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Reader Comments (18)

Posted: Mar 23rd 2010 5:16PM (Unverified) said

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Your welcome Justin, anytime. =)

Posted: Mar 23rd 2010 5:35PM Feydakin said

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Yeah that was a great interview actually, listened to it just now... I recommend people give it a listen.

Posted: Mar 23rd 2010 6:10PM (Unverified) said

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Sounds like he's laying the groundwork for much-rumored Neverwinter Nights Online. I'd love to see a D&D MMO that I actually liked(sorry DDO)... but I don't have any faith in Cryptic's ability to pull it off.

Posted: Mar 23rd 2010 6:48PM TheJackman said

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Console mmos where dead before it even started!

Posted: Mar 23rd 2010 7:03PM TheBahn said

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How does 100k stack up compared to other MMOs in their first 45 days or so? Cryptic boasted 1 million (forum) accounts, if only 10% of those are paid subscribers, isn't that low?

Posted: Mar 23rd 2010 7:55PM Scarecrowe said

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OH crap. I guess this is confirmation that Roper has some sort of hand in STO.

Posted: Mar 23rd 2010 9:17PM (Unverified) said

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Well over 100k I guess isn't that bad. Could grow, could shrink. In any case, I don't have any hopes that the game will be well-funded enough to warrant a purchase. If the client ever goes free I might give it a try. But it's no longer a secret how Cryptic does business: their products aren't complete enough to warrant a box purchase.

Posted: Mar 23rd 2010 9:54PM (Unverified) said

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STO is on its way down and out. The admins have even banned "I quit" threads in the forums. I left the game for one simple reason. While the combat is truly awesome and fun THAT'S ALL THERE IS. There is nothing else in the game.

No crafting of any sort, 'exploration' missions wind up being combat at least 50% of the time and forget PvE if you want to play a Klingon.

STO could have been something truly special but now its nothing but an also ran because Cryptic decided mediocrity was good enough. Last Cryptic product I will ever buy.

Posted: Mar 24th 2010 1:50PM (Unverified) said

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Re: The I Quit threads.

There is no reason to have them, if somebody doesnt like the game they should just cancel their accounts, whining about how much you hate a game just so you can have some attention is stupid and doesnt belong on an official forum, if these people instead made constructive critisism about what part of the game they didnt like then everyone would be much happier.
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Posted: Mar 23rd 2010 10:50PM Omali said

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"What are some of Jack Emmert's dream licenses that he'd love to work with? "Godzilla and Dungeons & Dragons," he confessed. "

And no comments about the rumored Neverwinter Nights MMO? Count me pleasantly surprised.

Posted: Mar 24th 2010 9:16PM BubleFett said

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STO license should not have been giving to this lack luster of a company,
in the first place.

BTW this quote from Emmert in a 2008 GDC panel (The Future of MMOs)
"Microtransactions is the biggest bunch of nonsense I ever heard in a long time"

Posted: Mar 24th 2010 10:49AM (Unverified) said

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An overall interesting listen. Thanks for sharing this.

I have a strange relationship with Cryptic MMO games. I want to like their products. I honestly really do. Somehow, though, it just never sticks for me.

An over abundant-than-usual count of bugs, rushed development with quirky writing and storytelling, and early lack of communication (which is nice to see strides in changing) aside, I've always thought of Cryptic as a high concept, good intentioned small band of developers that never really has quite enough talent to match their vision.

Which is a shame, to be frank.
The idea of a fast-food, cheap thrill MMO can certainly have a market and appeal to a lot of gamers. Yet to me, they try to dabble in attempting to produce depth by confusing mechanics where it doesn't need to be present and miss a crucial element of... I don't know.. humanity, I guess... in their products.

Things as simple as a description of weapons, or they way the play tuning and quests seem so fragile and break, to even something even as simple as an acceptance that quest typos are common things they'll just eventually get around to, always give an impression that they're a company on a strict deadline with limited team resources and budget. Even using the turn around time to ship a game in such a short development cycle of two years, to them, is seen as an achievement.

In the business side of it, it absolutely is.

As Jack mentioned, there are developers that they want to keep employed. Their families depend on it. Seeing a smaller developer surviving in a sea of either 'go big or go home' is great to still have around. Noble intentions and qualities, to be sure.

Still, to the average consumer, the absolute reality is that those things in making a choice in purchasing, let alone staying in, an MMO aren't going to be factors.
It's almost like they focus on the short term and will sweat the details later; again with the best intentions of creating something new and epic in scope at a later date, with the unspoken asterisk of if enough short-term revenue has come in to actually do it.

While I can appreciate those intentions and really want them to succeed on that alone, there's more to it than 'well, World of Warcraft sets an unmatched standard of development time, money, and team size that we can't try to compete with'.

Funny part is, no one is asking them to.

It doesn't take resources of that level to pause, realize the reality aspect weighed against the vision of their own project within their means, and produce a fun, coherent play experience that is categorically their own. They touched on that with their niche as a studio that has unparalleled customization of characters some 6 years ago.

Surely they can again with the long term goals of their company.
They may find they'd have to in order to survive.

Posted: Mar 24th 2010 11:41AM Corso said

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Allow me to follow this up by saying a big F.U. to Jack Emmert and the rest of Cryptic Studios for spending the first few years of development and leading up to release stating that the game was running on Xbox 360, was being made to fit the console genre, and was being made to play perfectly on a 360 controller. I've spent over two years telling everyone about thtis game, signing up for the PC beta, and RESERVING the 360 version. From now on, I wish developers would just shut the hell up talking about their console MMO's because they are all full of crap.

I only want to play MMO's on console because my GF and I play together on FFXI, and we're not exactly rich, so having two gaming PC's is not feasible. We have two 360's already for FFXI and I could buy a second PS3 way cheaper than a second PC.

So, Cryptic, once again... F.U.

Posted: Mar 25th 2010 4:51AM (Unverified) said

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My four year old no-frills computer runs both Cryptic games fairly well. You could probably find some one giving away a rig like mine, or at least find one for less $ than a PS3.
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Posted: Mar 24th 2010 3:18PM Lateris said

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Actually you could buy a PC for the same price as a PS3 that would even play Age of Conan these days. You might want to check the message boards at Tims Hardware guide. They can help you there. You might want to research why MMO's are a pain for consoles due to how updates and patches are for a MMORPG.

There are things about STO that are really cool and things I hate such as too many loading screens. Now that it is out and making over a million a month I think they can move forward with building their community and the game for their loyal fan base that likes the game.

Posted: Mar 24th 2010 5:42PM Corso said

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@ Lateris: Thanks for the heads-up on the PC option. I will have to look into that in the near future.

But I have to disagree with you on the difficulty of patches and updates on consoles. Anyone who plays or has played FFXI on PS2 and/or 360 like myself knows that we get all the same content as the PC users at the same time. With today's consoles (mostly) coming standard with larger hard drives and the ability to use USB keyboards, there is no reason not to have MMO options on consoles.

And, if there are some issues that can't be overcome, then the companies should keep their mouths shut on supposed ports until they get it straight, THEN announce it. My issue is more with the promises that aren't kept, rather than simply not having the games come out.
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Posted: Mar 24th 2010 8:35PM Lateris said

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@DanPerez- I made a typo! It is Toms Hardware Guide not Tims!!!! LOL

Posted: May 20th 2010 1:04AM (Unverified) said

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