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Reader Comments (18)

Posted: Mar 25th 2010 9:55AM Deadalon said

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It's just unbelivable that a Star Trek game is launching without any use of the Bridge. This guy says its already in the game. Its NOT. I dont remember seeing Picard picking the colour on the walls on the bridge and then walking out to do ground missions. The bridge is the HEART of Star Trek online and to think that any game with that brand would be created without proper use if it is beyond belive. I died abit inside when I found out that the quest missions are not delivered as an "ON SCREEN" feature. It pretty much goes to show that these guys have absolutly zero idea what the fans are after. And dont think the fans havn't told them.

Posted: Mar 25th 2010 10:05AM (Unverified) said

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There is so much missing from STO it's a joke. There is no excuse.

Elite Force was MUCH better. It had proper usable equipment like tricorders etc. You could walk around most of the ship and interact with the crew. you could even literally walk into the holodeck and play holo-simiulations! None of this is in STO - or if it is, it's implemented in an extemely shallow (and useless) way.

Why didn't Cryptic look at Elite Force and other decent Star Trek games? And they don't seem to have learnt much from EVE-Online either. I mean there's a reason that EVE is the most popular + successful space MMO.

It seems like Cryptic just stumble around blindly.

Posted: Mar 25th 2010 10:12AM (Unverified) said

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All this proves is that the game should not have been released in this state. Releasing games with a lack of content or polish seems to be Cryptic's stock-in-trade.

Posted: Mar 25th 2010 10:56AM (Unverified) said

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Yep. Releasing games with a lack of game heh!
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Posted: Mar 25th 2010 8:55PM Lugryn said

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Cryptic is in the boat they're in because of statements like "ship interiors (a much called-for feature) can post a slight problem due to the nature of the ships" ... what a load of xxxx. Not having things in-game that should have been from the start is pure laziness and poor scheduling of manpower on their part.

The old adage "You have to spend money to make money" comes to mind. If they hadn't made the game on the cheap, it wouldn't have flopped the way it did.

The community doesn't want to hear excuses from this company anymore. This is now MMOG #2 they've dropped the ball on. I don't think Cryptic have talent or leadership to comeback from the brink a la Funcom.

Maybe they should do something revolutionary like sell their assets to NCSoft... oh, wait...

Posted: Mar 25th 2010 10:46AM Enkiel said

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there's so many trekkie wanting so much different thing, its no surprise that they can't deliver everything.

Their goal right now shouldnt be to make the bridge something you can interract with, but instead making sure we as player do not run out of stuff to do.

There's a serious lack of Quests and things to do that cannot be filled by simple nebula exploration, space encounter and PvP.

And seriously, what about tribble? They are at best a usable item in the game, they should be alot more annoying than this.

Posted: Mar 25th 2010 12:03PM ZenJitsu said

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This is a perfect example of why they should just do their own thing; the fanbase is simply too divided and want -everything, now-. You just said that they shouldn't spend time on making the bridge interactive, then said they need to spend time making tribbles more useful/annoying? *facepalm*

I do agree that they need additional missions, though, or multiple paths of progression; something they had trouble with in Champions Online.
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Posted: Mar 25th 2010 10:47AM elocke said

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Even if you gave the game 2 more years in development, it would still be missing all the core Star Trek features. The current game and engine just doesn't allow for any type of sandbox environments and play which is what the franchise truly needs.

I REALLY hope Paramount or whoever has the rights now, doesn't stop with Cryptic. Not holding my breath though.

Posted: Mar 25th 2010 10:57AM (Unverified) said

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I originally hoped Parmaount were publishing the game and were going to throw loads of cash at it.

But STO is just a licensed game. I guess pretty much anyone can make a Star Trek game as long as they pay for the license (which is probably extremely expensive).

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Posted: Mar 25th 2010 12:12PM ZenJitsu said

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Agreed. When you talk about one of the largest sci-fi franchises around, I would think that there would have been a lot more money invested.

I postulate that CBS wanted to test the waters, and are watching to see if the community would grow. In addition, a smaller investment = less loss if it bombs. They're also not as experienced when it comes to making games as LucasArts, and this is far from the collaboration that they have over at BioWare with the Star Wars IP.
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Posted: Mar 25th 2010 10:52AM (Unverified) said

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::Wakes up... stumbles into the kitchen.. turns coffee pot on.. groggly opens the balcony door to let the dog out.... walks past his computer checking out this article.. walks to the bathroom for his morning wee :)... pauses... takes a plane to cryptic studios.. wees on their front door... flys back and drinks coffee:: " Dont worry I washed my hands kinda.. I pulled a G. Bush and wiped them on the developers shirts.. although they do seem to be dirtier now....."

Posted: Mar 25th 2010 12:16PM (Unverified) said

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"For example, as he points out, ship interiors (a much called-for feature) can post a slight problem due to the nature of the ships. Galaxy-class starships are the size of a small city."

Yes because you know the bridge obviously takes up The majority of a ship...

Posted: Mar 25th 2010 1:26PM Eamil said

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The bridge isn't the entirety of the interior of a ship. He's referring to the ship's full interior aside from the bridge itself, and how they need to decide what parts of that interior should be in-game and how to present them.

I thought that was fairly obvious.
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Posted: Mar 25th 2010 4:27PM Deadalon said

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x(wai)x - You dont have to design a "city" to create a bridge. This is Star Trek and the bridge is a fundemental feature in the entire history of Star Trek. Its the heart of the ship - where the big desissions are made and the iformation is gathered.

Cryptic did not need to design a city to represent the bridge. Thats a poor excuse and for me it shows actually how low Cryptic are gonna go to defend the poor and CHEAP development work they put into STO.
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Posted: Mar 25th 2010 12:47PM (Unverified) said

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So, why is an exploding Klingon hurling out of a gigantic space bosom in the screenshot?
Or is that a cosmic posterior?

Is this image some kind of hidden message?

Posted: Mar 25th 2010 1:37PM (Unverified) said

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The disappointments in this game are numerous and this interview leads me to wonder if they feel they can b.s. us or if they truly believe that they have put out a quality product.

I won't speculate as to how long this should have remained in development before rollout but it is painfully obvious that they have harmed the brand and have left anxious players with little of substance to enjoy the experience.

Posted: Mar 25th 2010 1:42PM BubleFett said

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Look at Berkanix for ground combat and the environment.
That is what STO should have been.

Posted: Mar 25th 2010 7:55PM Minouris said

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*Sigh* Go to your minimap. Click the little down arrow in the bottom right hand corner. Select "go to bridge" in the menu.

Hey look, it's your bridge! Since beta, even!

Sure, it's not interactive, but it's there, you can explore it, you can invite your friends to explore it, and you can see your bridge officers at their posts. And since this isn't Bridge Commander 2, that's enough for me until they've sorted more important things out, like adding more content and variety.

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