| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (17)

Posted: Mar 25th 2010 11:10AM Barinthos said

  • 2 hearts
  • Report
Definitely liking what I read in that interview. Answered quite a few questions I had regarding the game.

Time to put this at the top of my "must watch" list. Right up there with SWTOR and FF XIV.

Posted: Mar 25th 2010 11:50AM ZenJitsu said

  • 2 hearts
  • Report
Good interview questions, bad interview answers. Most of his answers were pretty much tell you later/cannot confirm nor deny/working on it. The others seem pretty standard answers for MMOGs in general.

Either way, it doesn't dampen my enthusiasm for the game; hopefully they'll throw some innovation in there that will either make questing interesting or add additional depth to characters...you know, the RPG part. I already like the descriptions of the combat mechanics, hope they apply that creativity to the rest of the systems.

As for one of the questions...no flying mounts? I must've missed something. Is the Pegasus Travel ( http://www.youtube.com/watch?v=Oe5f6qwplMg ) only a taxi service?

Posted: Mar 25th 2010 12:11PM (Unverified) said

  • 2 hearts
  • Report
Zen, I can answer that for you (again, only according to my friend, and not through experience myself..)

The Pegasus are indeed taxis, as there are no player flying mounts in the game. In that video you'll see the camera adjust to cinematic angles, due to the ride being on rails.

=)
Reply

Posted: Mar 25th 2010 3:43PM Tizmah said

  • 2 hearts
  • Report
I enjoy long, epic boss battles. However, long mob fights? No way. Final Fantasy 13 made that mistake.
Reply

Posted: Mar 25th 2010 12:06PM (Unverified) said

  • 2 hearts
  • Report
All this sounds great, but then there's the.. (you guessed it) grind.

One of my best friends played in the recent beta that ended earlier this month, and she's been telling me about it.

In her words "..take Aion, mash it together forcefully with Lineage II, make it even more grindy, and you have Tera."

Her comments so-far have boiled down to it looking awfully pretty, and the combat being sufficiently different to be interesting for a small while (in terms of both mechanics and animations), but that the entire experience is decapitated by a grind so overwhelming it's unbelievable.

She said her first clue to how 'Eastern' this is was with the stereotypical 'hunched over' running animation of the characters. She mentioned that a lot of the starting areas looked amazing but when you start progressing out into the 'wild blue yonder' all the zones are literally flat areas devoid of any 'clutter' or detail (ie just vast expanses of 'grass' or 'desert' textures), and that interiors were awful as well.

But when she got into the details about the grind I could hardly believe what I was reading.. she started talking about it taking *minutes* to kill mobs.
And, apparently, as you start heading away from the starter zones and leveling up it get's so incredible that it borders on insanity.

So I looked up some Korean footage on Youtube...
Here's an example for you:
http://www.youtube.com/watch?v=44ADC5q7NGY&NR=1

For those not wanting to watch, I'll give you the overview of the entire 9m57s video;

The player kills 2 (yes that's TWO) mobs. Nothing more.

I'll repeat that just because I can:

*Ten minutes to kill two mobs, at L19.*

..
...
(And no, they're not 'boss' mobs - search on YT for boss fights and you'll find those as well..)

Not much more I can say really.

Anyhow, unless the 'localization' team in NA is planning on completely re-writing the entire game, I somehow see Tera's hype and subsequent downfall in the West overshadowing even Aion in terms of irrelevancy for Western audiences.

Pretty funny really ;)

Posted: Mar 25th 2010 12:24PM Barinthos said

  • 2 hearts
  • Report
Aion + Lineage 2 just scares the piss out of me.

I hate grindy MMOs. And after playing Linage 2, Aion AND Final Fantasy XI...I've had enough time with them to know for sure.

I just hope they add quests/missions to the game to decrease the "grind" on mobs the most they can. Also, the drop rate for quest mobs better be more believable than some other MMOs. Zhevra hooves anyone?
Reply

Posted: Mar 25th 2010 12:35PM breezer said

  • 2 hearts
  • Report
Why is long fights necessarily a bad thing?
Reply

Posted: Mar 25th 2010 12:54PM Holgranth said

  • 2 hearts
  • Report
You know I woulden't mind LONG fights as long as they were well designed and I was still able to progress quickly. Looking at that video the combat looks linteresting and I woulden't mind killing those things if a quest was to kill maybe 2 or 3 of them.

However grinding is not my thing, I want to play my two hours a day look back on it and see some serious progress, not be thinking to myself, "if I do this every day for a week I will finally get a new level."
Reply

Posted: Mar 25th 2010 1:19PM (Unverified) said

  • 2 hearts
  • Report
To address the 'long fights' issue, allow me to also mention some of the quest info my friend talked about.

