week trial then just subbed to upgrade it, which kind of ticked me off because I bought a copy of the platinum DAoC from ebay and couldnt use it to upgrade the trial that I had 2 weeks time invested I had to start over from lvl 1

Posted: Mar 26th 2010 2:33PM Cicadymn said

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Kinda sucks to be honest.

It was better when you had ea.com offering the game for 7-10 bucks with a free month.

Hell they just need to suck it up reduce the monthly fee to 7-10 bucks.

Posted: Mar 27th 2010 5:53AM (Unverified) said

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Warhammer: Age of Reckoning is currently $6.32 on Amazon.com.
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Posted: Mar 26th 2010 2:52PM (Unverified) said

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Problem is that I played WAR into Tier 4 and the game only got worse as you raised in levels. So the best content is in the first two tiers, later on, the game just became emptier and was yet more of the same.

Posted: Mar 26th 2010 5:14PM (Unverified) said

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T4 Empty? wow you may need some glasses cause T4 is the most populated section of Warhammer lol.
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Posted: Mar 26th 2010 6:22PM (Unverified) said

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Too bad T4 is the least fun to actually play, unless you like zerging. They need to just go F2P already, and be done with it. They can easily add an item shop similar to DDO's model and they will make a ton of money. I'd rather drop $20 on a bunch of cool items every few months than pay the monthly fee.

Sad to have canceled my sub. I loved my time in WAR, especially in T2 & T3. The game is a blast with the right group and the right enemies.

Hopefully they get some more paying customers with the sub-only deal. I actually already bought the game twice to play both Order & Destro on the same server.
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Posted: Mar 26th 2010 10:34PM GaaaaaH said

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Wait, so the 'improvement' is that you can now essentially subscribe online now?

Posted: Mar 27th 2010 2:08AM (Unverified) said

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I will tell you what happened. In the beginning everyone was taking keeps fast and killing fast. Some were complaining that was all they did and the pvp was non existent but that was a lie. Late nighters often times didnt have alot of people so we took keeps and got rps that way too. But again peeps complained.

They nerfed the rps you got from keeps. They nerfed the rps you got from taking objectives too. Eventually they gave more rps for taking the whole zone, but there realms was not equally spread out in numbers or class balance.

Order had the advantage for a LONG LONG TIME and got to the cities over and over again before ONE DESTRUCTION even looked at an enemy city.

HERE IS SOMETHING FUNNY ON THIS THOUGH! In Dark Age of Camelot they upped the points you get in taking keeps and towers to speed the game up but nerfed Warhammer?

But the pvp didnt kill it as much as the CRAPPY PVE PARTS IN THE END GAME.

I mean you had to spend days doing certain INSTANCES JUST TO GET A CHANCE TO GET A DROP! I myself spent over 6 months doing the EMERALD FOREST (cant remember name) type instance and NEVER GOT ALL MY ARMORS. Yet some did it in 3 weeks.

This game was designed to make you repeat quests, that at first, were awesome to do and very fun, but after the 100th time you did it it drove you crazy. On top of this TIME SINK PROGRAM that mythic and MARK JACOBS made up, the game was just got boring and dull. It stopped being about fun. They did thier BEST to slow things down.

Someone, one day, will make an MMORPG that doesnt believe in TIMESINKS GAMES that makes you do quests over and over and just keeps making NEW quests that are fun to play. I mean that is why we pay 15 bucks a month right?

Most peeps just play the free servers of mmorpgs now. It just isnt worth 15 bucks any more to play these craptacular games.

End of Line.

Posted: Mar 27th 2010 10:51PM Not THAT Matt said

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I loved it when EQ2 did this - it caused me to play the game for 4 monthes with a co-worker (before he went back to school last fall) and gave SOE $60 they otherwise wouldn't have had.

Great business move, and definately a necessity IMO for some of the "smaller" MMOs to lure in business, no matter how much, from the WoW juggernaut.

Blizzard, on the otherhand, can take their track record of quality and essentially charge players $80 up front for WoW (after both expansions) and people are okay with it.

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