She told me about one quest that required her to kill 120 mobs of one type, and 10 of another (in the same quest).
She did say that the 120 mobs were of the 'easier to kill' variety, but in my book, even having to kill 'only' 10 mobs that take 5-10 mins each is just plain daze-inducing.

I'd grow bored and sleepy well before I felt like I was having fun of any sort.

Oh another thing she spoke of is that the game has annoying Player Shops (arrgh!).
Also, that the Auction House isn't actually an AH but more of a trade thing, where players offer up an item and actually have to trade with the buyer - and this can only be done if both parties are actually online in the game at the same time. Ew.
Reply

Posted: Mar 25th 2010 1:42PM (Unverified) said

  • 2 hearts
  • Report
Seeing as I'm on a roll I might as well mention the other issues she spoke about that surprised me:

- the 'open world' has channels
- uses a 'declare' PvP and PK system (your victim gets a message when you flag them)
- Tera uses GameGuard

*Note this is all based on the Korean CBT
Reply

Posted: Mar 25th 2010 4:42PM (Unverified) said

  • 2 hearts
  • Report
It's under NDA for a reason.

From my understanding the mobs seen in the video were designed for party play - judging by the plethora of other videos tackling the same mobs in a party.

The game is still being developed and tweaked. I'm not saying fall head over heels in hype, but take what you hear very carefully:

http://www.youtube.com/watch?v=5rcozBHWIVw

See?
Reply

Posted: Mar 26th 2010 1:51AM (Unverified) said

  • 2 hearts
  • Report
@Joseph - erm that's a L20 player beating up on starting zone mobs.. see?

Also, yes apparently the vast majority of content is not solo friendly (in the Korean CBT). Therefore, solo players face a staggering and monumental grind. I'm guessing they'll change that in the Western localization but who knows.
The devs on Tera are from the failed Lineage III team so, yah...
Reply

Posted: Mar 26th 2010 3:37AM ZenJitsu said

  • 2 hearts
  • Report
Thanks for the video and heads-up, Amana. I'm looking forward to the game, but not if it's going to be mindless grinding. I had to skip parts of that video because I was nodding off.

Good games make you want to play if you're watching over someone's shoulder, not want to go do something more interesting. I like the art direction and animation, but if 'westernizing it' means slapping a story on it with no gameplay adjustments, it'll be greeted with a resounding 'meh.'
Reply

Posted: Mar 25th 2010 12:35PM (Unverified) said

  • 2 hearts
  • Report
At least after Aion you would expect people to be a bit more cool about this but no, against the hype machine we are just flies to the scorching light. Although if those people are the fans of Aion, Lineage etc. more power to them i say.

Posted: Mar 25th 2010 3:25PM (Unverified) said

  • 2 hearts
  • Report
Hey Hey

Personally I do not mind long fights, or a heavy grind, I do mind heavy handed money sinks, and where you get better exp solo then in a group.

The AH details are semi worrying, but i do not mind personal shops, however i would much rather see them implemented similar to FFXI (You wore it on your back).

I also am not really into random bullshit quests, and would much rather have 25 amazing quests then 1000 fedex/rat quests.

All in all the questions where well asked , but little information was provided.

Would love to know if there are skill trees , and how interesting they are.


Welcome Home
Rev



Posted: Mar 25th 2010 4:08PM Georgio said

  • 2 hearts
  • Report
@Zen Ty man for the gameplay link. That was an eye-opener :(.
Sadly it seems that the veterans from NCSoft outnumber the Blizzard ones. Horrid grind is horrid no matter if the combat stile is new. I cannot imagine myself having to kill 120 of those mobs from Zen's link. I think peeling 1 ton of potatoes looks more fun than that :(
Reply

Posted: Mar 25th 2010 3:50PM Alex Oglitchkin said

  • 2 hearts
  • Report
En Masse has already stated before that we will have much more quests and less grind their the east version. Also *gasp* could this be a game that requires you to actually make friends and party to level? Get a group of 2-3 friends and mobs will go down fast and you get to have some fun with them..

"They're working hard to eliminate any traces of grind and beef up the game's lore for that Western audience."
source: http://www.massively.com/2010/03/15/gdc10-hands-on-with-tera-online/

Featured Stories

Betawatch: October 18 - 24, 2014

Posted on Oct 24th 2014 8:00PM

The Stream Team: Dungeoning in Swordsman

Posted on Oct 24th 2014 7:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW